Captures the five remaining tutorials (grab_tutorial.sh, one cold boot each) and re-solves over seven snapshots from seven separate emulator runs. Coverage 18 -> 21 units, confirmed fields 22 -> 27 (Size_Y, MassScore, MinimumVelocity, AV_PitchPlus_Min, AV_PitchMinus_Min join the zero-contradiction set). The multi-run union exposed something the single-run check could not: the same unit's object is NOT byte-identical between runs. unit_runtime.py --crosscheck pins down why -- exactly 15 words differ, 13 of them holding guest heap pointers, and none of them is a solved or interpolated field offset. So every value reported is run-invariant, which is a stronger statement than the within-run identity check that came before it. The two non-pointer stragglers are a real caveat, now documented rather than smoothed over: +0x2c8 reads 8000.0 for UN_f001_TCAF_DeltaSaber_T_Ttrl in two tutorials and 10000.0 in a third, with a 0/1 flag at +0x2d0. A couple of words in the object are set per stage, so it is mostly but not entirely the parsed table. Unidentified, marked NEEDS-HUMAN. Coverage honesty: all six tutorials together add only 3 units the missions do not already have -- they reuse one training box, one drone and the player craft. Further coverage needs story progress, not more tutorials. Two navigation facts encoded in grab_tutorial.sh, both learned by breaking them: the main menu is not input-ready for ~10 s after the title tap and early d-pad presses are dropped (which sends the A to NEW GAME); and NEW GAME is not a shortcut to Stage 01 -- it gates on DIFFICULTY then plays the prologue. A NEW GAME excursion to the READY ROOM leaves game01/savedata byte-identical, verified by diff against a backup.
36 lines
2.9 KiB
Markdown
36 lines
2.9 KiB
Markdown
# Runtime-capture harness (sylph-re container)
|
|
|
|
Screenshot-driven scripts for reading the running retail game's menus under Xenia
|
|
Canary + lavapipe, headless. They assume the container helpers `screenshot`,
|
|
`vgamepad`, `pad` are on `$PATH` and `HOME=/sylph-home/re`.
|
|
|
|
| Script | What it does |
|
|
|---|---|
|
|
| `skip_intro.sh` | Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the `PRESS Ⓐ BUTTON` title. Static logo screens are left alone, so a stray tap can never land on NEW GAME. |
|
|
| `wait_title.sh` | Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by `skip_intro.sh`. |
|
|
| `step.sh` | One Arsenal navigation step (`down`/`up`/`next`/`prev`/`none`) + a compact capture: weapon list stacked over the `DATA SHEET`. |
|
|
| `sweep.sh` | Walk a whole weapon-type list, capturing **only** rows that show a `DATA SHEET` — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the `Range Class` label box and skipped. |
|
|
| `type.sh` | Change weapon-type tab N times (RB) and report the header strip. |
|
|
| `hp.sh` / `cyc.sh` | Hangar hard-point carousel: `cyc.sh` steps it (d-pad **down**, not left/right) and captures the Name + `DATA SHEET`. |
|
|
|
|
**Input timing under lavapipe:** the game polls input at its own low frame rate, so a
|
|
60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to
|
|
auto-repeat (two rows per press).
|
|
|
|
Findings produced with these: [`docs/re/weapon-datasheet-runtime.md`](../../docs/re/weapon-datasheet-runtime.md).
|
|
|
|
## Guest-memory tools (no screenshots)
|
|
|
|
| Script | What it does |
|
|
|---|---|
|
|
| `gmem.py` | Read the live guest address space out of `/dev/shm/xenia_memory_*` (Xenia's backing file), addressed by guest VA. `find` / `read` / `words`. |
|
|
| `weapon_runtime.py` | Solve the `Weapon`/`Shell` struct layouts against the disc records and read the fields the disc defaults. |
|
|
| `unit_discover.py` | Find *which* runtime class carries a set of ID strings, assuming no vtable: tallies the word at `pointer_site - k` across distinct IDs. |
|
|
| `unit_runtime.py` | Same solver for the `unit\UN_*.tbl` definition objects (vtable `0x820af844`). Unions several snapshots — unit definitions are per-stage. |
|
|
| `schema_order.py` | Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values. |
|
|
| `order_check.py` | Test `offset = base + 4*index` for one table's sub-record against solver output. |
|
|
| `grab_tutorial.sh` | Cold-boot Canary, walk to the Nth TUTORIAL entry, wait for the stage load, snapshot guest RAM. One emulator per capture — backing out of a loaded mission wedges it. |
|
|
|
|
Snapshot first — `cp --sparse=always /dev/shm/xenia_memory_* snap.bin` (~2 s) — and
|
|
point `$GMEM_FILE` at the copy; the running emulator pegs every core under lavapipe.
|