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Syplheed-Reborn/docs/re
Sylpheed RE agent c6c3d436f5 re: phase membership is in the Route record names; the ~300 craft are ~150
Route_S<NN>.tbl names every route Route_<squadron>_p<N><kind> -- 120/120 for
S02 -- so the squadron-to-phase map was on the disc all along, in a table read
until now only for fly-in geometry. 108/111 S02 squadrons map; the 3 misses are
typos in the route table and all are phase 2.

That resolves the 387-vs-300 gap after four failed attempts, by refuting its
premise: there were never 300 craft. Phase 1's member-level n multiset
{1x25, 2x1, 4x4, 9x12} matches the measured craft-per-record fan-in
{2x24, 4x1, 8x4, 18x12} bucket for bucket at exactly 2x, so 300 = 2*(151-1),
the -1 being the documented 41-vs-42 off-by-one.

The 2x is the probe double-counting, not real units: a 2x reading needs 16
Delta Sabers for 8 named pilots, and breaks the formation capacity bound in 20
of 37 phase-1 squadrons (16 of them on Formation_1_only, one slot) where the 1x
reading has 0 violations. All three measured craft totals being even is a
further tell.

Refuted: UnitGroup has no phase/spawn/delay field (1019 = sum(Count)*4 + 5*111,
every slot accounted for); DisableInterval is No for all 111 S02 squadrons;
stage\EnumSquadron_Test.tbl does not exist.

Confirms tag_hash independently: UnitGroup record key == tag_hash(squadron id),
1160/1160.

Still open: what advances a phase -- no static table encodes a trigger.
2026-08-25 10:45:24 +00:00
..

Reverse-engineering knowledge base

This directory is the spec-side of the clean-room: it records what the original Project Sylpheed binary does (behaviour) and how its data is laid out, so that the Rust port can be implemented from these specs without re-deriving anything and without ever copying original code.

It exists to answer one question fast: "do we already know how X works, and how sure are we?"


The one rule that matters

Never document a claim more confidently than the evidence supports, and never paste original code here.

A wrong-but-confident note is worse than no note: someone builds on it and the bug hides for weeks. Every entry therefore carries an explicit confidence and its evidence. This mirrors the project method — measure the oracle, never infer; refute before believing.

Clean-room firewall

  • Allowed: behaviour descriptions, field offsets/types, formulas, state machines, observed input→output pairs, and references to the original by address (sub_821B68C0) or to xenia-rs/sylpheed.db.
  • Forbidden here and in crates/: pasted decompiled C/C++ or verbatim disassembled function bodies presented as the thing to reimplement. Cite the address; describe the behaviour in your own words. Disassembly is a tool for understanding, not a source to copy.

Confidence levels

Level Meaning Bar to reach it
CONFIRMED Behaviour verified against ground truth. ≥2 independent observations or one observation cross-checked against an oracle (canary framebuffer, a known-correct value, a second code path).
PROBABLE Strong single-source inference. One clean observation, or an unambiguous static read of the disassembly.
HYPOTHESIS Educated guess, not yet tested. Anything else. Must say what would confirm/refute it.

Promotion requires new evidence, not re-reading the old evidence. A HYPOTHESIS that "looks right again" is still a HYPOTHESIS. Only an independent check promotes it. If evidence later contradicts an entry, demote it and record the contradiction — do not silently edit the conclusion.


When to document

  • Right after a function/structure crosses from HYPOTHESIS to at least PROBABLE — before moving to the next code path, so the knowledge isn't lost or re-derived.
  • Whenever confidence changes (up or down) — append to the Evidence log, don't overwrite.
  • Not while it's still a pure guess with no evidence — a one-liner in the relevant backlog/plan is enough until there's something to stand on.

What to document

  • Functions/code pathsdocs/re/functions/<name>.md (one file per function or tight cluster).
  • Data structures / formatsdocs/re/structures/<name>.md.
  • Keep the index in INDEX.md (one line each: name · confidence · one-line summary).

Use the templates: _TEMPLATE.function.md, _TEMPLATE.structure.md.


How we find and confirm code paths (the toolchain)

Everything joins on the guest virtual address (PC) — code addresses are fixed by the XEX load, identical across our emulator and canary.

  • Static (cheap, try first): xenia-rs/sylpheed.db (DuckDB: 25 481 functions, xrefs, strings, vtables, imports). Query with xenia-rs/zq.pyzq.py grep <str>, zq.py xref <addr>, zq.py dis <lo> <hi>, zq.py fn <pc>. Entry points are usually a string (zq.py grep MSG_DEMO) or an import (movie/XMA API) xref'd back to the loader.
  • Dynamic (when static is ambiguous): run xenia-rs with its probe suite — --pc-probe / --audit-pc-probe-hex (fires at block entry), --mem-watch (mid-block reads/writes of a VA), --lr-trace (call/return chains), --trace-instructions, --dump-addr (read guest memory). These already exist; prefer them over hacking canary.
  • Oracle (correctness ground truth): canary — the Wine cross-build xenia-canary/build-cross/bin/Windows/Debug/xenia_canary.exe (the native Linux ELF crashes / does not run — do not use it). This is the only emulator that reaches the in-game menu; our xenia-rs never got past the intro video. Use canary to observe output (capture its framebuffer for texture colours), not usually to instrument code — though its build-cross toolchain does compile, so small C++ probes + rebuild are possible when needed. Run muted, one emulator process at a time, point it at the real ISO (not the symlink).

⚠️ VA-equality caveat: join code by PC (fixed), but never assume a data VA holds the same bytes across emulators — allocators differ. Compare data by content/layout.