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Syplheed-Reborn/docs/re/structures/isl-builtins.md
Sylpheed RE agent 9f2692eadd re: correction -- the script reads its own flags via built-in 9
Last iteration ended with 'what reads the flag file is unknown' after an offset
search failed. The framing was wrong: I was hunting an engine-side reader, but
the consumer is the script itself, through built-in 9 (read_freg), which loads
[phase+88][i] into the double result register.

Stage02.ssb calls read_freg 12 times -- the same count as set_flag (12) and
clear_flag (12) -- so the latch is symmetric and entirely inside the VM. That
closes the middle of the set_flag -> ... -> END_PHASE chain: one coroutine
latches, another reads it back and branches.

Also records an unconfirmed observation: op10 + op13 pairs with consecutive
small immediates and their own code offsets look like a case/branch dispatch.
Flagged as a pattern, not named -- neither handler has been read.
2026-08-25 13:47:56 +00:00

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The 147 ISL built-ins

Status: table encoding, calling convention and the ScriptPhase state layout; ~135 of 147 handlers characterised from the disassembly; 🟡 three resolved only partially; the interpreter-command table is only partly recovered.

Companion to isl-bytecode (the instruction encoding) and mission-phase-advance (why phases hinge on these).

Table and calling convention

0x8227226C … 0x822724B7 is 147 big-endian absolute VAs — no base-relative offsets. Verified structurally: the table starts immediately after the bctr at 0x82272268, 0x8227226C + 147·4 = 0x822724B8 is exactly where the first handler begins, and every target lies inside sub_82272220.

Six ids are unused defaults (0, 0x410x44, 0x7A) and about ten more are deliberate stubs returning a constant.

Arguments do not live in the instruction. Every handler starts addi r3,r31,20 ; bl 0x82454A40std::string::c_str() — so [phase+20] is a packed operand blob, which is what the local[] staging in isl-bytecode fills.

Return codes: 0 continue, 2 yield (re-execute next frame), 3 coroutine control. Five built-ins skip the pc advance on 2 and so genuinely block: 97, 120, 137, 142, 143.

ScriptPhase state layout

offset meaning
+88 32-entry float register file
+120 32-entry flag register file
+160 frame-wait counter
+164 / +176 int / double result register
+196 phase-finished flag
+232 / +236 code base / end-event offset
+244 symbol table 1 base (route + message names)
+272 trigger queue
+300 1 = not last phase, 2 = last
+304…+320 mission timer (elapsed, t0, limit, running, enabled)
+324 runtime unit array, indexed by symbol table 2 index

Per-unit record: +4 live object (NULL = absent), +16 state (2 = active; 1/3/4 = gone/dead/invalid), +32/40/48 position, +128/132 HP / max HP, +140 flag bitmask.

That is the hook into the data: blob fields indexing [phase+244] are symtab-1 indices and fields indexing [phase+324] are symtab-2 indices — the two tables already parsed in mission-script-ssb.

The conditions a phase can test

id name what it tests
6 / 62 END_PHASE / FORCE_END_PHASE sets [+196], with / without the end event
39 / 40 MARK_LAST_PHASE / mark_not_last [+300] = 2 / 1
69 / 70 unit_state / unit_alive a named unit's lifecycle state; state == 2
20 / 95 hp_pct_test / unit_hp_pct unit HP as a percentage of max
18 dist_lt 3-D distance between two named units below a threshold
24 / 72 squad_survival_pct / group_ratio_pct current ÷ initial squadron members × 100
56 / 94 unit_relation / is_engaged relation between units; is anything engaging this one
33 / 34 global_counter0/1 two global counters read straight into [+164]
132134 player gauges speed/boost ratios and a player byte
73, 123127 timer family start / resume / stop / reset / read elapsed / read limit
8 / 9 / 93 set_flag / read_freg / clear_flag latch a result into the 32-entry files
100 / 115 push_trigger / named_event the engine→script edge

The state machine is therefore: a trigger fires a coroutine → the coroutine tests one of the predicates → it latches the answer with set_flag → some later thread reaches END_PHASE.

Two spot-checks I ran against the disassembly rather than taking on trust:

  • id 4 (wait_s)c_str(), li r3,2 (yield), lfd f0,0(r11), stfd f0,8(r30): a double seconds value into the thread countdown. Exactly as described.
  • id 24 (squad_survival_pct) — indexes [phase+324] by [arg+4], rejects a NULL object and state 1, then calls 823011B0 (initial, packed hi<<16|lo) and 82301118 (current). Exactly as described.

What Stage 02 actually uses — and it settles a standing question

Counting call sites in Stage02.ssb (data/isl-stage02.txt):

built-in sites
unit_state 255
hp_pct_test 167
dist_lt 92
unit_alive 71
unit_relation 52
set_flag / clear_flag / push_trigger 12 each
END_PHASE / MARK_LAST_PHASE / FORCE_END_PHASE 12 / 8 / 3

Not used at all in Stage 02: squad_survival_pct, group_ratio_pct, global_counter0/1, is_engaged, player_gauge*, prompt_yes_no, deploy_and_wait.

🔑 So Stage 02's phases are gated on named-unit tests — destroyed / HP / proximity — and not on any aggregate count. The kill-counter primitives exist in the VM (33, 34) and this mission never calls them.

That is a direct answer to the standing "does the next wave start after N kills or after an event?" question, at least for Stage 02: specific units, not a number. "Certain objectives shot down" is right; "a certain number shot down" is not.

⚠️ Scoped to Stage 02. Other stages may well use squad_survival_pct — the counting is per-file and cheap to repeat.

A real Stage 02 condition, read end to end

With the symbol tables resolved (unit arguments are symbol-table-2 indices), the bytecode reads as mission logic. From Stage02.ssb at 0xF524 (data/isl-stage02-conditions.txt):

unit_state(1, ADN110)     objective_marker(1, 0x01, 0, 8, 0)
unit_state(1, ADN111)     objective_marker(1, 0x02, 0, 8, 0)
unit_state(1, ADN112)     objective_marker(1, 0x05, 0, 8, 0)
                          objective_marker(1, 0x3A, 1, 8, 0)
set_flag(8)

Three named ADAN squadrons are polled for lifecycle state, each with its objective marker updated, and then flag 8 is latched. That is the shape mission-phase-advance predicted from the disassembly alone — trigger → predicate → set_flag → (later) END_PHASE — now seen in the mission's own code with the squadron names the roster tables already gave us.

The 12 END_PHASE sites are, by contrast, outro sequences: wait_cmds_drainedfade_sound(3)builtin85(3)wait_s(3)END_PHASEyield. The decision is not there; the terminator is.

⚠️ A decode bug that hid every argument

The first version of the argument tracker only followed local[i] = special[0]. But the common form is set.i k=01,03 — an immediate written straight into local[i] — and missing it meant every unit predicate printed with no arguments at all (unit_state rather than unit_state(1, ADN110)). The disassembly looked complete and was silently empty where it mattered most. Both staging forms are now handled.

Correction: the script reads its own flags — no engine reader needed

Last iteration ended with "what reads the flag file is unknown", after an offset search failed and a promising hit in sub_8226D740 turned out to be a trigger record. The framing was wrong. I was looking for an engine-side reader; the consumer is the script itself, through built-in 9 (read_freg), which loads [phase+88][i] into the double result register [phase+176].

Stage02.ssb calls it 12 times — the same count as set_flag (12) and clear_flag (12). So the latch is symmetric and entirely inside the VM:

set_flag(i)   ->  [phase+88][i] = 1.0 , [phase+120][i] = 1
read_freg(i)  ->  [phase+176]   = [phase+88][i]
clear_flag(i) ->  zero entry i, or all 32 when the argument is -1

That closes the middle of the set_flag → … → END_PHASE chain: a condition coroutine latches a flag, and another coroutine reads it back with read_freg and branches on it.

🟡 op10 + op13 look like a switch

Seen repeatedly, e.g. at 0x5774:

op13  -> 0x5448
op10  imm 4
op13  -> 0x54F0
op10  imm 5
op13  -> 0x5598

Consecutive small immediates each paired with their own code offset is the shape of a case/branch dispatch, and op12 is already confirmed as the unconditional jump. Not confirmed — the handlers (0x82271598 for op10, 0x82271830 for op13) have not been read, and I am not going to name them from a pattern alone.

🟡 Not settled

  • Three handlers resisted: id 55 (vt35, 411 instructions, returns a float), id 75 (vt52, message/HUD-ish), id 105 (vt73, meaning of unit field +600).
  • The 1024-slot interpreter-command table is only partly recovered — 57 slots, by simulating the constant/stack dataflow of sub_822FE040.
  • Names here are from handler behaviour, not from symbols; isl.py prints a bare builtinN for anything unread rather than guessing.