Last iteration ended with 'what reads the flag file is unknown' after an offset search failed. The framing was wrong: I was hunting an engine-side reader, but the consumer is the script itself, through built-in 9 (read_freg), which loads [phase+88][i] into the double result register. Stage02.ssb calls read_freg 12 times -- the same count as set_flag (12) and clear_flag (12) -- so the latch is symmetric and entirely inside the VM. That closes the middle of the set_flag -> ... -> END_PHASE chain: one coroutine latches, another reads it back and branches. Also records an unconfirmed observation: op10 + op13 pairs with consecutive small immediates and their own code offsets look like a case/branch dispatch. Flagged as a pattern, not named -- neither handler has been read.
195 lines
8.7 KiB
Markdown
195 lines
8.7 KiB
Markdown
# The 147 ISL built-ins
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Status: ✅ table encoding, calling convention and the `ScriptPhase` state layout;
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✅ ~135 of 147 handlers characterised from the disassembly; 🟡 three resolved
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only partially; ❔ the interpreter-command table is only partly recovered.
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Companion to [isl-bytecode](isl-bytecode.md) (the instruction encoding) and
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[mission-phase-advance](../mission-phase-advance.md) (why phases hinge on these).
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## ✅ Table and calling convention
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`0x8227226C … 0x822724B7` is **147 big-endian absolute VAs** — no base-relative
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offsets. Verified structurally: the table starts immediately after the `bctr` at
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`0x82272268`, `0x8227226C + 147·4 = 0x822724B8` is exactly where the first
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handler begins, and every target lies inside `sub_82272220`.
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Six ids are **unused defaults** (0, 0x41–0x44, 0x7A) and about ten more are
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deliberate stubs returning a constant.
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Arguments do **not** live in the instruction. Every handler starts
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`addi r3,r31,20 ; bl 0x82454A40` — `std::string::c_str()` — so `[phase+20]` is a
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**packed operand blob**, which is what the `local[]` staging in
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[isl-bytecode](isl-bytecode.md) fills.
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Return codes: **0** continue, **2** yield (re-execute next frame), **3**
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coroutine control. Five built-ins skip the pc advance on 2 and so genuinely
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**block**: 97, 120, 137, 142, 143.
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## ✅ `ScriptPhase` state layout
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| offset | meaning |
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|---|---|
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| `+88` | **32-entry float register file** |
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| `+120` | **32-entry flag register file** |
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| `+160` | frame-wait counter |
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| `+164` / `+176` | **int** / **double result register** |
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| `+196` | phase-finished flag |
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| `+232` / `+236` | code base / end-event offset |
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| `+244` | **symbol table 1** base (route + message names) |
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| `+272` | trigger queue |
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| `+300` | 1 = not last phase, 2 = last |
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| `+304…+320` | mission timer (elapsed, t0, limit, running, enabled) |
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| `+324` | **runtime unit array**, indexed by **symbol table 2** index |
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Per-unit record: `+4` live object (NULL = absent), `+16` state (2 = active;
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1/3/4 = gone/dead/invalid), `+32/40/48` position, `+128/132` HP / max HP,
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`+140` flag bitmask.
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**That is the hook into the data**: blob fields indexing `[phase+244]` are
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symtab-1 indices and fields indexing `[phase+324]` are symtab-2 indices — the
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two tables already parsed in [mission-script-ssb](mission-script-ssb.md).
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## ✅ The conditions a phase can test
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| id | name | what it tests |
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|---|---|---|
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| **6 / 62** | `END_PHASE` / `FORCE_END_PHASE` | sets `[+196]`, with / without the end event |
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| **39 / 40** | `MARK_LAST_PHASE` / `mark_not_last` | `[+300] = 2` / `1` |
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| **69 / 70** | `unit_state` / `unit_alive` | a **named unit's** lifecycle state; state == 2 |
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| **20 / 95** | `hp_pct_test` / `unit_hp_pct` | unit HP as a percentage of max |
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| **18** | `dist_lt` | 3-D distance between two named units below a threshold |
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| **24 / 72** | `squad_survival_pct` / `group_ratio_pct` | current ÷ initial squadron members × 100 |
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| **56 / 94** | `unit_relation` / `is_engaged` | relation between units; is anything engaging this one |
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| **33 / 34** | `global_counter0/1` | two global counters read straight into `[+164]` |
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| **132–134** | player gauges | speed/boost ratios and a player byte |
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| **73, 123–127** | timer family | start / resume / stop / reset / read elapsed / read limit |
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| **8 / 9 / 93** | `set_flag` / `read_freg` / `clear_flag` | latch a result into the 32-entry files |
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| **100 / 115** | `push_trigger` / `named_event` | the engine→script edge |
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**The state machine is therefore:** a trigger fires a coroutine → the coroutine
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tests one of the predicates → it latches the answer with `set_flag` → some later
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thread reaches `END_PHASE`.
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Two spot-checks I ran against the disassembly rather than taking on trust:
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* **id 4 (`wait_s`)** — `c_str()`, `li r3,2` (yield), `lfd f0,0(r11)`,
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`stfd f0,8(r30)`: a **double** seconds value into the thread countdown. Exactly
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as described.
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* **id 24 (`squad_survival_pct`)** — indexes `[phase+324]` by `[arg+4]`, rejects
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a NULL object and state 1, then calls `823011B0` (initial, packed
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`hi<<16|lo`) and `82301118` (current). Exactly as described.
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## ✅ What Stage 02 actually uses — and it settles a standing question
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Counting call sites in `Stage02.ssb` (`data/isl-stage02.txt`):
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| built-in | sites |
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|---|---|
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| `unit_state` | **255** |
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| `hp_pct_test` | **167** |
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| `dist_lt` | **92** |
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| `unit_alive` | **71** |
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| `unit_relation` | **52** |
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| `set_flag` / `clear_flag` / `push_trigger` | 12 each |
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| `END_PHASE` / `MARK_LAST_PHASE` / `FORCE_END_PHASE` | 12 / 8 / 3 |
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**Not used at all in Stage 02:** `squad_survival_pct`, `group_ratio_pct`,
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`global_counter0/1`, `is_engaged`, `player_gauge*`, `prompt_yes_no`,
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`deploy_and_wait`.
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🔑 **So Stage 02's phases are gated on named-unit tests — destroyed / HP /
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proximity — and not on any aggregate count.** The kill-counter primitives exist
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in the VM (33, 34) and this mission never calls them.
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That is a direct answer to the standing "does the next wave start after N kills
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or after an event?" question, at least for Stage 02: **specific units, not a
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number.** "Certain objectives shot down" is right; "a certain number shot down"
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is not.
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⚠️ Scoped to Stage 02. Other stages may well use `squad_survival_pct` — the
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counting is per-file and cheap to repeat.
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## ✅ A real Stage 02 condition, read end to end
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With the symbol tables resolved (unit arguments are symbol-table-2 indices), the
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bytecode reads as mission logic. From `Stage02.ssb` at `0xF524`
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(`data/isl-stage02-conditions.txt`):
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```
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unit_state(1, ADN110) objective_marker(1, 0x01, 0, 8, 0)
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unit_state(1, ADN111) objective_marker(1, 0x02, 0, 8, 0)
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unit_state(1, ADN112) objective_marker(1, 0x05, 0, 8, 0)
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objective_marker(1, 0x3A, 1, 8, 0)
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set_flag(8)
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```
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Three **named ADAN squadrons** are polled for lifecycle state, each with its
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objective marker updated, and then **flag 8** is latched. That is the shape
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[mission-phase-advance](../mission-phase-advance.md) predicted from the
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disassembly alone — trigger → predicate → `set_flag` → (later) `END_PHASE` — now
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seen in the mission's own code with the squadron names the roster tables already
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gave us.
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The 12 `END_PHASE` sites are, by contrast, **outro sequences**:
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`wait_cmds_drained` → `fade_sound(3)` → `builtin85(3)` → `wait_s(3)` →
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`END_PHASE` → `yield`. The *decision* is not there; the terminator is.
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### ⚠️ A decode bug that hid every argument
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The first version of the argument tracker only followed
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`local[i] = special[0]`. But the common form is
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**`set.i k=01,03` — an immediate written straight into `local[i]`** — and
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missing it meant every unit predicate printed with **no arguments at all**
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(`unit_state` rather than `unit_state(1, ADN110)`). The disassembly looked
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complete and was silently empty where it mattered most. Both staging forms are
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now handled.
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## ✅ Correction: the script reads its own flags — no engine reader needed
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Last iteration ended with "what reads the flag file is unknown", after an offset
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search failed and a promising hit in `sub_8226D740` turned out to be a trigger
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record. **The framing was wrong.** I was looking for an *engine-side* reader;
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the consumer is the **script itself**, through built-in **9** (`read_freg`),
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which loads `[phase+88][i]` into the double result register `[phase+176]`.
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`Stage02.ssb` calls it **12 times** — the same count as `set_flag` (12) and
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`clear_flag` (12). So the latch is symmetric and entirely inside the VM:
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```
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set_flag(i) -> [phase+88][i] = 1.0 , [phase+120][i] = 1
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read_freg(i) -> [phase+176] = [phase+88][i]
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clear_flag(i) -> zero entry i, or all 32 when the argument is -1
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```
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That closes the middle of the `set_flag → … → END_PHASE` chain: a condition
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coroutine latches a flag, and another coroutine reads it back with `read_freg`
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and branches on it.
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## 🟡 `op10` + `op13` look like a switch
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Seen repeatedly, e.g. at `0x5774`:
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```
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op13 -> 0x5448
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op10 imm 4
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op13 -> 0x54F0
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op10 imm 5
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op13 -> 0x5598
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```
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Consecutive small immediates each paired with their own code offset is the shape
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of a **case/branch dispatch**, and `op12` is already confirmed as the
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unconditional jump. **Not confirmed** — the handlers (`0x82271598` for op10,
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`0x82271830` for op13) have not been read, and I am not going to name them from
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a pattern alone.
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## 🟡 Not settled
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* **Three handlers resisted**: id 55 (`vt35`, 411 instructions, returns a float),
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id 75 (`vt52`, message/HUD-ish), id 105 (`vt73`, meaning of unit field `+600`).
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* The **1024-slot interpreter-command table** is only partly recovered — 57
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slots, by simulating the constant/stack dataflow of `sub_822FE040`.
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* Names here are from handler behaviour, not from symbols; `isl.py` prints a bare
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`builtinN` for anything unread rather than guessing.
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