Vlad Ivanov
091c196fc7
gpu: spirv_shader_translator: add missing cfloat include
2017-02-07 20:26:08 +03:00
Dr. Chat
ca54f9f212
SPIR-V: Whoops, flip the store operands around correctly
2016-11-22 21:36:39 -06:00
Dan Weatherford
6f6e638f2f
[vulkan] Point list rendering improvements
...
Implement register and vertex-shader-written point size. Fix point size
computation in geometry shader (convert pixel size to NDC scale using
viewport size). Fix point sprite coordinate generation.
2016-11-12 18:03:03 -06:00
Dr. Chat
02a0d11326
SPIR-V: GetWeights2D/1D as well as (possibly) proper fetch offsets
2016-11-11 17:52:15 -06:00
Dr. Chat
9457c63a64
SPIR-V: Handle conversion of integer vertex input
2016-09-07 11:13:53 -05:00
Dr. Chat
1757411aa8
Label blocks following jump statements for now.
2016-09-05 22:19:56 -05:00
Dr. Chat
300d1c57ba
SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
2016-09-05 16:57:02 -05:00
Dr. Chat
cd5d3fae9c
Whoops - fix a few compilation errors
2016-07-29 13:42:56 -05:00
Dr. Chat
a547c79b51
SPIR-V: Use gl_VertexIndex rather than gl_VertexID
...
Rewrite bits of LoadFromOperand/StoreToResult
2016-07-29 11:28:19 -05:00
Dr. Chat
9e646085f0
SPIR-V: Rudimentary support of tfetch offsets, fix scalar operand loads
2016-07-24 10:16:44 -05:00
Dr. Chat
abdf071c7d
SPIR-V: Smear one-component scalars
2016-06-28 11:43:03 -05:00
Dr. Chat
14a6fd838a
SPIR-V: Fix a few improper usages of pointers
...
Change StoreToResult conversion
2016-06-28 09:18:08 -05:00
Dr. Chat
75908a9865
SPIR-V: Fix a couple of errors in translation
2016-06-27 11:08:45 -05:00
Dr. Chat
036df2ce12
SPIR-V: Remove GenericPointer capability requirement
2016-06-24 07:48:02 -05:00
Dr. Chat
076c73be9a
SPIR-V: GetTextureWeights and Cube op
2016-06-22 19:34:05 -05:00
Dr. Chat
af870999fa
SPIR-V: Clear shader interface IDs between invocations.
2016-06-13 18:15:59 -05:00
Dr. Chat
5937e603d7
SPIR-V: Fix vec4 Dst
2016-06-13 15:29:07 -05:00
Dr. Chat
7ef7cc39f5
SPIR-V: Declare all inputs/outputs in OpEntryPoint
2016-06-12 11:18:00 -05:00
Dr. Chat
d1b4d61b52
SPIR-V: Use the register count from the program control register
...
Workaround for broken OpBitFieldUExtract on NVIDIA drivers
kRcpc/kRcpf/kRsqc/kRsqf
Fix broken ps_ usage
2016-05-22 20:01:42 -05:00
Dr. Chat
2bb52ef86b
SPIR-V: WIP shader compiler / optimizations / alpha test implementation
2016-05-15 12:01:38 -05:00
Dr. Chat
9b2e2a7275
SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler)
2016-04-13 23:17:03 -05:00
Dr. Chat
b7f2c93d73
SPIR-V: Batch predicated instructions together into a single block.
...
Add Post-Translation validation.
Fix a couple of type-related typos.
2016-04-09 21:03:44 -05:00
Dr. Chat
2eca3ce9e6
Texture uploads/basic formats
...
Fixed swizzle one/zero mismatch
Sampler setup
Remove samplers from the descriptor set layout
2016-04-01 21:51:17 -05:00
Dr. Chat
44cffab389
SPIR-V Max4
2016-03-25 18:23:45 -05:00
Dr. Chat
7b962e59a4
SPIR-V Dst
...
Fix a few bugs in the translator
2016-03-20 14:21:55 -05:00
Dr. Chat
54f89825d9
SPIR-V Dp2Add/Dp3
2016-03-15 00:30:39 -05:00
Dr. Chat
4e27539709
Fix Vulkan texture drawing.
2016-03-08 17:57:04 -06:00
Dr. Chat
38094ac819
Updated local clang-format.
2016-03-02 21:17:34 -06:00
Dr. Chat
740c70f270
Scalar logc, fix log
2016-03-01 12:52:34 -06:00
Dr. Chat
48cf270724
Use spv::NoPrecision instead of DecorationInvariant
...
Set samplers/images as uniform constants
2016-02-27 16:21:37 -06:00
Dr. Chat
6109e0b03a
Fix incorrect images/samplers definitions
...
ps_param_gen and fix interpolators being copied incorrectly
2016-02-25 17:41:41 -06:00
Dr. Chat
08a287d2ad
Whoops
2016-02-21 22:30:31 -06:00
Dr. Chat
06d5a28615
Fix texture fetches
2016-02-21 22:27:23 -06:00
Ben Vanik
5e31c51a3d
Textures are now in descriptor set 1.
2016-02-21 20:03:51 -08:00
Dr. Chat
8a29330f8c
First-pass image sampling
2016-02-21 20:42:37 -06:00
Dr. Chat
2785a94fea
SetpXXPush
2016-02-21 19:20:53 -06:00
Dr. Chat
9030c87386
SetpPop/SetpRstr
2016-02-21 19:20:53 -06:00
Dr. Chat
5c2b5123ac
Floors/Frcs/Truncs
2016-02-21 19:20:53 -06:00
Dr. Chat
0680e451bc
Exp2
2016-02-21 19:20:53 -06:00
Dr. Chat
cbac9b2f4e
Use vec4 zero rather than float zero where needed
2016-02-21 19:20:53 -06:00
Dr. Chat
13049912ee
Vec Log
2016-02-21 19:20:53 -06:00
Dr. Chat
1d4190af02
MaxA
2016-02-21 19:20:53 -06:00
Dr. Chat
568845e81d
Dp4
2016-02-21 19:20:53 -06:00
Dr. Chat
3877afe90a
MaxAsf
2016-02-21 19:20:53 -06:00
Dr. Chat
d217f7b3c3
MaxAs/SetpClr
2016-02-21 19:20:53 -06:00
Dr. Chat
fa3ca4a5d7
Short-circuit if the store has no writes.
2016-02-21 19:20:53 -06:00
Dr. Chat
d2e3b5533d
Whoops
2016-02-21 19:20:53 -06:00
Dr. Chat
9b805b929e
Scalar kill ops
2016-02-21 19:20:53 -06:00
Dr. Chat
e78537571f
Vector kill ops
2016-02-21 19:20:53 -06:00
Dr. Chat
633746b5e4
Actually preserve pv/ps if predicate fails
2016-02-21 19:20:53 -06:00