Triang3l
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283c3ab59b
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[D3D12/DXBC] Fix a couple of tessellation-related comments
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2020-04-06 00:19:29 +03:00 |
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Triang3l
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4b9f63cdf1
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[GPU] Shader::HostVertexShaderType enum for domain shader types
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2020-04-06 00:03:23 +03:00 |
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Triang3l
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e82d05c687
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[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
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2020-04-05 17:22:49 +03:00 |
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Triang3l
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cde092ece1
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[D3D12] Persistent shader and PSO storage
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2020-03-21 19:22:19 +03:00 |
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Triang3l
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90b772a330
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[GPU] Set VGT_DRAW_INITIATOR and use major mode from it
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2020-02-24 23:27:25 +03:00 |
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Triang3l
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95475d5f78
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[D3D12] SharedMemory::ClearCache invalidating pages, destroying watches
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2020-02-23 15:55:41 +03:00 |
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Triang3l
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1336316139
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[D3D12] Vertex kill and multipass vertex exports
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2020-02-20 08:56:16 +03:00 |
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Triang3l
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47eee5e1c3
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[GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring
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2020-02-18 23:31:48 +03:00 |
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Triang3l
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710d225d0a
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[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
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2020-02-16 19:35:26 +03:00 |
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Triang3l
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d18e63e6e2
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[D3D12] Always write original shader source in DXBC if PIX is attached
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2020-02-16 18:09:22 +03:00 |
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Triang3l
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8ec813de82
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[Memory, D3D12] Various refactoring from data provider development
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2020-02-15 21:35:24 +03:00 |
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Triang3l
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4061445087
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[GPU] Remove unused kConstantInt/Bool shader operands
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2020-02-02 21:05:00 +03:00 |
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Triang3l
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c43ccc073d
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[D3D12] Submit command lists on primary buffer end
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2019-12-04 21:42:26 +03:00 |
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Triang3l
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6a3a56b3b9
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[D3D12] Workaround for texture flickering on Nvidia - don't use sampler 2047
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2019-12-01 21:39:48 +03:00 |
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Triang3l
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d4a5a57867
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[D3D12] Remove command_list.h inclusion
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2019-11-06 08:08:49 +03:00 |
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Triang3l
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c8f3c93802
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[D3D12] Don't create multiple command lists as they're just encoders
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2019-11-06 08:06:12 +03:00 |
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Triang3l
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00116fad2d
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[D3D12] Don't assume there's a null D3D descriptor handle
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2019-11-04 21:10:32 +03:00 |
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Triang3l
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c499229455
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[GPU] Store an EDRAM snapshot in traces
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2019-11-04 17:30:20 +03:00 |
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Triang3l
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9deb710607
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[D3D12] CP: Framework for multiple command lists per frame
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2019-10-31 23:33:11 +03:00 |
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Triang3l
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6e5a0ebf7b
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[D3D12] CP: Separate guest frame and non-frame submissions
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2019-10-28 22:00:59 +03:00 |
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Triang3l
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d3b6f71ae1
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[D3D12] Don't use D3D12Context for command processor fence
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2019-10-28 10:49:32 +03:00 |
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Triang3l
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b4af63fe31
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[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
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2019-10-27 20:53:53 +03:00 |
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Triang3l
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f23ba862f6
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[D3D12] Trace viewer entry point
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2019-10-27 00:37:33 +03:00 |
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Triang3l
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36f4158f09
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[GPU] Trace dump: Do PIX/RenderDoc capture if attached
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2019-10-25 21:32:17 +03:00 |
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Triang3l
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f75d927cc5
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[D3D12] Resolve fetch memory read tracing
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2019-10-25 09:17:08 +03:00 |
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Triang3l
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c057b5a032
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[D3D12] Make trace dump partially work
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2019-10-25 08:38:06 +03:00 |
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Triang3l
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b622e894d6
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[D3D12] Replicate the last texture component into non-existent ones
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2019-10-23 23:47:17 +03:00 |
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Triang3l
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4623b41023
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[D3D12] Trace guest memory operations
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2019-10-23 23:33:50 +03:00 |
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Triang3l
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1005651855
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[D3D12] Fix DXN swizzle and cleanup texture swizzles
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2019-10-21 21:16:29 +03:00 |
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Triang3l
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a9ed73bdd1
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[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
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2019-10-20 19:40:37 +03:00 |
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Triang3l
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f83269cf8c
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[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
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2019-10-19 23:32:38 +03:00 |
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Triang3l
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2334e475de
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[Vulkan v2] Physical device, [D3D12] Small cleanup
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2019-08-08 00:08:20 +03:00 |
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Triang3l
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40471dff32
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[D3D12] Remove gflags from premake5.lua
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2019-08-06 23:16:51 +03:00 |
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gibbed
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848e2a4088
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[App] Rework graphics system creation.
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2019-08-03 16:42:38 -05:00 |
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Triang3l
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890a32bd98
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[App] Only start D3D12 if DLL exists
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2019-08-03 22:33:09 +03:00 |
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Triang3l
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d20c2fa9da
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[Memory/Vulkan] Move old memory watches to the Vulkan backend
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2019-08-03 21:06:59 +03:00 |
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Triang3l
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0370f8bbd9
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[Memory] Pass exact_range to watch callbacks
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2019-08-03 19:16:04 +03:00 |
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Triang3l
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352f12f92e
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
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Triang3l
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90c9c24ca5
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[D3D12] Add d3d12_readback_resolve gflag
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2019-08-01 08:55:47 +03:00 |
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Triang3l
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24383b9137
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[Memory/D3D12] Unwatch up to 256 KB ranges
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2019-07-31 00:18:12 +03:00 |
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Triang3l
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4aceeb73c4
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[Memory] Move new watches to heap-aware Memory from MMIOHandler
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2019-07-30 08:00:20 +03:00 |
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Triang3l
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3f968c3760
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[D3D12] YUV texture formats
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2019-07-21 15:38:25 +03:00 |
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Triang3l
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7a88789ebd
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[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
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2019-07-14 23:49:30 +03:00 |
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Triang3l
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4825e69fda
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[D3D12] Cleanup primitive types and front/back facing
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2019-07-13 22:25:03 +03:00 |
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Triang3l
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35c8b66c93
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[D3D12] Add forgotten shader implicit early Z check
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2019-07-11 10:15:33 +03:00 |
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Triang3l
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6672997108
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[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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2019-07-11 09:31:58 +03:00 |
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Triang3l
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08675ab65e
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[D3D12] 3D texture resolve
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2019-04-25 08:37:55 +03:00 |
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Triang3l
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3f22ff3645
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[D3D12] DXT3A_AS_1_1_1_1 texture loading
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2019-04-17 14:38:41 +03:00 |
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Triang3l
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293851d0c9
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[D3D12] Re-add accidentally deleted RT update trigger
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2019-04-12 20:09:31 +03:00 |
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Triang3l
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8f51855c8f
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Revert "[D3D12] Re-add accidentally deleted RT update trigger and treat Z test and write bits separately"
This reverts commit 25cc189e99.
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2019-04-12 20:04:50 +03:00 |
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