Commit Graph

289 Commits

Author SHA1 Message Date
Triang3l
364cae6cc8 [D3D12] Use deferred command list 2019-01-03 15:08:49 +03:00
Triang3l
f0c662fa1e [D3D12] Deferred command list class 2019-01-02 23:46:24 +03:00
Triang3l
a97fc28ee2 [D3D12] Use multimap for pipelines 2019-01-01 23:13:26 +03:00
Triang3l
1cea4062c0 [D3D12] Rewrite pipeline cache for compact storage of pipeline descriptions 2019-01-01 22:20:50 +03:00
Triang3l
317e5c3ce2 [D3D12] Some stats in the profiler, tweak tiled buffer heap sizes 2018-12-30 15:09:58 +03:00
Triang3l
87d663d7e0 [D3D12] Disable adaptive tessellation temporarily because of cracks 2018-12-29 21:12:21 +03:00
Triang3l
928e46c8b2 [D3D12] Adaptive tessellation of triangle patches 2018-12-29 20:53:41 +03:00
Triang3l
14476e5453 [D3D12] Rename 2_10_10_10 AS_16 RT format to AS_10 2018-12-29 14:59:10 +03:00
Triang3l
cbfc00f80e [D3D12] Debug option to display tessellation as wireframe 2018-12-28 14:37:39 +03:00
Triang3l
ed09cac440 [D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes 2018-12-28 08:11:34 +03:00
Triang3l
e803ee84d5 [D3D12] Bind shared memory as UAV with memexport 2018-12-22 15:39:47 +03:00
Triang3l
6025599d3b [D3D12] Request memory for memexport in shared memory 2018-12-22 00:57:31 +03:00
Triang3l
090bf8e353 [D3D12] Change RT in the title to something less ambiguous and more googlable 2018-12-20 20:48:15 +03:00
Triang3l
c84511a5f1 [GPU/D3D12] Update tessellation enums 2018-12-19 18:23:54 +03:00
Triang3l
574f85cc15 [D3D12] Refactoring: DXBC -> Dxbc 2018-12-14 13:25:07 +03:00
Triang3l
952819ed87 [D3D12] Don't 4KB-align sizes of resolve destinations 2018-12-13 15:22:16 +03:00
Triang3l
2b646ff425 [D3D12] Fake per-edge tessellation with continuous 2018-12-12 22:12:32 +03:00
Triang3l
7698944673 [D3D12] Swap red and blue in 8bpp gamma ramp 2018-12-09 15:53:57 +03:00
Triang3l
9427667a27 [D3D12] Experimental 2x resolution scale 2018-12-06 10:38:13 +03:00
Triang3l
bb53d722f9 [D3D12] Don't use switch in shaders on Intel, log GPU name 2018-12-03 16:31:49 +03:00
Triang3l
355d33dadd [D3D12] Rename feature gflags 2018-11-25 23:25:56 +03:00
Triang3l
9a58841219 [D3D12] ROV: Use MSAA instead of SSAA 2018-11-25 16:37:38 +03:00
Triang3l
14b623465c [D3D12] ROV: ForcedSampleCount=1 for safety 2018-11-21 20:53:11 +03:00
Triang3l
70fae20072 [D3D12] Apply scissor to resolve regions 2018-11-21 17:15:09 +03:00
Triang3l
c061836649 [D3D12] Enable ROV by default 2018-11-20 21:30:36 +03:00
Triang3l
b0b1e684f7 [D3D12] Fix UAV binding in EDRAM clear root signature 2018-11-20 21:29:04 +03:00
Triang3l
66a37c0cc3 [D3D12] ROV: Aliasing and bounds checking, retc instead of discard 2018-11-17 17:15:15 +03:00
Triang3l
e46244a996 [D3D12] Put shared memory in PS resource state because vfetch seems allowed in PS 2018-11-16 13:12:51 +03:00
Triang3l
38f421e89f [D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG 2018-11-16 12:56:19 +03:00
Triang3l
e1d771ab9c [D3D12] GPUTEXTUREFORMAT_11_11_10 support 2018-11-14 17:02:19 +03:00
Triang3l
5e51306660 [D3D12] Integer texture comment and UpdateSystemConstantValues cleanup 2018-11-14 16:45:31 +03:00
Triang3l
8ff03bcfa0 [D3D12] Allow different loading modes for unsigned and signed textures 2018-11-14 13:52:16 +03:00
Triang3l
b4706054d0 [D3D12] U11V11W10 texture loading shader 2018-11-13 22:00:10 +03:00
Triang3l
4ad1c2c538 [D3D12] R11G11B10 unorm textures 2018-11-13 19:00:01 +03:00
Triang3l
ae48b3ffa8 [D3D12] Disable placed resources for RTV/DSV because of Nvidia 2018-11-10 22:45:55 +03:00
Triang3l
3b57c82fe4 [D3D12] ROV: Don't use the D24FS8-specific clear shader with ROV 2018-11-03 20:55:50 +03:00
Triang3l
7935bcf49f [D3D12] Fix resolving of non-top-left sample 2018-11-02 20:21:33 +03:00
Triang3l
3af93e547a [D3D12] Fix triangle fan winding order 2018-11-02 09:57:35 +03:00
Triang3l
5a79f675bd [D3D12] ROV: Unbind resolve RT after using 2018-11-01 22:13:45 +03:00
Triang3l
251f078baf [D3D12] Fix mipmapped cubemaps and stacked textures 2018-10-29 22:40:29 +03:00
Triang3l
83c99bc811 [D3D12] Fix resolve region handling 2018-10-28 14:36:41 +03:00
Triang3l
1d45a4f67e [D3D12] Round to nearest when converting to fixed-point 2018-10-26 22:04:11 +03:00
Triang3l
f4844207ad [D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list 2018-10-25 09:45:10 +03:00
Triang3l
fb5030171e [D3D12] RGBA32F resolve 2018-10-25 09:32:19 +03:00
Triang3l
cabffea4d7 [D3D12] Write pixel, not sample, position to ps_param_gen 2018-10-24 17:08:15 +03:00
Triang3l
43f34d804a [D3D12] Load D3D dynamically 2018-10-23 19:21:01 +03:00
Triang3l
b81bb4d68c [D3D12] Code cleanup 2018-10-23 16:42:53 +03:00
Triang3l
31e0581304 [D3D12] Indexed line loops 2018-10-23 13:36:03 +03:00
Triang3l
f78c48d6f9 [D3D12] Triangle fans with primitive restart 2018-10-23 08:14:41 +03:00
Triang3l
f8d3e0c82f [D3D12] ROV: Small stencil-related cleanup 2018-10-21 22:14:48 +03:00