Triang3l
|
66510b2e6f
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[D3D12] Experimental incomplete custom sample positions, disabled by default
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2018-08-25 14:38:55 +03:00 |
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Triang3l
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304544cc72
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[D3D12] Fix Y half-pixel offset
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2018-08-25 10:50:47 +03:00 |
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Triang3l
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961c7e1198
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[D3D12] Set 32bpp tile mode for all 32bpp formats
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2018-08-25 10:29:52 +03:00 |
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Triang3l
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2c6224ad37
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[D3D12] 32bpp tiling shader
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2018-08-25 01:16:35 +03:00 |
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Triang3l
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4a747b3b81
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[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
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Triang3l
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dd17cd3f9f
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[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
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2018-08-23 23:25:42 +03:00 |
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Triang3l
|
2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
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ea1abdaa6e
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[D3D12] Raw 32bpp resolve
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2018-08-23 13:25:36 +03:00 |
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Triang3l
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bc4125584c
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[D3D12] Shorten and batch barriers
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2018-08-22 23:00:56 +03:00 |
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Triang3l
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d204e9ba74
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[D3D12] 32bpp raw resolve shader
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2018-08-22 21:15:02 +03:00 |
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Triang3l
|
2d8527c9df
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[D3D12] Common root constants for EDRAM load/store and single sample load
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2018-08-22 19:54:51 +03:00 |
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Triang3l
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c4f80aac0d
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[D3D12] EDRAM layout of a rectangle and other resolve stuff
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2018-08-22 17:33:43 +03:00 |
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Triang3l
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ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
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Triang3l
|
da1be211eb
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[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
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2018-08-21 22:04:06 +03:00 |
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Triang3l
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d628e92ff5
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[D3D12] Resolve target dimensions
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2018-08-20 19:09:04 +03:00 |
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Triang3l
|
f9fdcbb2dc
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[D3D12] Resolve dimension calculation
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2018-08-20 17:58:20 +03:00 |
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Triang3l
|
153c6bf713
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[D3D12] Refactor EDRAM load/store pipelines into modes
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2018-08-19 21:11:16 +03:00 |
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Triang3l
|
e3a50a207d
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[D3D12] SHM functions needed for resolves
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2018-08-18 22:43:02 +03:00 |
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Triang3l
|
7ba2526fa8
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[D3D12] Move interpolators above position because it's more important for pixel shaders
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2018-08-18 18:47:13 +03:00 |
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Triang3l
|
bd868ae6cc
|
[D3D12] Fix a typo in linear texture address calculation
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2018-08-18 18:37:20 +03:00 |
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Triang3l
|
bfb781d293
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[D3D12] Texture invalidation (incomplete)
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2018-08-18 15:24:02 +03:00 |
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Triang3l
|
9e21f5ab67
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[D3D12] SHM watch creation
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2018-08-18 00:16:55 +03:00 |
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Triang3l
|
005040e885
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[D3D12] Shared memory watch structures
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2018-08-17 21:41:18 +03:00 |
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Triang3l
|
e6ec390a04
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[D3D12] Profile UpdateRenderTargets
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2018-08-17 17:53:01 +03:00 |
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Triang3l
|
8d6b75418d
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[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
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2018-08-17 17:35:33 +03:00 |
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Triang3l
|
e572f65d11
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[D3D12] DXT5A swizzle
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2018-08-16 17:36:03 +03:00 |
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Triang3l
|
bb518407a2
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[D3D12] Disable blending if it's 1*S+0*D
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2018-08-16 14:16:56 +03:00 |
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Triang3l
|
7ced7c932c
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[D3D12] Fix a typo in a blending register name
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2018-08-16 14:02:53 +03:00 |
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Triang3l
|
d94ebaf580
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[D3D12] HLSL alphatest
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2018-08-16 13:44:48 +03:00 |
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Triang3l
|
c547851626
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[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
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2018-08-16 12:07:53 +03:00 |
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Triang3l
|
1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
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Triang3l
|
428095f62a
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[D3D12] CTX1 texture loading shader
|
2018-08-15 16:27:13 +03:00 |
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Triang3l
|
17fb60a97a
|
[D3D12] Rectangle list geometry shader and viewport fixes
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2018-08-14 17:21:18 +03:00 |
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Triang3l
|
1200eaae24
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[GPU/D3D12] Correct EDRAM texture format names
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2018-08-13 19:50:38 +03:00 |
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Triang3l
|
01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
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Triang3l
|
ebc5911634
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[D3D12] Samplers and fix blending not enabled
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2018-08-12 21:03:57 +03:00 |
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Triang3l
|
ede9055ca5
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[D3D12] Fix RT formats and log their creation
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2018-08-12 00:18:15 +03:00 |
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Triang3l
|
19401f03d0
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[D3D12] EDRAM load, fix EDRAM depth encoding
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2018-08-11 23:39:27 +03:00 |
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Triang3l
|
c7da5f0572
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[D3D12] Count dirty RT rows rather than tiles
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2018-08-11 21:04:14 +03:00 |
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Triang3l
|
9b303c64ba
|
[D3D12] EDRAM storing and random cleanup
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2018-08-11 20:33:33 +03:00 |
|
Triang3l
|
fe5ec61b51
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[D3D12] Render target allocation fixes
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2018-08-10 19:11:03 +03:00 |
|
Triang3l
|
6b9717c7f7
|
[D3D12] Fix retarded render target allocation bugs
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2018-08-10 18:44:38 +03:00 |
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Triang3l
|
952bb91c3f
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[D3D12] Render target binding
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2018-08-10 18:06:21 +03:00 |
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Triang3l
|
c0c0ca263d
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[D3D12] Overlap detection when adding RTs
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2018-08-08 20:04:17 +03:00 |
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Triang3l
|
46dc640209
|
[D3D12] Ignore draws not writing to depth and fix a typo
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2018-08-07 22:59:18 +03:00 |
|
Triang3l
|
52a1a80200
|
[D3D12] Rough outline of render target architecture
|
2018-08-07 22:40:24 +03:00 |
|
Triang3l
|
83cf482a50
|
[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
|
Triang3l
|
cfd3821b83
|
[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
|
Triang3l
|
265d6eb9df
|
[D3D12] Fix texture size calculation and add texture creation logging
|
2018-08-05 18:45:57 +03:00 |
|
Triang3l
|
b50d6d844f
|
[D3D12] Texture object creation
|
2018-08-05 17:43:00 +03:00 |
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