Triang3l
|
005e590c92
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[D3D12] SHM upload range cleanup and mask index buffer address
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2018-09-23 18:37:41 +03:00 |
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Triang3l
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ecfa70284e
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[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
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2018-09-22 19:22:57 +03:00 |
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Triang3l
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133604f249
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[D3D12] Decompress textures if their size is not 4x4-aligned
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2018-09-22 19:03:25 +03:00 |
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Triang3l
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bb24521c2b
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[D3D12] DXT5 decompression shader (not used yet)
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2018-09-22 15:52:07 +03:00 |
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Triang3l
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6e3cf5dd22
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[D3D12] Cleanup selection in shaders and add some DXT5 alpha code
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2018-09-21 21:22:33 +03:00 |
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Triang3l
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17e3f09c1e
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[D3D12] DXT1 decompression shader
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2018-09-21 08:55:55 +03:00 |
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Triang3l
|
9daea21edc
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[D3D12] Don't use _COLOR blend modes for alpha
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2018-09-19 22:54:35 +03:00 |
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Triang3l
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4db3a927ad
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[D3D12] Remove ID3DBlob from D3D12Shader
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2018-09-19 17:08:48 +03:00 |
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Triang3l
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ed66694319
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[D3D12] Slightly better logging
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2018-09-19 16:50:13 +03:00 |
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Triang3l
|
fdd536f572
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[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
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2018-09-19 11:40:28 +03:00 |
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Triang3l
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a27740a41f
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[D3D12] Set binding texture to null if the key is not valid
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2018-09-17 08:08:45 +03:00 |
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Triang3l
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79b745527c
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[D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved
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2018-09-16 21:48:23 +03:00 |
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Triang3l
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be2d522e19
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[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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2018-09-16 20:35:10 +03:00 |
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Triang3l
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ae3d0bbb57
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[D3D12] Clear both color and depth in resolves
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2018-09-16 19:49:01 +03:00 |
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Triang3l
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f8506d6b62
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[D3D12] Use ByteSwap64 in 64bpp raw resolve
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2018-09-16 18:54:59 +03:00 |
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Triang3l
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5997ec6668
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[D3D12] 64bpp resolve and clear - GTA IV ingame
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2018-09-16 17:14:21 +03:00 |
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Triang3l
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5f0df6d1fa
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[D3D12] Pipeline debug name, DXBC norm16 vertex fix
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2018-09-16 15:57:22 +03:00 |
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Triang3l
|
c9ffe98d21
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[D3D12] 64bpp raw resolve and EDRAM refactoring
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2018-09-16 15:11:11 +03:00 |
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Triang3l
|
5be78ab369
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[D3D12] Non-indexed triangle fans and resource creation refactoring
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2018-09-15 23:41:16 +03:00 |
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Triang3l
|
d1f185c744
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[D3D12] Triangle fan conversion (untested, only indexed and without cache)
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2018-09-15 15:11:03 +03:00 |
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Triang3l
|
a6304cd9fe
|
[D3D12] Fix 7e3 and 20e4 conversion negative value handling
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2018-09-13 20:03:05 +03:00 |
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Triang3l
|
099de4487b
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[D3D12] DXBC vertex W format
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2018-09-12 21:39:13 +03:00 |
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Triang3l
|
15e0501a49
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[D3D12] DXBC binding fixes
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2018-09-11 23:15:32 +03:00 |
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Triang3l
|
2a98d29eda
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[D3D12] DXBC: Most of tfetch
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2018-09-11 22:57:08 +03:00 |
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Triang3l
|
d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
|
4268466383
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[D3D12] DXBC texture bindings (but no samplers and fetch)
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2018-09-09 23:33:08 +03:00 |
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Triang3l
|
4212d2296a
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[D3D12] Remove 6_5_5 textures temporarily because they need custom untililng
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2018-09-06 23:14:35 +03:00 |
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Triang3l
|
8268825f3b
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[D3D12] Switch to DXBC shader translator (currently unusable)
|
2018-08-30 20:42:22 +03:00 |
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Triang3l
|
501bec8e5e
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[D3D12] Change root signature to allow vfetch in pixel shaders
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2018-08-30 14:02:32 +03:00 |
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Triang3l
|
a30f8d6374
|
[D3D12] DXBC RDEF cbuffers
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2018-08-29 19:46:38 +03:00 |
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Triang3l
|
443e371a94
|
[D3D12] Make SHM t0 and textures t1+ in VS as in DXBC SHM will be added first
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2018-08-28 17:42:11 +03:00 |
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Triang3l
|
b3650a4b66
|
[D3D12] 6_5_5 texture format
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2018-08-28 16:22:31 +03:00 |
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Triang3l
|
c2a5b65f8d
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[D3D12] Packed texture format swizzles
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2018-08-28 16:10:26 +03:00 |
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Triang3l
|
df22ef2e6a
|
[D3D12] EDRAM store sorting fix and RT base logging
|
2018-08-28 14:58:52 +03:00 |
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Triang3l
|
90a36e3818
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[D3D12] Alphatest fix and HLSL style cleanup
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2018-08-27 17:21:57 +03:00 |
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Triang3l
|
629a8e0e25
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[D3D12] Profile GPU time via BeginFrame
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2018-08-27 12:54:15 +03:00 |
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Triang3l
|
6d48b856b9
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[D3D12] Point sprites and color exponent bias
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2018-08-27 12:36:09 +03:00 |
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Triang3l
|
1818905366
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[D3D12] Add a flag to toggle half pixel offset
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2018-08-26 23:50:38 +03:00 |
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Triang3l
|
660a606f5e
|
[D3D12] Make depth buffers less important than color in case of EDRAM aliasing
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2018-08-26 20:26:49 +03:00 |
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Triang3l
|
592873cf9f
|
[D3D12] Quad list geometry shader
|
2018-08-26 19:51:20 +03:00 |
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Triang3l
|
2c24622bdb
|
[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
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2018-08-26 19:04:28 +03:00 |
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Triang3l
|
85677af156
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[D3D12] Translate shaders before updating render targets so color mask is valid
|
2018-08-26 17:45:23 +03:00 |
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Triang3l
|
e819a41300
|
[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
|
2018-08-26 16:45:21 +03:00 |
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Triang3l
|
91ef453534
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[D3D12] Try to reload textures when a watch is triggered
|
2018-08-26 14:52:18 +03:00 |
|
Triang3l
|
227268ef65
|
[D3D12] Cleanup raw buffer view creation
|
2018-08-26 13:09:47 +03:00 |
|
Triang3l
|
79d43bb943
|
[D3D12] Refactor compute pipeline creation
|
2018-08-26 00:56:41 +03:00 |
|
Triang3l
|
791c275fab
|
[D3D12] Cleanup object destruction in Shutdown functions
|
2018-08-26 00:24:25 +03:00 |
|
Triang3l
|
ff014d47d4
|
[D3D12] Refactor root signature creation
|
2018-08-25 23:37:11 +03:00 |
|
Triang3l
|
dba8ab4eed
|
[D3D12] Refactor descriptors and resolve logging
|
2018-08-25 22:42:18 +03:00 |
|
Triang3l
|
50470d67a8
|
[D3D12] 32bpp and 20e4 clearing in resolves
|
2018-08-25 17:03:06 +03:00 |
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