Triang3l
84a8dc91e4
[D3D12] Filtering between array texture layers
2019-09-03 10:14:25 +03:00
gibbed
3e6c2bb47c
Fix up handling of positional options in cvar handling.
...
- Fix up handling of positional options in cvar handling so that executables
other than app can handle them properly.
- Fix command-line arguments for xenia-vfs-dump.
2019-08-24 07:41:55 -05:00
Triang3l
4731ae026b
[D3D12] 3D/stacked texture layer addressing
2019-08-19 23:24:58 +03:00
Triang3l
2334e475de
[Vulkan v2] Physical device, [D3D12] Small cleanup
2019-08-08 00:08:20 +03:00
Triang3l
40471dff32
[D3D12] Remove gflags from premake5.lua
2019-08-06 23:16:51 +03:00
Triang3l
68017eadea
[Vulkan] Add missing line to mark a texture as watched
2019-08-04 18:29:20 +03:00
gibbed
848e2a4088
[App] Rework graphics system creation.
2019-08-03 16:42:38 -05:00
Triang3l
890a32bd98
[App] Only start D3D12 if DLL exists
2019-08-03 22:33:09 +03:00
Triang3l
d20c2fa9da
[Memory/Vulkan] Move old memory watches to the Vulkan backend
2019-08-03 21:06:59 +03:00
Triang3l
0370f8bbd9
[Memory] Pass exact_range to watch callbacks
2019-08-03 19:16:04 +03:00
Triang3l
cc7f26ada8
[GPU] Remove one merge conflict resolution line
2019-08-03 17:15:37 +03:00
Triang3l
352f12f92e
[D3D12] Switch from gflags to cvars
2019-08-03 16:53:23 +03:00
Jonathan Goyvaerts
81fe22f1c8
Get rid of gflags alltogether
2019-08-03 02:34:19 +02:00
Jonathan Goyvaerts
c1af632562
Replace all gflag implementations with cvar implementations
2019-08-03 02:34:07 +02:00
Triang3l
90c9c24ca5
[D3D12] Add d3d12_readback_resolve gflag
2019-08-01 08:55:47 +03:00
Triang3l
24383b9137
[Memory/D3D12] Unwatch up to 256 KB ranges
2019-07-31 00:18:12 +03:00
Triang3l
4aceeb73c4
[Memory] Move new watches to heap-aware Memory from MMIOHandler
2019-07-30 08:00:20 +03:00
Triang3l
3f968c3760
[D3D12] YUV texture formats
2019-07-21 15:38:25 +03:00
gibbed
23c9341642
Merge remote-tracking branch 'origin/master' into d3d12
2019-07-18 18:39:17 -05:00
gibbed
0bed6e565b
[Base/GPU] Fix some usage of xe::find_base_path.
2019-07-18 18:37:47 -05:00
Triang3l
7a88789ebd
[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
2019-07-14 23:49:30 +03:00
Triang3l
f393c621d7
[D3D12] Fix typos in shader_compiler_main
2019-07-14 00:18:37 +03:00
Triang3l
4825e69fda
[D3D12] Cleanup primitive types and front/back facing
2019-07-13 22:25:03 +03:00
Triang3l
a16a746432
Merge branch 'master' into d3d12
2019-07-13 22:22:42 +03:00
Triang3l
1cc06ea3e7
[GPU] VGT major mode info, swap IsPrimitiveTwoFaced arguments
2019-07-13 22:18:06 +03:00
Triang3l
863217217e
Merge branch 'master' into d3d12
2019-07-13 15:33:45 +03:00
Triang3l
244f5d4f1c
[GPU] xenos.h: Add IsPrimitiveTwoFaced
2019-07-13 15:30:14 +03:00
Triang3l
929ecfa15c
[D3D12] ROV: Fix stencil test result being ignored for depth
2019-07-13 12:27:15 +03:00
Triang3l
35c8b66c93
[D3D12] Add forgotten shader implicit early Z check
2019-07-11 10:15:33 +03:00
Triang3l
6672997108
[D3D12] ROV early Z and full rewrite, shader scalar optimizations
2019-07-11 09:31:58 +03:00
Triang3l
08675ab65e
[D3D12] 3D texture resolve
2019-04-25 08:37:55 +03:00
Triang3l
66a9c9d812
[GPU] Store ALU result after both vector and scalar instructions
2019-04-20 20:30:01 +03:00
gibbed
c965751911
Merge remote-tracking branch 'origin/master' into d3d12
2019-04-20 02:40:46 -05:00
gibbed
1145d57007
Undo main/wWinMain changes in preparation for new method
...
of doing a startup AVX check.
This reverts commit 4030cff3ec .
2019-04-20 02:32:45 -05:00
Triang3l
40ffba97d9
Merge branch 'master' into d3d12
2019-04-19 15:32:10 +03:00
gibbed
4030cff3ec
- Move main, wWinMain entrypoints to their own file.
...
- Fix startup AVX checks.
2019-04-18 16:57:42 -05:00
gibbed
827567a21a
Merge branch 'master' into d3d12
2019-04-18 11:23:41 -05:00
gibbed
28a7334f5c
[Vulkan] Fix missing aes_128 link for trace viewer/dumper.
2019-04-18 10:20:18 -05:00
Triang3l
ec92d46480
Merge branch 'master' into d3d12
2019-04-18 17:54:57 +03:00
gibbed
ffbc99926b
- Update premake build script for VS2017+ build support.
...
- Update premake (for VS2019 support).
- Update Xenia build script to detect VS2017+ version.
- Update Xenia premake scripts due to updated premake.
- Fix cc override in Xenia build script.
2019-04-18 09:28:31 -05:00
Triang3l
3f22ff3645
[D3D12] DXT3A_AS_1_1_1_1 texture loading
2019-04-17 14:38:41 +03:00
Triang3l
293851d0c9
[D3D12] Re-add accidentally deleted RT update trigger
2019-04-12 20:09:31 +03:00
Triang3l
8f51855c8f
Revert "[D3D12] Re-add accidentally deleted RT update trigger and treat Z test and write bits separately"
...
This reverts commit 25cc189e99 .
2019-04-12 20:04:50 +03:00
Triang3l
25cc189e99
[D3D12] Re-add accidentally deleted RT update trigger and treat Z test and write bits separately
2019-04-12 19:13:03 +03:00
Triang3l
ecc056912d
[D3D12] Don't drop draw calls with no render targets
2019-04-12 16:59:45 +03:00
Triang3l
93a18a517b
[D3D12] Place UAV barriers for the EDRAM ROV when layout changes
2019-04-12 15:59:09 +03:00
Triang3l
45cee3f871
[D3D12] Don't create RT store pipelines with ROV
2019-04-11 12:05:13 +03:00
Triang3l
88c594ca3b
[D3D12] Fix RB_COPY_DEST_PITCH handling in ResolveCopy
2019-04-10 22:35:05 +03:00
Triang3l
5e30f3a947
[D3D12] User clip planes and constant/signature refactoring
2019-04-10 16:37:06 +03:00
Triang3l
8c56d5cb98
[D3D12] Fix lint failure in RenderTargetCache::BeginFrame
2019-04-09 23:04:13 +03:00