DrChat
a3cf3a7694
[SPIR-V] Don't bother setting up vertex bindings if they aren't used.
2018-02-19 12:45:17 -06:00
DrChat
be687f5f27
[SPIR-V] Size the vertex bindings input based on actual number of bindings
2018-02-19 11:28:22 -06:00
DrChat
103ecbab7e
[SPIR-V] 32 [u]int formats
2018-02-19 11:01:45 -06:00
DrChat
ff6d306728
[SPIR-V] Handle 16/16, 16/16/16/16 (float and norm) and 32f
2018-02-19 08:11:31 -06:00
DrChat
6fb176528b
[SPIR-V] Don't group together unimplemented fetches
2018-02-19 00:23:15 -06:00
DrChat
081c142c4c
[SPIR-V] Convert 8888, 32, 2/10/10/10
2018-02-19 00:14:38 -06:00
DrChat
fe9c83c15b
[Vulkan] First working version of dynamic vfetch!
2018-02-18 23:22:02 -06:00
DrChat
f3f1a7fe42
[SPIR-V] Update glslang
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WIP new vertex fetching
2018-02-18 20:13:38 -06:00
Dr. Chat
d512d4127f
[SPIR-V] Fix the build.
2018-01-01 15:00:37 -06:00
DrChat
26f3100c23
[SPIR-V] Don't normalize denormalized 10/11/11 formats if not requested
2017-12-28 16:20:35 -06:00
DrChat
516c113423
[SPIR-V] Fix tfetches with an offset
2017-12-22 23:15:18 -06:00
DrChat
20099e51af
Formatting
2017-12-22 22:24:51 -06:00
DrChat
366e8b1b6a
[SPIR-V] Fix invalid 1D texture offsets
2017-12-22 22:24:19 -06:00
DrChat
fb89973266
[SPIR-V] Add support for loops
2017-12-22 22:23:28 -06:00
DrChat
697eccf23e
[SPIR-V] Fix incorrect FOrdEqual result type
2017-12-21 15:12:02 -06:00
DrChat
6b4e8ee19e
[SPIR-V] New flag: spv_disasm - Generate disassembly for spir-v shaders (disabled by default)
2017-12-17 13:12:10 -06:00
DrChat
02e37be4e5
Merge branch 'linux' of git://github.com/dougvj/xenia into linux
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# Conflicts:
# .travis.yml
2017-12-14 19:20:02 -06:00
DrChat
a7b6d91a2b
[SPIR-V] (untested) Implementation of getGradients
2017-10-01 18:59:54 -05:00
gibbed
42533d39eb
Vulkan: Assume all 1D texture sampling is actually sampling a 2D texture.
2017-08-08 16:35:19 -05:00
DrChat
cfc65a0197
GPU: Rewrite/rephrase some confusing shader translator code
2017-08-07 21:08:01 -05:00
Doug Johnson
bb0ee0e4a3
Change glsl lang call that supports scalar rather than vector
2017-07-11 11:47:24 -06:00
Doug Johnson
be3615b15b
Add missing include <vector>
2017-07-11 11:47:24 -06:00
Dr. Chat
581875b339
SPIR-V: Load operands after handling predicated blocks.
2017-03-14 21:41:50 -05:00
Dr. Chat
44e7c3712a
Vulkan: Fix register constants on AMD
2017-03-14 00:50:49 -05:00
Dr. Chat
3046df2415
SPIR-V: Go to next instr if cexece did not execute and is not the last instruction.
2017-03-07 12:25:36 -06:00
Dr. Chat
b661aa17f9
SPIR-V: Handle conditional exece CF instructions
2017-03-06 15:39:40 -06:00
Dr. Chat
75b34b83a6
Vulkan: Alias all input textures on the same binding
2017-02-13 13:35:53 -06:00
DrChat
1c48b93ffd
Vulkan: Fix misplaced break statements
2017-02-11 21:53:52 -06:00
Vlad Ivanov
c74b84a18b
gpu: spirv_shader_translator: fix a number of missing VertexFormat cases
2017-02-07 20:26:08 +03:00
Vlad Ivanov
091c196fc7
gpu: spirv_shader_translator: add missing cfloat include
2017-02-07 20:26:08 +03:00
Dr. Chat
ca54f9f212
SPIR-V: Whoops, flip the store operands around correctly
2016-11-22 21:36:39 -06:00
Dan Weatherford
6f6e638f2f
[vulkan] Point list rendering improvements
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Implement register and vertex-shader-written point size. Fix point size
computation in geometry shader (convert pixel size to NDC scale using
viewport size). Fix point sprite coordinate generation.
2016-11-12 18:03:03 -06:00
Dr. Chat
02a0d11326
SPIR-V: GetWeights2D/1D as well as (possibly) proper fetch offsets
2016-11-11 17:52:15 -06:00
Dr. Chat
9457c63a64
SPIR-V: Handle conversion of integer vertex input
2016-09-07 11:13:53 -05:00
Dr. Chat
1757411aa8
Label blocks following jump statements for now.
2016-09-05 22:19:56 -05:00
Dr. Chat
300d1c57ba
SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
2016-09-05 16:57:02 -05:00
Dr. Chat
cd5d3fae9c
Whoops - fix a few compilation errors
2016-07-29 13:42:56 -05:00
Dr. Chat
a547c79b51
SPIR-V: Use gl_VertexIndex rather than gl_VertexID
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Rewrite bits of LoadFromOperand/StoreToResult
2016-07-29 11:28:19 -05:00
Dr. Chat
9e646085f0
SPIR-V: Rudimentary support of tfetch offsets, fix scalar operand loads
2016-07-24 10:16:44 -05:00
Dr. Chat
abdf071c7d
SPIR-V: Smear one-component scalars
2016-06-28 11:43:03 -05:00
Dr. Chat
14a6fd838a
SPIR-V: Fix a few improper usages of pointers
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Change StoreToResult conversion
2016-06-28 09:18:08 -05:00
Dr. Chat
75908a9865
SPIR-V: Fix a couple of errors in translation
2016-06-27 11:08:45 -05:00
Dr. Chat
036df2ce12
SPIR-V: Remove GenericPointer capability requirement
2016-06-24 07:48:02 -05:00
Dr. Chat
076c73be9a
SPIR-V: GetTextureWeights and Cube op
2016-06-22 19:34:05 -05:00
Dr. Chat
af870999fa
SPIR-V: Clear shader interface IDs between invocations.
2016-06-13 18:15:59 -05:00
Dr. Chat
5937e603d7
SPIR-V: Fix vec4 Dst
2016-06-13 15:29:07 -05:00
Dr. Chat
7ef7cc39f5
SPIR-V: Declare all inputs/outputs in OpEntryPoint
2016-06-12 11:18:00 -05:00
Dr. Chat
d1b4d61b52
SPIR-V: Use the register count from the program control register
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Workaround for broken OpBitFieldUExtract on NVIDIA drivers
kRcpc/kRcpf/kRsqc/kRsqf
Fix broken ps_ usage
2016-05-22 20:01:42 -05:00
Dr. Chat
2bb52ef86b
SPIR-V: WIP shader compiler / optimizations / alpha test implementation
2016-05-15 12:01:38 -05:00
Dr. Chat
9b2e2a7275
SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler)
2016-04-13 23:17:03 -05:00