Commit Graph

6775 Commits

Author SHA1 Message Date
Triang3l
a5c8df7a37 [Vulkan] Remove UB-based independent blend logic
On Vulkan, unlike Direct3D, not writing to a color target in the fragment shader produces an undefined result.
2022-06-25 20:57:44 +03:00
Triang3l
d8b2944caa [Vulkan] Handle unsupported fillModeNonSolid + fix portability subset feature checks 2022-06-25 20:46:52 +03:00
Triang3l
d30d59883a [Vulkan] Color exponent bias and gamma conversion 2022-06-25 20:35:13 +03:00
Triang3l
b1be33004a Merge branch 'master' into vulkan 2022-06-25 20:31:26 +03:00
Triang3l
4812b4ba8b [D3D12] Fix outdated color system constants comment [ci skip] 2022-06-25 20:31:05 +03:00
Triang3l
5dca11a892 [SPIR-V] Fix fetch constant LOD bias signedness 2022-06-25 16:33:35 +03:00
Triang3l
d8b0227cbd [SPIR-V] Fix cubemap X axis 2022-06-25 16:25:29 +03:00
Triang3l
fdcbf67623 [Vulkan] Enable VK_KHR_sampler_ycbcr_conversion 2022-06-25 15:46:02 +03:00
Triang3l
758db4ccb3 [Vulkan] Fix textures not loaded if using a shader for the first time 2022-06-25 15:15:06 +03:00
Triang3l
4db445c6f9 Merge branch 'master' into vulkan 2022-06-25 15:13:41 +03:00
Triang3l
aa45d7b47d [D3D12] More descriptive pipeline creation call comment [ci skip] 2022-06-25 15:13:11 +03:00
Triang3l
c37c05d189 [Vulkan] Remove an outdated fullscreen shader comment [ci skip] 2022-06-25 14:35:15 +03:00
Triang3l
4b4205ba00 [Vulkan] Frontbuffer presentation 2022-06-25 14:33:43 +03:00
Triang3l
3fc7d8753c Merge branch 'master' into vulkan 2022-06-24 23:38:04 +03:00
Triang3l
f4a634c617 [XeSL] xesl_write*Store > xesl_*Store 2022-06-24 23:37:29 +03:00
Triang3l
7a4732e14f [GPU] XeSL swap shaders 2022-06-24 23:24:30 +03:00
Triang3l
b7737d70ca [D3D12] Update RequestSwapTexture resource state comment [ci skip] 2022-06-23 22:59:53 +03:00
Triang3l
227d495738 Merge branch 'master' into vulkan 2022-06-22 21:19:29 +03:00
Triang3l
e9f129f67f [GPU] Safer and more correct depth bias conversion
Float24-as-float32 depth bias is now in the increments of 8, because conversion of the depth to float24 directly in the pixel shaders may destroy the bias qualitatively otherwise if it's too small.
2022-06-22 21:14:40 +03:00
Triang3l
a7885ae1a4 [GPU] Fix CPU-side float24 conversion broken recently 2022-06-22 20:47:44 +03:00
Triang3l
4514050f55 [Vulkan] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 13:25:06 +03:00
Triang3l
0d8bd0e0c6 Merge branch 'master' into vulkan 2022-06-22 13:15:50 +03:00
Triang3l
cbf0476d42 [D3D12] Don't round float24 depth when it's known to be exact 2022-06-22 13:14:38 +03:00
Triang3l
7869b080d3 [D3D12] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 12:53:09 +03:00
Triang3l
c0703e64db Merge branch 'master' into vulkan 2022-06-20 22:40:19 +03:00
Triang3l
e2f632f8fa [D3D12] Use udiv by constant tile size + minor transfer cleanup
Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:39:30 +03:00
Triang3l
0dc480721f [Vulkan] Render target resolving 2022-06-20 22:29:07 +03:00
Triang3l
c6ec6d8239 [Vulkan] Use UDiv/UMod by constant tile size + minor transfer cleanup
Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:24:07 +03:00
Triang3l
61c4c49d76 Merge branch 'master' into vulkan 2022-06-20 12:34:41 +03:00
Triang3l
207e11c8d2 [GPU] Separate range arguments for fixed16 RG and RGBA in GetResolveInfo
On Vulkan, when snorm16 in unsupported, these formats may be emulated as float16, which natively can represent a wide range of numbers including -32 to 32 with blending. However, R16G16_SNORM and R16G16B16A16_SNORM are two separate formats, which may have different support on the device.
2022-06-20 12:29:45 +03:00
Triang3l
3b4845511d [Vulkan] Don't require an explicit uint64_t cast for SetDeviceObjectName 2022-06-20 12:25:52 +03:00
Triang3l
67ff108f53 [Vulkan] Explain why CreateShaderModule takes uint32_t* [ci skip] 2022-06-20 12:22:41 +03:00
Triang3l
b61953374e [GPU] Make resolve EDRAM binding DS 0 and rename it
Ordering the descriptor sets by the change frequency on Vulkan, in increasing order (the opposite of D3D12 root signatures). The EDRAM binding never changes there (always one storage buffer), while the destination buffer binding may become changeable in the future (to split dispatches if exceeding `maxStorageBufferRange`, for example).
2022-06-20 12:15:52 +03:00
Triang3l
1200b205cf Merge branch 'master' into vulkan 2022-06-19 17:52:28 +03:00
Triang3l
9b83d3d0f4 [GPU] XeSL resolve shaders + host depth store width fix 2022-06-19 17:50:21 +03:00
Triang3l
166be463be [XeSL] Metal Shading Language definitions 2022-06-16 21:39:16 +03:00
Triang3l
127bf34264 [Vulkan] Trace dump tool 2022-06-13 13:03:02 +03:00
Triang3l
ac268afbe9 [Vulkan] Fix 1<< uint32_t constants 2022-06-12 19:45:12 +03:00
Triang3l
140ed51e9a [GPU] Fix missing xenia-ui dependency in gpu > gpu-shader-compiler (needed for gmake2) 2022-06-12 19:44:24 +03:00
Triang3l
17c835b245 Merge branch 'master' into vulkan 2022-06-12 18:51:08 +03:00
Triang3l
820b7ba217 [GPU] Fix GetActiveTextureHostSwizzle return type 2022-06-12 18:50:38 +03:00
Triang3l
1a22216e44 [SPIR-V] Texture fetch instructions 2022-06-09 21:42:16 +03:00
Triang3l
f875a8d887 Merge branch 'master' into vulkan 2022-06-09 21:35:12 +03:00
Triang3l
78d1eb8bf8 [GPU] TextureCache::GetActiveTextureHostSwizzle 2022-06-09 21:34:21 +03:00
Triang3l
56f72da137 [GPU] More exact PWL texture/RT gamma conversion 2022-06-07 21:26:34 +03:00
Triang3l
a8cfe9bebb [Vulkan] Unsubsample odd-sized 4:2:2 textures 2022-06-02 23:10:50 +03:00
Triang3l
1ce45ee150 Merge branch 'master' into vulkan 2022-06-02 22:50:14 +03:00
Triang3l
55a91afcc7 [D3D12] Don't decompress unaligned BC textures if supported 2022-06-02 22:48:03 +03:00
Triang3l
84fcd5defa [GPU] Fix resolve destination offset and extent calculation 2022-06-02 21:47:30 +03:00
Triang3l
a9a072bf00 [GPU] Explain why a 32x32x4bpp linear texture takes 2 pages, not 1 [ci skip] 2022-06-01 13:00:23 +03:00