Reset locked_achievement_icon_ alongside font_texture_ and
notification_icon_textures_ when the immediate drawer is cleared,
preventing a debug assertion in D3D12ImmediateDrawer's destructor.
Most non-Windows code paths use standard POSIX APIs (sockets, signals,
dlopen, threading) that work on any POSIX platform. Change Linux-specific
guards to !WIN32 or #else where the code is portable. Linux-specific
APIs (SIGRTMIN, Vulkan/X11, fontconfig/GTK) remain Linux-guarded.
Based entirely off existing xbyak x86 implementation and available
tests. Still needs a lot of optimization and testing on non-Windows
platforms.
So far passes all tests and boots at least some games on Windows.
version.h is now found via CMAKE_BINARY_DIR on the include path instead
of a hardcoded "build/version.h" path. This allows out-of-tree and
multi-config builds to each generate and find their own version header
without colliding.
Adds async_shader_compilation cvar (default true) that forces new
pipelines to be created async from the main thread, skips draws entirely
on D3D12 and on vulkan replaces pixel shader with placeholder until the
real one is ready. Causes some visual artifacts on first load but
greatly reduces load times and stutter.
Drivers and hardware may provide more optimal paths for untyped buffers
compared to typed.
Also, ByteAddressBuffer may be bound via a root descriptor in Direct3D 12,
greatly simplifying the binding logic.
ByteAddressBuffer also doesn't have the 128 * 2^20 element count limit that
typed and structured buffers have, and doesn't require the structure stride
to be specified at resource creation time in Direct3D 11.
Replace the `SubmissionTracker`s with new `GPUCompletionTimeline`s with a
more unified interface (using a base class), and without the internal logic
for queue ownership transfers since that idea was scrapped during the
development of the `Presenter`.
Also use this fence management logic for GPU emulation, though without
architectural reworks for now, just on the bottom level.
Still very messy, but can be cleaned up in further GPU command processor
and presenter reworks.
- Simplified handling of notifications to faster version with ranges
- Removed usage of STB sprintf on checked due to ASAN violation
- Draw ImGui windows only when they're not in close_pending state
- Disabled unnecessary hotkeys thread when it is not used
- Removed problematic xam_exports static initialization
- Moved xam_dialogs_shown_ and xam_nui_dialogs_shown_ to XamState