New CMake preset `cross-win-clangcl` for Ninja Multi-Config on
non-Windows hosts. Toolchain: clang-cl (MSVC-ABI), lld-link, xwin SDK/CRT
splat. Shader compilation routes through wine fxc.exe with FXC_PATH
env forwarding and unix→Windows path translation via `winepath -w`.
Plus per-file build fixes (constexpr→const, llvm-rc forward-slash,
zlib-ng AVX guard, /RTCsu MSVC-only). third_party/snappy bumped to
fabi/sylpheed-crossbuild for the target-aware POSIX-gate header.
Produces `xenia_canary.exe` (Debug MSVC) suitable for use as the
audit oracle under Wine for xenia-rs work. See
docs/CROSS_BUILD_SETUP.md for the full reproduction recipe.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds `platform_arm64` similar to `platform_arm64` to populate a 64-bit feature-flag value and creates a `a64_extension_mask` configuration-mask for the detection and utilization of certain arm ISA features. The first feature being `FEAT_LSE` which maps to `XBYAK_AARCH64_HWCAP_ATOMIC`.
Just like the x64 backend, implements `IsFeatureEnabled` to the emitter for checking if the host processor supports a certain subset of feature flag(s) at once.
Optimizes `OPCODE_ATOMIC_EXCHANGE`, `OPCODE_ATOMIC_COMPARE_EXCHANGE`,
and `OPCODE_RESERVED_STORE` with `FEAT_LSE` instructions.
Based entirely off existing xbyak x86 implementation and available
tests. Still needs a lot of optimization and testing on non-Windows
platforms.
So far passes all tests and boots at least some games on Windows.
version.h is now found via CMAKE_BINARY_DIR on the include path instead
of a hardcoded "build/version.h" path. This allows out-of-tree and
multi-config builds to each generate and find their own version header
without colliding.
Introduce "fast" readback resolve that reads from previous frame's
resolve buffers, quick swap between buffers each frame to avoid
copies so minimal performance impact and mostly correct bahavior.
Checks if previous frame had a buffer for the current resolve and
falls through to the slow path, which also allows to support
"screenshot" features in the games that do that without stalling
on normal resolve operations.
Re-enabled readback_memexport as separate feature, was previously
bundled with readback_resolve (probably not intentionally) and
ensures destination address is writeable to avoid memory access
related crashes and unnecessary work.
readback_resolve cvar changes from bool to string ternary with
"none", "fast" and "full" options, defaulting to the new "fast"
mode.
- Simplified handling of notifications to faster version with ranges
- Removed usage of STB sprintf on checked due to ASAN violation
- Draw ImGui windows only when they're not in close_pending state
- Disabled unnecessary hotkeys thread when it is not used
- Removed problematic xam_exports static initialization
- Moved xam_dialogs_shown_ and xam_nui_dialogs_shown_ to XamState
Rather than manually release the lock inside the loop, which breaks RAII
and introduces undefined behavior, we separate the controller state gathering
operation from the rumble hotkey processing loop. The lock lifecycle
is now automatically managed by scope.
On a side note, with multiple controllers connected this would probably
have become clear that it's broken sooner but I guess that's not a very
common use case.
Enable portability subset physical device enumeration.
Don't use Vulkan 1.1+ logical devices on Vulkan 1.0 instances due to the
VkApplicationInfo::apiVersion specification.
Make sure all extension dependencies are enabled when creating a device.
Prefer exposing feature support over extension support via the device
interface to avoid causing confusion with regard to promoted extensions
(especially those that required some features as extensions, but had those
features made optional when they were promoted).
Allow creating presentation-only devices, not demanding any optional
features beyond the basic Vulkan 1.0, for use cases such as internal tools
or CPU rendering.
Require the independentBlend feature for GPU emulation as working around is
complicated, while support is almost ubiquitous.
Move the graphics system initialization fatal error message to xenia_main
after attempting to initialize all implementations, for automatic fallback
to other implementations in the future.
Log Vulkan driver info.
Improve Vulkan debug message logging, enabled by default.
Refactor code, with simplified logic for enabling extensions and layers.
- Changed default icons size from 75x75 to 64x64 to match console icons size
- Added png_utils
- Removed all dialogs from xam_ui.cc into separate entities under xam/ui
- Added option to return INT32 and WSTRING type settings to host
- Added multiple enums related to user settings
- Added code to handle changing user pfp
- Fixed bug with system app being added to GPD played list
- Changed logic in: XamUserGetUserFlagsFromXUID
- Implemented: XamUserIsOnlineEnabled
- Implemented: XamUserGetMembershipTier
- Implemented: XamUserGetMembershipTierFromXUID
- Implemented: XamUserGetUserTenure
- Partially Implemented: XamUserGetSubscriptionType
The issue was stemming from the fact that by default Xenia is running in portable mode, as in use the same root directory as the executable for its datafiles.
This default is an issue when using this software from a POSIX platform, since a lot of the times the location where the binary resides is not writable by default.
Therefore, force portable mode to be disabled on non Windows platforms.