Files
Xenia-Canary/src/xenia/kernel/xboxkrnl/debug_monitor.h
2018-05-23 05:10:39 -05:00

44 lines
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C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_KERNEL_XBOXKRNL_DEBUG_MONITOR_H_
#define XENIA_KERNEL_KERNEL_XBOXKRNL_DEBUG_MONITOR_H_
#include <memory>
#include "xenia/base/threading.h"
#include "xenia/cpu/export_resolver.h"
#include "xenia/kernel/kernel_module.h"
#include "xenia/kernel/kernel_state.h"
namespace xe {
namespace kernel {
namespace xboxkrnl {
struct X_KEDEBUGMONITORDATA {
xe::be<uint32_t> unk_00; // 0x00
xe::be<uint32_t> unk_04; // 0x04
xe::be<uint32_t> unk_08; // 0x08
xe::be<uint32_t> unk_0C; // 0x0C
xe::be<uint32_t> unk_10; // 0x10
xe::be<uint32_t> unk_14; // 0x14
xe::be<uint32_t> callback_fn; // 0x18 function
xe::be<uint32_t> unk_1C; // 0x1C
xe::be<uint32_t> unk_20; // 0x20 Vd graphics data?
};
void KeDebugMonitorCallback(cpu::ppc::PPCContext* ppc_context,
kernel::KernelState* kernel_state);
} // namespace xboxkrnl
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_KERNEL_DEBUG_MONITOR_H_