31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_D3D12_D3D12_API_H_
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#define XENIA_UI_D3D12_D3D12_API_H_
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// This must be included before D3D and DXGI for things like NOMINMAX.
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#include "xenia/base/platform_win.h"
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#include <DXProgrammableCapture.h>
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#include <d3d12.h>
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#include <d3d12sdklayers.h>
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#include <d3dcompiler.h>
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#include <dxgi1_4.h>
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#include <dxgidebug.h>
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// For Microsoft::WRL::ComPtr.
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#include <wrl/client.h>
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#include "third_party/DirectXShaderCompiler/include/dxc/dxcapi.h"
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#include "third_party/DirectXShaderCompiler/projects/dxilconv/include/DxbcConverter.h"
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#define XELOGD3D XELOGI
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#endif // XENIA_UI_D3D12_D3D12_API_H_
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