54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_GPU_FLAGS_H_
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#define XENIA_GPU_GPU_FLAGS_H_
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#include "xenia/base/cvar.h"
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DECLARE_path(trace_gpu_prefix);
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DECLARE_bool(trace_gpu_stream);
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DECLARE_path(dump_shaders);
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DECLARE_bool(vsync);
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DECLARE_uint64(framerate_limit);
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DECLARE_bool(gpu_allow_invalid_fetch_constants);
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DECLARE_bool(non_seamless_cube_map);
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DECLARE_bool(half_pixel_offset);
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DECLARE_string(occlusion_query);
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DECLARE_int32(occlusion_query_fake_lower_threshold);
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DECLARE_int32(occlusion_query_fake_upper_threshold);
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DECLARE_int32(occlusion_query_querybatch_range);
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DECLARE_double(occlusion_query_saturation);
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DECLARE_int32(anisotropic_override);
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DECLARE_bool(disassemble_pm4);
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DECLARE_bool(no_discard_stencil_in_transfer_pipelines);
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DECLARE_bool(async_shader_compilation);
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DECLARE_bool(gpu_3d_to_2d_texture);
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DECLARE_bool(ac6_ground_fix);
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#define XE_GPU_FINE_GRAINED_DRAW_SCOPES 1
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#endif // XENIA_GPU_GPU_FLAGS_H_
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