Files
Xenia-Canary/src/xenia/gpu/gpu_flags.h
2026-06-02 20:09:50 +02:00

54 lines
1.4 KiB
C

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GPU_FLAGS_H_
#define XENIA_GPU_GPU_FLAGS_H_
#include "xenia/base/cvar.h"
DECLARE_path(trace_gpu_prefix);
DECLARE_bool(trace_gpu_stream);
DECLARE_path(dump_shaders);
DECLARE_bool(vsync);
DECLARE_uint64(framerate_limit);
DECLARE_bool(gpu_allow_invalid_fetch_constants);
DECLARE_bool(non_seamless_cube_map);
DECLARE_bool(half_pixel_offset);
DECLARE_string(occlusion_query);
DECLARE_int32(occlusion_query_fake_lower_threshold);
DECLARE_int32(occlusion_query_fake_upper_threshold);
DECLARE_int32(occlusion_query_querybatch_range);
DECLARE_double(occlusion_query_saturation);
DECLARE_int32(anisotropic_override);
DECLARE_bool(disassemble_pm4);
DECLARE_bool(no_discard_stencil_in_transfer_pipelines);
DECLARE_bool(async_shader_compilation);
DECLARE_bool(gpu_3d_to_2d_texture);
DECLARE_bool(ac6_ground_fix);
#define XE_GPU_FINE_GRAINED_DRAW_SCOPES 1
#endif // XENIA_GPU_GPU_FLAGS_H_