Files
Xenia-Canary/src/xenia/gpu/d3d12/texture_cache.cc

2770 lines
106 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/d3d12/texture_cache.h"
#include "third_party/xxhash/xxhash.h"
#include <algorithm>
#include <cfloat>
#include <cstring>
#include "xenia/base/assert.h"
#include "xenia/base/clock.h"
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/profiling.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/texture_util.h"
#include "xenia/ui/d3d12/d3d12_util.h"
#include "xenia/ui/d3d12/pools.h"
DEFINE_int32(d3d12_resolution_scale, 1,
"Scale of rendering width and height (currently only 1 and 2 "
"are available).",
"D3D12");
DEFINE_int32(d3d12_texture_cache_limit_soft, 384,
"Maximum host texture memory usage (in megabytes) above which old "
"textures will be destroyed (lifetime configured with "
"d3d12_texture_cache_limit_soft_lifetime). If using 2x resolution "
"scale, 1.25x of this is used.",
"D3D12");
DEFINE_int32(d3d12_texture_cache_limit_soft_lifetime, 30,
"Seconds a texture should be unused to be considered old enough "
"to be deleted if texture memory usage exceeds "
"d3d12_texture_cache_limit_soft.",
"D3D12");
DEFINE_int32(d3d12_texture_cache_limit_hard, 768,
"Maximum host texture memory usage (in megabytes) above which "
"textures will be destroyed as soon as possible. If using 2x "
"resolution scale, 1.25x of this is used.",
"D3D12");
namespace xe {
namespace gpu {
namespace d3d12 {
// Generated with `xb buildhlsl`.
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_128bpb_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_128bpb_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_16bpb_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_16bpb_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_32bpb_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_32bpb_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_64bpb_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_64bpb_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_8bpb_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_8bpb_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_ctx1_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_depth_float_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_depth_float_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_depth_unorm_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_depth_unorm_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxn_rg8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxt1_rgba8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxt3_rgba8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxt3a_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxt3aas1111_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxt5_rgba8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_dxt5a_r8_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r10g11b11_rgba16_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r10g11b11_rgba16_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r10g11b11_rgba16_snorm_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r10g11b11_rgba16_snorm_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r11g11b10_rgba16_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r11g11b10_rgba16_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r11g11b10_rgba16_snorm_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r11g11b10_rgba16_snorm_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r4g4b4a4_b4g4r4a4_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r4g4b4a4_b4g4r4a4_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r5g5b5a1_b5g5r5a1_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r5g5b5a1_b5g5r5a1_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r5g5b6_b5g6r5_swizzle_rbga_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r5g5b6_b5g6r5_swizzle_rbga_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r5g6b5_b5g6r5_2x_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/texture_load_r5g6b5_b5g6r5_cs.h"
// For formats with less than 4 components, assuming the last component is
// replicated into the non-existent ones, similar to what is done for unused
// components of operands in shaders.
// For DXT3A and DXT5A, RRRR swizzle is specified in:
// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
// Halo 3 also expects replicated components in k_8 sprites.
// DXN is read as RG in Halo 3, but as RA in Call of Duty.
// TODO(Triang3l): Find out the correct contents of unused texture components.
const TextureCache::HostFormat TextureCache::host_formats_[64] = {
// k_1_REVERSE
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_1
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_8
{DXGI_FORMAT_R8_TYPELESS,
DXGI_FORMAT_R8_UNORM,
LoadMode::k8bpb,
DXGI_FORMAT_R8_SNORM,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_1_5_5_5
// Red and blue swapped in the load shader for simplicity.
{DXGI_FORMAT_B5G5R5A1_UNORM,
DXGI_FORMAT_B5G5R5A1_UNORM,
LoadMode::kR5G5B5A1ToB5G5R5A1,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_5_6_5
// Red and blue swapped in the load shader for simplicity.
{DXGI_FORMAT_B5G6R5_UNORM,
DXGI_FORMAT_B5G6R5_UNORM,
LoadMode::kR5G6B5ToB5G6R5,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 2}},
// k_6_5_5
// On the host, green bits in blue, blue bits in green.
{DXGI_FORMAT_B5G6R5_UNORM,
DXGI_FORMAT_B5G6R5_UNORM,
LoadMode::kR5G5B6ToB5G6R5WithRBGASwizzle,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 2, 1, 1}},
// k_8_8_8_8
{DXGI_FORMAT_R8G8B8A8_TYPELESS,
DXGI_FORMAT_R8G8B8A8_UNORM,
LoadMode::k32bpb,
DXGI_FORMAT_R8G8B8A8_SNORM,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_2_10_10_10
{DXGI_FORMAT_R10G10B10A2_TYPELESS,
DXGI_FORMAT_R10G10B10A2_UNORM,
LoadMode::k32bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_8_A
{DXGI_FORMAT_R8_TYPELESS,
DXGI_FORMAT_R8_UNORM,
LoadMode::k8bpb,
DXGI_FORMAT_R8_SNORM,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_8_B
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_8_8
{DXGI_FORMAT_R8G8_TYPELESS,
DXGI_FORMAT_R8G8_UNORM,
LoadMode::k16bpb,
DXGI_FORMAT_R8G8_SNORM,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_Cr_Y1_Cb_Y0_REP
// Red and blue probably must be swapped, similar to k_Y1_Cr_Y0_Cb_REP.
{DXGI_FORMAT_G8R8_G8B8_UNORM,
DXGI_FORMAT_G8R8_G8B8_UNORM,
LoadMode::k32bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{2, 1, 0, 3}},
// k_Y1_Cr_Y0_Cb_REP
// Used for videos in NBA 2K9. Red and blue must be swapped.
// TODO(Triang3l): D3DFMT_G8R8_G8B8 is DXGI_FORMAT_R8G8_B8G8_UNORM * 255.0f,
// watch out for num_format int, division in shaders, etc., in NBA 2K9 it
// works as is. Also need to decompress if the size is uneven, but should be
// a very rare case.
{DXGI_FORMAT_R8G8_B8G8_UNORM,
DXGI_FORMAT_R8G8_B8G8_UNORM,
LoadMode::k32bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{2, 1, 0, 3}},
// k_16_16_EDRAM
// Not usable as a texture, also has -32...32 range.
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_8_8_8_8_A
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_4_4_4_4
// Red and blue swapped in the load shader for simplicity.
{DXGI_FORMAT_B4G4R4A4_UNORM,
DXGI_FORMAT_B4G4R4A4_UNORM,
LoadMode::kR4G4B4A4ToB4G4R4A4,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_10_11_11
{DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UNORM,
LoadMode::kR11G11B10ToRGBA16,
DXGI_FORMAT_R16G16B16A16_SNORM,
LoadMode::kR11G11B10ToRGBA16SNorm,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 2}},
// k_11_11_10
{DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UNORM,
LoadMode::kR10G11B11ToRGBA16,
DXGI_FORMAT_R16G16B16A16_SNORM,
LoadMode::kR10G11B11ToRGBA16SNorm,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 2}},
// k_DXT1
{DXGI_FORMAT_BC1_UNORM,
DXGI_FORMAT_BC1_UNORM,
LoadMode::k64bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_R8G8B8A8_UNORM,
LoadMode::kDXT1ToRGBA8,
{0, 1, 2, 3}},
// k_DXT2_3
{DXGI_FORMAT_BC2_UNORM,
DXGI_FORMAT_BC2_UNORM,
LoadMode::k128bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_R8G8B8A8_UNORM,
LoadMode::kDXT3ToRGBA8,
{0, 1, 2, 3}},
// k_DXT4_5
{DXGI_FORMAT_BC3_UNORM,
DXGI_FORMAT_BC3_UNORM,
LoadMode::k128bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_R8G8B8A8_UNORM,
LoadMode::kDXT5ToRGBA8,
{0, 1, 2, 3}},
// k_16_16_16_16_EDRAM
// Not usable as a texture, also has -32...32 range.
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// R32_FLOAT for depth because shaders would require an additional SRV to
// sample stencil, which we don't provide.
// k_24_8
{DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_FLOAT,
LoadMode::kDepthUnorm,
DXGI_FORMAT_R32_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_24_8_FLOAT
{DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_FLOAT,
LoadMode::kDepthFloat,
DXGI_FORMAT_R32_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_16
{DXGI_FORMAT_R16_TYPELESS,
DXGI_FORMAT_R16_UNORM,
LoadMode::k16bpb,
DXGI_FORMAT_R16_SNORM,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_16_16
{DXGI_FORMAT_R16G16_TYPELESS,
DXGI_FORMAT_R16G16_UNORM,
LoadMode::k32bpb,
DXGI_FORMAT_R16G16_SNORM,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_16_16_16_16
{DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UNORM,
LoadMode::k64bpb,
DXGI_FORMAT_R16G16B16A16_SNORM,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_16_EXPAND
{DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_FLOAT,
LoadMode::k16bpb,
DXGI_FORMAT_R16_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_16_16_EXPAND
{DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_FLOAT,
LoadMode::k32bpb,
DXGI_FORMAT_R16G16_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_16_16_16_16_EXPAND
{DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_FLOAT,
LoadMode::k64bpb,
DXGI_FORMAT_R16G16B16A16_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_16_FLOAT
{DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_FLOAT,
LoadMode::k16bpb,
DXGI_FORMAT_R16_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_16_16_FLOAT
{DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_FLOAT,
LoadMode::k32bpb,
DXGI_FORMAT_R16G16_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_16_16_16_16_FLOAT
{DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_FLOAT,
LoadMode::k64bpb,
DXGI_FORMAT_R16G16B16A16_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_32
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_32_32
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_32_32_32_32
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_32_FLOAT
{DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_FLOAT,
LoadMode::k32bpb,
DXGI_FORMAT_R32_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_32_32_FLOAT
{DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32_FLOAT,
LoadMode::k64bpb,
DXGI_FORMAT_R32G32_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_32_32_32_32_FLOAT
{DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
LoadMode::k128bpb,
DXGI_FORMAT_R32G32B32A32_FLOAT,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_32_AS_8
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_32_AS_8_8
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_16_MPEG
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_16_16_MPEG
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_8_INTERLACED
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_32_AS_8_INTERLACED
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_32_AS_8_8_INTERLACED
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_16_INTERLACED
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_16_MPEG_INTERLACED
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_16_16_MPEG_INTERLACED
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_DXN
{DXGI_FORMAT_BC5_UNORM,
DXGI_FORMAT_BC5_UNORM,
LoadMode::k128bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_R8G8_UNORM,
LoadMode::kDXNToRG8,
{0, 1, 1, 1}},
// k_8_8_8_8_AS_16_16_16_16
{DXGI_FORMAT_R8G8B8A8_TYPELESS,
DXGI_FORMAT_R8G8B8A8_UNORM,
LoadMode::k32bpb,
DXGI_FORMAT_R8G8B8A8_SNORM,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_DXT1_AS_16_16_16_16
{DXGI_FORMAT_BC1_UNORM,
DXGI_FORMAT_BC1_UNORM,
LoadMode::k64bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_R8G8B8A8_UNORM,
LoadMode::kDXT1ToRGBA8,
{0, 1, 2, 3}},
// k_DXT2_3_AS_16_16_16_16
{DXGI_FORMAT_BC2_UNORM,
DXGI_FORMAT_BC2_UNORM,
LoadMode::k128bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_R8G8B8A8_UNORM,
LoadMode::kDXT3ToRGBA8,
{0, 1, 2, 3}},
// k_DXT4_5_AS_16_16_16_16
{DXGI_FORMAT_BC3_UNORM,
DXGI_FORMAT_BC3_UNORM,
LoadMode::k128bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_R8G8B8A8_UNORM,
LoadMode::kDXT5ToRGBA8,
{0, 1, 2, 3}},
// k_2_10_10_10_AS_16_16_16_16
{DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R10G10B10A2_UNORM,
LoadMode::k32bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_10_11_11_AS_16_16_16_16
{DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UNORM,
LoadMode::kR11G11B10ToRGBA16,
DXGI_FORMAT_R16G16B16A16_SNORM,
LoadMode::kR11G11B10ToRGBA16SNorm,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 2}},
// k_11_11_10_AS_16_16_16_16
{DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_UNORM,
LoadMode::kR10G11B11ToRGBA16,
DXGI_FORMAT_R16G16B16A16_SNORM,
LoadMode::kR10G11B11ToRGBA16SNorm,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 2}},
// k_32_32_32_FLOAT
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 2}},
// k_DXT3A
// R8_UNORM has the same size as BC2, but doesn't have the 4x4 size
// alignment requirement.
{DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UNORM,
LoadMode::kDXT3A,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 0, 0, 0}},
// k_DXT5A
{DXGI_FORMAT_BC4_UNORM,
DXGI_FORMAT_BC4_UNORM,
LoadMode::k64bpb,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
true,
DXGI_FORMAT_R8_UNORM,
LoadMode::kDXT5AToR8,
{0, 0, 0, 0}},
// k_CTX1
{DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_UNORM,
LoadMode::kCTX1,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 1, 1}},
// k_DXT3A_AS_1_1_1_1
{DXGI_FORMAT_B4G4R4A4_UNORM,
DXGI_FORMAT_B4G4R4A4_UNORM,
LoadMode::kDXT3AAs1111,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_8_8_8_8_GAMMA_EDRAM
// Not usable as a texture.
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
// k_2_10_10_10_FLOAT_EDRAM
// Not usable as a texture.
{DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
false,
DXGI_FORMAT_UNKNOWN,
LoadMode::kUnknown,
{0, 1, 2, 3}},
};
const char* const TextureCache::dimension_names_[4] = {"1D", "2D", "3D",
"cube"};
const TextureCache::LoadModeInfo TextureCache::load_mode_info_[] = {
{texture_load_8bpb_cs, sizeof(texture_load_8bpb_cs), 3, 4,
texture_load_8bpb_2x_cs, sizeof(texture_load_8bpb_2x_cs), 4, 4},
{texture_load_16bpb_cs, sizeof(texture_load_16bpb_cs), 4, 4,
texture_load_16bpb_2x_cs, sizeof(texture_load_16bpb_2x_cs), 4, 4},
{texture_load_32bpb_cs, sizeof(texture_load_32bpb_cs), 4, 4,
texture_load_32bpb_2x_cs, sizeof(texture_load_32bpb_2x_cs), 4, 4},
{texture_load_64bpb_cs, sizeof(texture_load_64bpb_cs), 4, 4,
texture_load_64bpb_2x_cs, sizeof(texture_load_64bpb_2x_cs), 4, 4},
{texture_load_128bpb_cs, sizeof(texture_load_128bpb_cs), 4, 4,
texture_load_128bpb_2x_cs, sizeof(texture_load_128bpb_2x_cs), 4, 4},
{texture_load_r5g5b5a1_b5g5r5a1_cs,
sizeof(texture_load_r5g5b5a1_b5g5r5a1_cs), 4, 4,
texture_load_r5g5b5a1_b5g5r5a1_2x_cs,
sizeof(texture_load_r5g5b5a1_b5g5r5a1_2x_cs), 4, 4},
{texture_load_r5g6b5_b5g6r5_cs, sizeof(texture_load_r5g6b5_b5g6r5_cs), 4, 4,
texture_load_r5g6b5_b5g6r5_2x_cs, sizeof(texture_load_r5g6b5_b5g6r5_2x_cs),
4, 4},
{texture_load_r5g5b6_b5g6r5_swizzle_rbga_cs,
sizeof(texture_load_r5g5b6_b5g6r5_swizzle_rbga_cs), 4, 4,
texture_load_r5g5b6_b5g6r5_swizzle_rbga_2x_cs,
sizeof(texture_load_r5g5b6_b5g6r5_swizzle_rbga_2x_cs), 4, 4},
{texture_load_r4g4b4a4_b4g4r4a4_cs,
sizeof(texture_load_r4g4b4a4_b4g4r4a4_cs), 4, 4,
texture_load_r4g4b4a4_b4g4r4a4_2x_cs,
sizeof(texture_load_r4g4b4a4_b4g4r4a4_2x_cs), 4, 4},
{texture_load_r10g11b11_rgba16_cs, sizeof(texture_load_r10g11b11_rgba16_cs),
4, 4, texture_load_r10g11b11_rgba16_2x_cs,
sizeof(texture_load_r10g11b11_rgba16_2x_cs), 4, 4},
{texture_load_r10g11b11_rgba16_snorm_cs,
sizeof(texture_load_r10g11b11_rgba16_snorm_cs), 4, 4,
texture_load_r10g11b11_rgba16_snorm_2x_cs,
sizeof(texture_load_r10g11b11_rgba16_snorm_2x_cs), 4, 4},
{texture_load_r11g11b10_rgba16_cs, sizeof(texture_load_r11g11b10_rgba16_cs),
4, 4, texture_load_r11g11b10_rgba16_2x_cs,
sizeof(texture_load_r11g11b10_rgba16_2x_cs), 4, 4},
{texture_load_r11g11b10_rgba16_snorm_cs,
sizeof(texture_load_r11g11b10_rgba16_snorm_cs), 4, 4,
texture_load_r11g11b10_rgba16_snorm_2x_cs,
sizeof(texture_load_r11g11b10_rgba16_snorm_2x_cs), 4, 4},
{texture_load_dxt1_rgba8_cs, sizeof(texture_load_dxt1_rgba8_cs), 4, 4,
nullptr, 0, 4, 4},
{texture_load_dxt3_rgba8_cs, sizeof(texture_load_dxt3_rgba8_cs), 4, 4,
nullptr, 0, 4, 4},
{texture_load_dxt5_rgba8_cs, sizeof(texture_load_dxt5_rgba8_cs), 4, 4,
nullptr, 0, 4, 4},
{texture_load_dxn_rg8_cs, sizeof(texture_load_dxn_rg8_cs), 4, 4, nullptr, 0,
4, 4},
{texture_load_dxt3a_cs, sizeof(texture_load_dxt3a_cs), 4, 4, nullptr, 0, 4,
4},
{texture_load_dxt3aas1111_cs, sizeof(texture_load_dxt3aas1111_cs), 4, 4,
nullptr, 0, 4, 4},
{texture_load_dxt5a_r8_cs, sizeof(texture_load_dxt5a_r8_cs), 4, 4, nullptr,
0, 4, 4},
{texture_load_ctx1_cs, sizeof(texture_load_ctx1_cs), 4, 4, nullptr, 0, 4,
4},
{texture_load_depth_unorm_cs, sizeof(texture_load_depth_unorm_cs), 4, 4,
texture_load_depth_unorm_2x_cs, sizeof(texture_load_depth_unorm_2x_cs), 4,
4},
{texture_load_depth_float_cs, sizeof(texture_load_depth_float_cs), 4, 4,
texture_load_depth_float_2x_cs, sizeof(texture_load_depth_float_2x_cs), 4,
4},
};
TextureCache::TextureCache(D3D12CommandProcessor& command_processor,
const RegisterFile& register_file,
bool bindless_resources_used,
SharedMemory& shared_memory)
: command_processor_(command_processor),
register_file_(register_file),
bindless_resources_used_(bindless_resources_used),
shared_memory_(shared_memory) {}
TextureCache::~TextureCache() { Shutdown(); }
bool TextureCache::Initialize(bool edram_rov_used) {
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
// Try to create the tiled buffer 2x resolution scaling.
// Not currently supported with the RTV/DSV output path for various reasons.
if (cvars::d3d12_resolution_scale >= 2 && edram_rov_used &&
provider.GetTiledResourcesTier() !=
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED &&
provider.GetVirtualAddressBitsPerResource() >=
kScaledResolveBufferSizeLog2) {
D3D12_RESOURCE_DESC scaled_resolve_buffer_desc;
ui::d3d12::util::FillBufferResourceDesc(
scaled_resolve_buffer_desc, kScaledResolveBufferSize,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
scaled_resolve_buffer_state_ = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
if (FAILED(device->CreateReservedResource(
&scaled_resolve_buffer_desc, scaled_resolve_buffer_state_, nullptr,
IID_PPV_ARGS(&scaled_resolve_buffer_)))) {
XELOGE(
"Texture cache: Failed to create the 2 GB tiled buffer for 2x "
"resolution scale - switching to 1x");
}
scaled_resolve_buffer_uav_writes_commit_needed_ = false;
const uint32_t scaled_resolve_page_dword_count =
(512 * 1024 * 1024) / 4096 / 32;
scaled_resolve_pages_ = new uint32_t[scaled_resolve_page_dword_count];
std::memset(scaled_resolve_pages_, 0,
scaled_resolve_page_dword_count * sizeof(uint32_t));
std::memset(scaled_resolve_pages_l2_, 0, sizeof(scaled_resolve_pages_l2_));
}
std::memset(scaled_resolve_heaps_, 0, sizeof(scaled_resolve_heaps_));
scaled_resolve_heap_count_ = 0;
// Create the loading root signature.
D3D12_ROOT_PARAMETER root_parameters[3];
// Parameter 0 is constants (changed multiple times when untiling).
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
root_parameters[0].Descriptor.ShaderRegister = 0;
root_parameters[0].Descriptor.RegisterSpace = 0;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
// Parameter 1 is the source (may be changed multiple times for the same
// destination).
D3D12_DESCRIPTOR_RANGE root_dest_range;
root_dest_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
root_dest_range.NumDescriptors = 1;
root_dest_range.BaseShaderRegister = 0;
root_dest_range.RegisterSpace = 0;
root_dest_range.OffsetInDescriptorsFromTableStart = 0;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[1].DescriptorTable.pDescriptorRanges = &root_dest_range;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
// Parameter 2 is the destination.
D3D12_DESCRIPTOR_RANGE root_source_range;
root_source_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
root_source_range.NumDescriptors = 1;
root_source_range.BaseShaderRegister = 0;
root_source_range.RegisterSpace = 0;
root_source_range.OffsetInDescriptorsFromTableStart = 0;
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[2].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[2].DescriptorTable.pDescriptorRanges = &root_source_range;
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
root_signature_desc.NumParameters = UINT(xe::countof(root_parameters));
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = nullptr;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
load_root_signature_ =
ui::d3d12::util::CreateRootSignature(provider, root_signature_desc);
if (load_root_signature_ == nullptr) {
XELOGE("Failed to create the texture loading root signature");
Shutdown();
return false;
}
// Create the loading pipeline state objects.
for (uint32_t i = 0; i < uint32_t(LoadMode::kCount); ++i) {
const LoadModeInfo& mode_info = load_mode_info_[i];
load_pipeline_states_[i] = ui::d3d12::util::CreateComputePipelineState(
device, mode_info.shader, mode_info.shader_size, load_root_signature_);
if (load_pipeline_states_[i] == nullptr) {
XELOGE(
"Failed to create the texture loading pipeline state object for mode "
"{}",
i);
Shutdown();
return false;
}
if (IsResolutionScale2X() && mode_info.shader_2x != nullptr) {
load_pipeline_states_2x_[i] = ui::d3d12::util::CreateComputePipelineState(
device, mode_info.shader_2x, mode_info.shader_2x_size,
load_root_signature_);
if (load_pipeline_states_2x_[i] == nullptr) {
XELOGE(
"Failed to create the 2x-scaled texture loading pipeline state "
"for mode {}",
i);
Shutdown();
return false;
}
}
}
srv_descriptor_cache_allocated_ = 0;
// Create a heap with null SRV descriptors, since it's faster to copy a
// descriptor than to create an SRV, and null descriptors are used a lot (for
// the signed version when only unsigned is used, for instance).
D3D12_DESCRIPTOR_HEAP_DESC null_srv_descriptor_heap_desc;
null_srv_descriptor_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
null_srv_descriptor_heap_desc.NumDescriptors =
uint32_t(NullSRVDescriptorIndex::kCount);
null_srv_descriptor_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
null_srv_descriptor_heap_desc.NodeMask = 0;
if (FAILED(device->CreateDescriptorHeap(
&null_srv_descriptor_heap_desc,
IID_PPV_ARGS(&null_srv_descriptor_heap_)))) {
XELOGE("Failed to create the descriptor heap for null SRVs");
Shutdown();
return false;
}
null_srv_descriptor_heap_start_ =
null_srv_descriptor_heap_->GetCPUDescriptorHandleForHeapStart();
D3D12_SHADER_RESOURCE_VIEW_DESC null_srv_desc;
null_srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
null_srv_desc.Shader4ComponentMapping =
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0);
null_srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
null_srv_desc.Texture2DArray.MostDetailedMip = 0;
null_srv_desc.Texture2DArray.MipLevels = 1;
null_srv_desc.Texture2DArray.FirstArraySlice = 0;
null_srv_desc.Texture2DArray.ArraySize = 1;
null_srv_desc.Texture2DArray.PlaneSlice = 0;
null_srv_desc.Texture2DArray.ResourceMinLODClamp = 0.0f;
device->CreateShaderResourceView(
nullptr, &null_srv_desc,
provider.OffsetViewDescriptor(
null_srv_descriptor_heap_start_,
uint32_t(NullSRVDescriptorIndex::k2DArray)));
null_srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
null_srv_desc.Texture3D.MostDetailedMip = 0;
null_srv_desc.Texture3D.MipLevels = 1;
null_srv_desc.Texture3D.ResourceMinLODClamp = 0.0f;
device->CreateShaderResourceView(
nullptr, &null_srv_desc,
provider.OffsetViewDescriptor(null_srv_descriptor_heap_start_,
uint32_t(NullSRVDescriptorIndex::k3D)));
null_srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
null_srv_desc.TextureCube.MostDetailedMip = 0;
null_srv_desc.TextureCube.MipLevels = 1;
null_srv_desc.TextureCube.ResourceMinLODClamp = 0.0f;
device->CreateShaderResourceView(
nullptr, &null_srv_desc,
provider.OffsetViewDescriptor(null_srv_descriptor_heap_start_,
uint32_t(NullSRVDescriptorIndex::kCube)));
if (IsResolutionScale2X()) {
scaled_resolve_global_watch_handle_ = shared_memory_.RegisterGlobalWatch(
ScaledResolveGlobalWatchCallbackThunk, this);
}
texture_current_usage_time_ = xe::Clock::QueryHostUptimeMillis();
return true;
}
void TextureCache::Shutdown() {
ClearCache();
if (scaled_resolve_global_watch_handle_ != nullptr) {
shared_memory_.UnregisterGlobalWatch(scaled_resolve_global_watch_handle_);
scaled_resolve_global_watch_handle_ = nullptr;
}
ui::d3d12::util::ReleaseAndNull(null_srv_descriptor_heap_);
for (uint32_t i = 0; i < uint32_t(LoadMode::kCount); ++i) {
ui::d3d12::util::ReleaseAndNull(load_pipeline_states_2x_[i]);
ui::d3d12::util::ReleaseAndNull(load_pipeline_states_[i]);
}
ui::d3d12::util::ReleaseAndNull(load_root_signature_);
if (scaled_resolve_pages_ != nullptr) {
delete[] scaled_resolve_pages_;
scaled_resolve_pages_ = nullptr;
}
// First free the buffer to detach it from the heaps.
ui::d3d12::util::ReleaseAndNull(scaled_resolve_buffer_);
for (uint32_t i = 0; i < xe::countof(scaled_resolve_heaps_); ++i) {
ui::d3d12::util::ReleaseAndNull(scaled_resolve_heaps_[i]);
}
scaled_resolve_heap_count_ = 0;
COUNT_profile_set("gpu/texture_cache/scaled_resolve_buffer_used_mb", 0);
}
void TextureCache::ClearCache() {
// Destroy all the textures.
for (auto texture_pair : textures_) {
Texture* texture = texture_pair.second;
shared_memory_.UnwatchMemoryRange(texture->base_watch_handle);
shared_memory_.UnwatchMemoryRange(texture->mip_watch_handle);
// Bindful descriptor cache will be cleared entirely now, so only release
// bindless descriptors.
if (bindless_resources_used_) {
for (auto descriptor_pair : texture->srv_descriptors) {
command_processor_.ReleaseViewBindlessDescriptorImmediately(
descriptor_pair.second);
}
}
texture->resource->Release();
delete texture;
}
textures_.clear();
COUNT_profile_set("gpu/texture_cache/textures", 0);
textures_total_size_ = 0;
COUNT_profile_set("gpu/texture_cache/total_size_mb", 0);
texture_used_first_ = texture_used_last_ = nullptr;
// Clear texture descriptor cache.
srv_descriptor_cache_free_.clear();
srv_descriptor_cache_allocated_ = 0;
for (auto& page : srv_descriptor_cache_) {
page.heap->Release();
}
srv_descriptor_cache_.clear();
}
void TextureCache::TextureFetchConstantWritten(uint32_t index) {
texture_bindings_in_sync_ &= ~(1u << index);
}
void TextureCache::BeginFrame() {
// In case there was a failure creating something in the previous frame, make
// sure bindings are reset so a new attempt will surely be made if the texture
// is requested again.
ClearBindings();
std::memset(unsupported_format_features_used_, 0,
sizeof(unsupported_format_features_used_));
texture_current_usage_time_ = xe::Clock::QueryHostUptimeMillis();
// If memory usage is too high, destroy unused textures.
uint64_t completed_frame = command_processor_.GetCompletedFrame();
uint32_t limit_soft_mb = cvars::d3d12_texture_cache_limit_soft;
uint32_t limit_hard_mb = cvars::d3d12_texture_cache_limit_hard;
if (IsResolutionScale2X()) {
limit_soft_mb += limit_soft_mb >> 2;
limit_hard_mb += limit_hard_mb >> 2;
}
uint32_t limit_soft_lifetime =
std::max(cvars::d3d12_texture_cache_limit_soft_lifetime, 0) * 1000;
bool destroyed_any = false;
while (texture_used_first_ != nullptr) {
uint64_t total_size_mb = textures_total_size_ >> 20;
bool limit_hard_exceeded = total_size_mb >= limit_hard_mb;
if (total_size_mb < limit_soft_mb && !limit_hard_exceeded) {
break;
}
Texture* texture = texture_used_first_;
if (texture->last_usage_frame > completed_frame) {
break;
}
if (!limit_hard_exceeded &&
(texture->last_usage_time + limit_soft_lifetime) >
texture_current_usage_time_) {
break;
}
destroyed_any = true;
// Remove the texture from the map.
auto found_range = textures_.equal_range(texture->key.GetMapKey());
for (auto iter = found_range.first; iter != found_range.second; ++iter) {
if (iter->second == texture) {
textures_.erase(iter);
break;
}
}
// Unlink the texture.
texture_used_first_ = texture->used_next;
if (texture_used_first_ != nullptr) {
texture_used_first_->used_previous = nullptr;
} else {
texture_used_last_ = nullptr;
}
// Exclude the texture from the memory usage counter.
textures_total_size_ -= texture->resource_size;
// Destroy the texture.
shared_memory_.UnwatchMemoryRange(texture->base_watch_handle);
shared_memory_.UnwatchMemoryRange(texture->mip_watch_handle);
if (bindless_resources_used_) {
for (auto descriptor_pair : texture->srv_descriptors) {
command_processor_.ReleaseViewBindlessDescriptorImmediately(
descriptor_pair.second);
}
} else {
for (auto descriptor_pair : texture->srv_descriptors) {
srv_descriptor_cache_free_.push_back(descriptor_pair.second);
}
}
texture->resource->Release();
delete texture;
}
if (destroyed_any) {
COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
COUNT_profile_set("gpu/texture_cache/total_size_mb",
uint32_t(textures_total_size_ >> 20));
}
}
void TextureCache::EndFrame() {
// Report used unsupported texture formats.
bool unsupported_header_written = false;
for (uint32_t i = 0; i < 64; ++i) {
uint32_t unsupported_features = unsupported_format_features_used_[i];
if (unsupported_features == 0) {
continue;
}
if (!unsupported_header_written) {
XELOGE("Unsupported texture formats used in the frame:");
unsupported_header_written = true;
}
XELOGE("* {}{}{}{}", FormatInfo::Get(xenos::TextureFormat(i))->name,
unsupported_features & kUnsupportedResourceBit ? " resource" : "",
unsupported_features & kUnsupportedUnormBit ? " unorm" : "",
unsupported_features & kUnsupportedSnormBit ? " snorm" : "");
unsupported_format_features_used_[i] = 0;
}
}
void TextureCache::RequestTextures(uint32_t used_texture_mask) {
const auto& regs = register_file_;
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
if (texture_invalidated_.exchange(false, std::memory_order_acquire)) {
// Clear the bindings not only for this draw call, but entirely, because
// loading may be needed in some draw call later, which may have the same
// key for some binding as before the invalidation, but texture_invalidated_
// being false (menu background in Halo 3).
for (size_t i = 0; i < xe::countof(texture_bindings_); ++i) {
texture_bindings_[i].Clear();
}
texture_bindings_in_sync_ = 0;
}
// Update the texture keys and the textures.
uint32_t textures_remaining = used_texture_mask;
uint32_t index = 0;
while (xe::bit_scan_forward(textures_remaining, &index)) {
uint32_t index_bit = uint32_t(1) << index;
textures_remaining &= ~index_bit;
if (texture_bindings_in_sync_ & index_bit) {
continue;
}
TextureBinding& binding = texture_bindings_[index];
const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + index * 6);
TextureKey old_key = binding.key;
uint8_t old_swizzled_signs = binding.swizzled_signs;
BindingInfoFromFetchConstant(fetch, binding.key, &binding.host_swizzle,
&binding.swizzled_signs);
texture_bindings_in_sync_ |= index_bit;
if (binding.key.IsInvalid()) {
binding.texture = nullptr;
binding.texture_signed = nullptr;
binding.descriptor_index = UINT32_MAX;
binding.descriptor_index_signed = UINT32_MAX;
continue;
}
// Check if need to load the unsigned and the signed versions of the texture
// (if the format is emulated with different host bit representations for
// signed and unsigned - otherwise only the unsigned one is loaded).
bool key_changed = binding.key != old_key;
bool load_unsigned_data = false, load_signed_data = false;
if (IsSignedVersionSeparate(binding.key.format)) {
// Can reuse previously loaded unsigned/signed versions if the key is the
// same and the texture was previously bound as unsigned/signed
// respectively (checking the previous values of signedness rather than
// binding.texture != nullptr and binding.texture_signed != nullptr also
// prevents repeated attempts to load the texture if it has failed to
// load).
if (texture_util::IsAnySignNotSigned(binding.swizzled_signs)) {
if (key_changed ||
!texture_util::IsAnySignNotSigned(old_swizzled_signs)) {
binding.texture = FindOrCreateTexture(binding.key);
binding.descriptor_index =
binding.texture
? FindOrCreateTextureDescriptor(*binding.texture, false,
binding.host_swizzle)
: UINT32_MAX;
load_unsigned_data = true;
}
} else {
binding.texture = nullptr;
binding.descriptor_index = UINT32_MAX;
}
if (texture_util::IsAnySignSigned(binding.swizzled_signs)) {
if (key_changed || !texture_util::IsAnySignSigned(old_swizzled_signs)) {
TextureKey signed_key = binding.key;
signed_key.signed_separate = 1;
binding.texture_signed = FindOrCreateTexture(signed_key);
binding.descriptor_index_signed =
binding.texture
? FindOrCreateTextureDescriptor(*binding.texture_signed, true,
binding.host_swizzle)
: UINT32_MAX;
load_signed_data = true;
}
} else {
binding.texture_signed = nullptr;
binding.descriptor_index_signed = UINT32_MAX;
}
} else {
// Same resource for both unsigned and signed, but descriptor formats may
// be different.
if (key_changed) {
binding.texture = FindOrCreateTexture(binding.key);
load_unsigned_data = true;
}
binding.texture_signed = nullptr;
if (texture_util::IsAnySignNotSigned(binding.swizzled_signs)) {
if (key_changed ||
!texture_util::IsAnySignNotSigned(old_swizzled_signs)) {
binding.descriptor_index =
binding.texture
? FindOrCreateTextureDescriptor(*binding.texture, false,
binding.host_swizzle)
: UINT32_MAX;
}
} else {
binding.descriptor_index = UINT32_MAX;
}
if (texture_util::IsAnySignSigned(binding.swizzled_signs)) {
if (key_changed || !texture_util::IsAnySignSigned(old_swizzled_signs)) {
binding.descriptor_index_signed =
binding.texture
? FindOrCreateTextureDescriptor(*binding.texture, true,
binding.host_swizzle)
: UINT32_MAX;
}
} else {
binding.descriptor_index_signed = UINT32_MAX;
}
}
if (load_unsigned_data && binding.texture != nullptr) {
LoadTextureData(binding.texture);
}
if (load_signed_data && binding.texture_signed != nullptr) {
LoadTextureData(binding.texture_signed);
}
}
// Transition the textures to the needed usage - always in
// NON_PIXEL_SHADER_RESOURCE | PIXEL_SHADER_RESOURCE states because barriers
// between read-only stages, if needed, are discouraged (also if these were
// tracked separately, checks would be needed to make sure, if the same
// texture is bound through different fetch constants to both VS and PS, it
// would be in both states).
textures_remaining = used_texture_mask;
while (xe::bit_scan_forward(textures_remaining, &index)) {
textures_remaining &= ~(uint32_t(1) << index);
TextureBinding& binding = texture_bindings_[index];
if (binding.texture != nullptr) {
// Will be referenced by the command list, so mark as used.
MarkTextureUsed(binding.texture);
command_processor_.PushTransitionBarrier(
binding.texture->resource, binding.texture->state,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
binding.texture->state = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
}
if (binding.texture_signed != nullptr) {
MarkTextureUsed(binding.texture_signed);
command_processor_.PushTransitionBarrier(
binding.texture_signed->resource, binding.texture_signed->state,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
binding.texture_signed->state =
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
}
}
}
bool TextureCache::AreActiveTextureSRVKeysUpToDate(
const TextureSRVKey* keys,
const D3D12Shader::TextureBinding* host_shader_bindings,
uint32_t host_shader_binding_count) const {
for (uint32_t i = 0; i < host_shader_binding_count; ++i) {
const TextureSRVKey& key = keys[i];
const TextureBinding& binding =
texture_bindings_[host_shader_bindings[i].fetch_constant];
if (key.key != binding.key || key.host_swizzle != binding.host_swizzle ||
key.swizzled_signs != binding.swizzled_signs) {
return false;
}
}
return true;
}
void TextureCache::WriteActiveTextureSRVKeys(
TextureSRVKey* keys,
const D3D12Shader::TextureBinding* host_shader_bindings,
uint32_t host_shader_binding_count) const {
for (uint32_t i = 0; i < host_shader_binding_count; ++i) {
TextureSRVKey& key = keys[i];
const TextureBinding& binding =
texture_bindings_[host_shader_bindings[i].fetch_constant];
key.key = binding.key;
key.host_swizzle = binding.host_swizzle;
key.swizzled_signs = binding.swizzled_signs;
}
}
void TextureCache::WriteActiveTextureBindfulSRV(
const D3D12Shader::TextureBinding& host_shader_binding,
D3D12_CPU_DESCRIPTOR_HANDLE handle) {
assert_false(bindless_resources_used_);
const TextureBinding& binding =
texture_bindings_[host_shader_binding.fetch_constant];
uint32_t descriptor_index = UINT32_MAX;
Texture* texture = nullptr;
if (!binding.key.IsInvalid() &&
AreDimensionsCompatible(host_shader_binding.dimension,
binding.key.dimension)) {
if (host_shader_binding.is_signed) {
// Not supporting signed compressed textures - hopefully DXN and DXT5A are
// not used as signed.
if (texture_util::IsAnySignSigned(binding.swizzled_signs)) {
descriptor_index = binding.descriptor_index_signed;
texture = IsSignedVersionSeparate(binding.key.format)
? binding.texture_signed
: binding.texture;
}
} else {
if (texture_util::IsAnySignNotSigned(binding.swizzled_signs)) {
descriptor_index = binding.descriptor_index;
texture = binding.texture;
}
}
}
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
D3D12_CPU_DESCRIPTOR_HANDLE source_handle;
if (descriptor_index != UINT32_MAX) {
assert_not_null(texture);
MarkTextureUsed(texture);
source_handle = GetTextureDescriptorCPUHandle(descriptor_index);
} else {
NullSRVDescriptorIndex null_descriptor_index;
switch (host_shader_binding.dimension) {
case xenos::FetchOpDimension::k3DOrStacked:
null_descriptor_index = NullSRVDescriptorIndex::k3D;
break;
case xenos::FetchOpDimension::kCube:
null_descriptor_index = NullSRVDescriptorIndex::kCube;
break;
default:
assert_true(
host_shader_binding.dimension == xenos::FetchOpDimension::k1D ||
host_shader_binding.dimension == xenos::FetchOpDimension::k2D);
null_descriptor_index = NullSRVDescriptorIndex::k2DArray;
}
source_handle = provider.OffsetViewDescriptor(
null_srv_descriptor_heap_start_, uint32_t(null_descriptor_index));
}
auto device = provider.GetDevice();
{
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_i(
"gpu",
"xe::gpu::d3d12::TextureCache::WriteActiveTextureBindfulSRV->"
"CopyDescriptorsSimple");
#endif // FINE_GRAINED_DRAW_SCOPES
device->CopyDescriptorsSimple(1, handle, source_handle,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
}
}
uint32_t TextureCache::GetActiveTextureBindlessSRVIndex(
const D3D12Shader::TextureBinding& host_shader_binding) {
assert_true(bindless_resources_used_);
uint32_t descriptor_index = UINT32_MAX;
const TextureBinding& binding =
texture_bindings_[host_shader_binding.fetch_constant];
if (!binding.key.IsInvalid() &&
AreDimensionsCompatible(host_shader_binding.dimension,
binding.key.dimension)) {
descriptor_index = host_shader_binding.is_signed
? binding.descriptor_index_signed
: binding.descriptor_index;
}
if (descriptor_index == UINT32_MAX) {
switch (host_shader_binding.dimension) {
case xenos::FetchOpDimension::k3DOrStacked:
descriptor_index =
uint32_t(D3D12CommandProcessor::SystemBindlessView::kNullTexture3D);
break;
case xenos::FetchOpDimension::kCube:
descriptor_index = uint32_t(
D3D12CommandProcessor::SystemBindlessView::kNullTextureCube);
break;
default:
assert_true(
host_shader_binding.dimension == xenos::FetchOpDimension::k1D ||
host_shader_binding.dimension == xenos::FetchOpDimension::k2D);
descriptor_index = uint32_t(
D3D12CommandProcessor::SystemBindlessView::kNullTexture2DArray);
}
}
return descriptor_index;
}
TextureCache::SamplerParameters TextureCache::GetSamplerParameters(
const D3D12Shader::SamplerBinding& binding) const {
const auto& regs = register_file_;
const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6);
SamplerParameters parameters;
parameters.clamp_x = fetch.clamp_x;
parameters.clamp_y = fetch.clamp_y;
parameters.clamp_z = fetch.clamp_z;
parameters.border_color = fetch.border_color;
uint32_t mip_min_level;
texture_util::GetSubresourcesFromFetchConstant(
fetch, nullptr, nullptr, nullptr, nullptr, nullptr, &mip_min_level,
nullptr, binding.mip_filter);
parameters.mip_min_level = mip_min_level;
xenos::AnisoFilter aniso_filter =
binding.aniso_filter == xenos::AnisoFilter::kUseFetchConst
? fetch.aniso_filter
: binding.aniso_filter;
aniso_filter = std::min(aniso_filter, xenos::AnisoFilter::kMax_16_1);
parameters.aniso_filter = aniso_filter;
if (aniso_filter != xenos::AnisoFilter::kDisabled) {
parameters.mag_linear = 1;
parameters.min_linear = 1;
parameters.mip_linear = 1;
} else {
xenos::TextureFilter mag_filter =
binding.mag_filter == xenos::TextureFilter::kUseFetchConst
? fetch.mag_filter
: binding.mag_filter;
parameters.mag_linear = mag_filter == xenos::TextureFilter::kLinear;
xenos::TextureFilter min_filter =
binding.min_filter == xenos::TextureFilter::kUseFetchConst
? fetch.min_filter
: binding.min_filter;
parameters.min_linear = min_filter == xenos::TextureFilter::kLinear;
xenos::TextureFilter mip_filter =
binding.mip_filter == xenos::TextureFilter::kUseFetchConst
? fetch.mip_filter
: binding.mip_filter;
parameters.mip_linear = mip_filter == xenos::TextureFilter::kLinear;
}
return parameters;
}
void TextureCache::WriteSampler(SamplerParameters parameters,
D3D12_CPU_DESCRIPTOR_HANDLE handle) const {
D3D12_SAMPLER_DESC desc;
if (parameters.aniso_filter != xenos::AnisoFilter::kDisabled) {
desc.Filter = D3D12_FILTER_ANISOTROPIC;
desc.MaxAnisotropy = 1u << (uint32_t(parameters.aniso_filter) - 1);
} else {
D3D12_FILTER_TYPE d3d_filter_min = parameters.min_linear
? D3D12_FILTER_TYPE_LINEAR
: D3D12_FILTER_TYPE_POINT;
D3D12_FILTER_TYPE d3d_filter_mag = parameters.mag_linear
? D3D12_FILTER_TYPE_LINEAR
: D3D12_FILTER_TYPE_POINT;
D3D12_FILTER_TYPE d3d_filter_mip = parameters.mip_linear
? D3D12_FILTER_TYPE_LINEAR
: D3D12_FILTER_TYPE_POINT;
desc.Filter = D3D12_ENCODE_BASIC_FILTER(
d3d_filter_min, d3d_filter_mag, d3d_filter_mip,
D3D12_FILTER_REDUCTION_TYPE_STANDARD);
desc.MaxAnisotropy = 1;
}
static const D3D12_TEXTURE_ADDRESS_MODE kAddressModeMap[] = {
/* kRepeat */ D3D12_TEXTURE_ADDRESS_MODE_WRAP,
/* kMirroredRepeat */ D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
/* kClampToEdge */ D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
/* kMirrorClampToEdge */ D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE,
// No GL_CLAMP (clamp to half edge, half border) equivalent in Direct3D
// 12, but there's no Direct3D 9 equivalent anyway, and too weird to be
// suitable for intentional real usage.
/* kClampToHalfway */ D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
// No mirror and clamp to border equivalents in Direct3D 12, but they
// aren't there in Direct3D 9 either.
/* kMirrorClampToHalfway */ D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE,
/* kClampToBorder */ D3D12_TEXTURE_ADDRESS_MODE_BORDER,
/* kMirrorClampToBorder */ D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE,
};
desc.AddressU = kAddressModeMap[uint32_t(parameters.clamp_x)];
desc.AddressV = kAddressModeMap[uint32_t(parameters.clamp_y)];
desc.AddressW = kAddressModeMap[uint32_t(parameters.clamp_z)];
// LOD is calculated in shaders.
desc.MipLODBias = 0.0f;
desc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
// TODO(Triang3l): Border colors k_ACBYCR_BLACK and k_ACBCRY_BLACK.
if (parameters.border_color == xenos::BorderColor::k_AGBR_White) {
desc.BorderColor[0] = 1.0f;
desc.BorderColor[1] = 1.0f;
desc.BorderColor[2] = 1.0f;
desc.BorderColor[3] = 1.0f;
} else {
desc.BorderColor[0] = 0.0f;
desc.BorderColor[1] = 0.0f;
desc.BorderColor[2] = 0.0f;
desc.BorderColor[3] = 0.0f;
}
desc.MinLOD = float(parameters.mip_min_level);
// Maximum mip level is in the texture resource itself.
desc.MaxLOD = FLT_MAX;
auto device =
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
device->CreateSampler(&desc, handle);
}
void TextureCache::MarkRangeAsResolved(uint32_t start_unscaled,
uint32_t length_unscaled) {
if (length_unscaled == 0) {
return;
}
start_unscaled &= 0x1FFFFFFF;
length_unscaled = std::min(length_unscaled, 0x20000000 - start_unscaled);
if (IsResolutionScale2X()) {
uint32_t page_first = start_unscaled >> 12;
uint32_t page_last = (start_unscaled + length_unscaled - 1) >> 12;
uint32_t block_first = page_first >> 5;
uint32_t block_last = page_last >> 5;
auto global_lock = global_critical_region_.Acquire();
for (uint32_t i = block_first; i <= block_last; ++i) {
uint32_t add_bits = UINT32_MAX;
if (i == block_first) {
add_bits &= ~((1u << (page_first & 31)) - 1);
}
if (i == block_last && (page_last & 31) != 31) {
add_bits &= (1u << ((page_last & 31) + 1)) - 1;
}
scaled_resolve_pages_[i] |= add_bits;
scaled_resolve_pages_l2_[i >> 6] |= 1ull << (i & 63);
}
}
// Invalidate textures. Toggling individual textures between scaled and
// unscaled also relies on invalidation through shared memory.
shared_memory_.RangeWrittenByGPU(start_unscaled, length_unscaled);
}
bool TextureCache::EnsureScaledResolveBufferResident(uint32_t start_unscaled,
uint32_t length_unscaled) {
assert_true(IsResolutionScale2X());
if (length_unscaled == 0) {
return true;
}
start_unscaled &= 0x1FFFFFFF;
if ((0x20000000 - start_unscaled) < length_unscaled) {
// Exceeds the physical address space.
return false;
}
uint32_t heap_first = (start_unscaled << 2) >> kScaledResolveHeapSizeLog2;
uint32_t heap_last = ((start_unscaled + length_unscaled - 1) << 2) >>
kScaledResolveHeapSizeLog2;
for (uint32_t i = heap_first; i <= heap_last; ++i) {
if (scaled_resolve_heaps_[i] != nullptr) {
continue;
}
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
auto device = provider.GetDevice();
auto direct_queue = provider.GetDirectQueue();
D3D12_HEAP_DESC heap_desc = {};
heap_desc.SizeInBytes = kScaledResolveHeapSize;
heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
if (FAILED(device->CreateHeap(&heap_desc,
IID_PPV_ARGS(&scaled_resolve_heaps_[i])))) {
XELOGE("Texture cache: Failed to create a scaled resolve tile heap");
return false;
}
++scaled_resolve_heap_count_;
COUNT_profile_set(
"gpu/texture_cache/scaled_resolve_buffer_used_mb",
scaled_resolve_heap_count_ << (kScaledResolveHeapSizeLog2 - 20));
D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
region_start_coordinates.X = (i << kScaledResolveHeapSizeLog2) /
D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES;
region_start_coordinates.Y = 0;
region_start_coordinates.Z = 0;
region_start_coordinates.Subresource = 0;
D3D12_TILE_REGION_SIZE region_size;
region_size.NumTiles =
kScaledResolveHeapSize / D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES;
region_size.UseBox = FALSE;
D3D12_TILE_RANGE_FLAGS range_flags = D3D12_TILE_RANGE_FLAG_NONE;
UINT heap_range_start_offset = 0;
UINT range_tile_count =
kScaledResolveHeapSize / D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES;
// FIXME(Triang3l): This may cause issues if the emulator is shut down
// mid-frame and the heaps are destroyed before tile mappings are updated
// (awaiting the fence won't catch this then). Defer this until the actual
// command list submission.
direct_queue->UpdateTileMappings(
scaled_resolve_buffer_, 1, &region_start_coordinates, &region_size,
scaled_resolve_heaps_[i], 1, &range_flags, &heap_range_start_offset,
&range_tile_count, D3D12_TILE_MAPPING_FLAG_NONE);
}
return true;
}
void TextureCache::UseScaledResolveBufferForReading() {
assert_true(IsResolutionScale2X());
command_processor_.PushTransitionBarrier(
scaled_resolve_buffer_, scaled_resolve_buffer_state_,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
scaled_resolve_buffer_state_ = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
// "UAV -> anything" transition commits the writes implicitly.
scaled_resolve_buffer_uav_writes_commit_needed_ = false;
}
void TextureCache::UseScaledResolveBufferForWriting() {
assert_true(IsResolutionScale2X());
if (scaled_resolve_buffer_state_ == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) {
if (scaled_resolve_buffer_uav_writes_commit_needed_) {
command_processor_.PushUAVBarrier(scaled_resolve_buffer_);
scaled_resolve_buffer_uav_writes_commit_needed_ = false;
}
return;
}
command_processor_.PushTransitionBarrier(
scaled_resolve_buffer_, scaled_resolve_buffer_state_,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
scaled_resolve_buffer_state_ = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
}
void TextureCache::CreateScaledResolveBufferUintPow2UAV(
D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t guest_address_bytes,
uint32_t guest_length_bytes, uint32_t element_size_bytes_pow2) {
assert_true(IsResolutionScale2X());
ui::d3d12::util::CreateBufferTypedUAV(
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice(),
handle, scaled_resolve_buffer_,
ui::d3d12::util::GetUintPow2DXGIFormat(element_size_bytes_pow2),
guest_length_bytes << 2 >> element_size_bytes_pow2,
uint64_t(guest_address_bytes) << 2 >> element_size_bytes_pow2);
}
ID3D12Resource* TextureCache::RequestSwapTexture(
D3D12_SHADER_RESOURCE_VIEW_DESC& srv_desc_out,
xenos::TextureFormat& format_out) {
const auto& regs = register_file_;
const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
TextureKey key;
uint32_t swizzle;
BindingInfoFromFetchConstant(fetch, key, &swizzle, nullptr);
if (key.base_page == 0 ||
key.dimension != xenos::DataDimension::k2DOrStacked) {
return nullptr;
}
Texture* texture = FindOrCreateTexture(key);
if (texture == nullptr || !LoadTextureData(texture)) {
return nullptr;
}
MarkTextureUsed(texture);
// The swap texture is likely to be used only for the presentation pixel
// shader, and not during emulation, where it'd be NON_PIXEL_SHADER_RESOURCE |
// PIXEL_SHADER_RESOURCE.
command_processor_.PushTransitionBarrier(
texture->resource, texture->state,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
texture->state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
srv_desc_out.Format = GetDXGIUnormFormat(key);
srv_desc_out.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc_out.Shader4ComponentMapping =
swizzle |
D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES;
srv_desc_out.Texture2D.MostDetailedMip = 0;
srv_desc_out.Texture2D.MipLevels = 1;
srv_desc_out.Texture2D.PlaneSlice = 0;
srv_desc_out.Texture2D.ResourceMinLODClamp = 0.0f;
format_out = key.format;
return texture->resource;
}
bool TextureCache::IsDecompressionNeeded(xenos::TextureFormat format,
uint32_t width, uint32_t height) {
DXGI_FORMAT dxgi_format_uncompressed =
host_formats_[uint32_t(format)].dxgi_format_uncompressed;
if (dxgi_format_uncompressed == DXGI_FORMAT_UNKNOWN) {
return false;
}
const FormatInfo* format_info = FormatInfo::Get(format);
return (width & (format_info->block_width - 1)) != 0 ||
(height & (format_info->block_height - 1)) != 0;
}
TextureCache::LoadMode TextureCache::GetLoadMode(TextureKey key) {
const HostFormat& host_format = host_formats_[uint32_t(key.format)];
if (key.signed_separate) {
return host_format.load_mode_snorm;
}
if (IsDecompressionNeeded(key.format, key.width, key.height)) {
return host_format.decompress_mode;
}
return host_format.load_mode;
}
void TextureCache::BindingInfoFromFetchConstant(
const xenos::xe_gpu_texture_fetch_t& fetch, TextureKey& key_out,
uint32_t* host_swizzle_out, uint8_t* swizzled_signs_out) {
// Reset the key and the swizzle.
key_out.MakeInvalid();
if (host_swizzle_out != nullptr) {
*host_swizzle_out =
xenos::XE_GPU_SWIZZLE_0 | (xenos::XE_GPU_SWIZZLE_0 << 3) |
(xenos::XE_GPU_SWIZZLE_0 << 6) | (xenos::XE_GPU_SWIZZLE_0 << 9);
}
if (swizzled_signs_out != nullptr) {
*swizzled_signs_out =
uint8_t(xenos::TextureSign::kUnsigned) * uint8_t(0b01010101);
}
switch (fetch.type) {
case xenos::FetchConstantType::kTexture:
break;
case xenos::FetchConstantType::kInvalidTexture:
if (cvars::gpu_allow_invalid_fetch_constants) {
break;
}
XELOGW(
"Texture fetch constant ({:08X} {:08X} {:08X} {:08X} {:08X} {:08X}) "
"has \"invalid\" type! This is incorrect behavior, but you can try "
"bypassing this by launching Xenia with "
"--gpu_allow_invalid_fetch_constants=true.",
fetch.dword_0, fetch.dword_1, fetch.dword_2, fetch.dword_3,
fetch.dword_4, fetch.dword_5);
return;
default:
XELOGW(
"Texture fetch constant ({:08X} {:08X} {:08X} {:08X} {:08X} {:08X}) "
"is completely invalid!",
fetch.dword_0, fetch.dword_1, fetch.dword_2, fetch.dword_3,
fetch.dword_4, fetch.dword_5);
return;
}
uint32_t width, height, depth_or_faces;
uint32_t base_page, mip_page, mip_max_level;
texture_util::GetSubresourcesFromFetchConstant(
fetch, &width, &height, &depth_or_faces, &base_page, &mip_page, nullptr,
&mip_max_level);
if (base_page == 0 && mip_page == 0) {
// No texture data at all.
return;
}
// TODO(Triang3l): Support long 1D textures.
if (fetch.dimension == xenos::DataDimension::k1D &&
width > xenos::kTexture2DCubeMaxWidthHeight) {
XELOGE(
"1D texture is too wide ({}) - ignoring! "
"Report the game to Xenia developers",
width);
return;
}
xenos::TextureFormat format = GetBaseFormat(fetch.format);
key_out.base_page = base_page;
key_out.mip_page = mip_page;
key_out.dimension = fetch.dimension;
key_out.width = width;
key_out.height = height;
key_out.depth = depth_or_faces;
key_out.mip_max_level = mip_max_level;
key_out.tiled = fetch.tiled;
key_out.packed_mips = fetch.packed_mips;
key_out.format = format;
key_out.endianness = fetch.endianness;
if (host_swizzle_out != nullptr) {
uint32_t host_swizzle = 0;
for (uint32_t i = 0; i < 4; ++i) {
uint32_t host_swizzle_component = (fetch.swizzle >> (i * 3)) & 0b111;
if (host_swizzle_component >= 4) {
// Get rid of 6 and 7 values (to prevent device losses if the game has
// something broken) the quick and dirty way - by changing them to 4 (0)
// and 5 (1).
host_swizzle_component &= 0b101;
} else {
host_swizzle_component =
host_formats_[uint32_t(format)].swizzle[host_swizzle_component];
}
host_swizzle |= host_swizzle_component << (i * 3);
}
*host_swizzle_out = host_swizzle;
}
if (swizzled_signs_out != nullptr) {
*swizzled_signs_out = texture_util::SwizzleSigns(fetch);
}
}
void TextureCache::LogTextureKeyAction(TextureKey key, const char* action) {
XELOGGPU(
"{} {} {}{}x{}x{} {} {} texture with {} {}packed mip level{}, "
"base at 0x{:08X}, mips at 0x{:08X}",
action, key.tiled ? "tiled" : "linear",
key.scaled_resolve ? "2x-scaled " : "", key.width, key.height, key.depth,
dimension_names_[uint32_t(key.dimension)],
FormatInfo::Get(key.format)->name, key.mip_max_level + 1,
key.packed_mips ? "" : "un", key.mip_max_level != 0 ? "s" : "",
key.base_page << 12, key.mip_page << 12);
}
void TextureCache::LogTextureAction(const Texture* texture,
const char* action) {
XELOGGPU(
"{} {} {}{}x{}x{} {} {} texture with {} {}packed mip level{}, "
"base at 0x{:08X} (size 0x{:08X}), mips at 0x{:08X} (size 0x{:08X})",
action, texture->key.tiled ? "tiled" : "linear",
texture->key.scaled_resolve ? "2x-scaled " : "", texture->key.width,
texture->key.height, texture->key.depth,
dimension_names_[uint32_t(texture->key.dimension)],
FormatInfo::Get(texture->key.format)->name,
texture->key.mip_max_level + 1, texture->key.packed_mips ? "" : "un",
texture->key.mip_max_level != 0 ? "s" : "", texture->key.base_page << 12,
texture->base_size, texture->key.mip_page << 12, texture->mip_size);
}
TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
// Check if the texture is a 2x-scaled resolve texture.
if (IsResolutionScale2X() && key.tiled) {
LoadMode load_mode = GetLoadMode(key);
if (load_mode != LoadMode::kUnknown &&
load_pipeline_states_2x_[uint32_t(load_mode)] != nullptr) {
uint32_t base_size = 0, mip_size = 0;
texture_util::GetTextureTotalSize(
key.dimension, key.width, key.height, key.depth, key.format,
key.tiled, key.packed_mips, key.mip_max_level,
key.base_page != 0 ? &base_size : nullptr,
key.mip_page != 0 ? &mip_size : nullptr);
if ((base_size != 0 &&
IsRangeScaledResolved(key.base_page << 12, base_size)) ||
(mip_size != 0 &&
IsRangeScaledResolved(key.mip_page << 12, mip_size))) {
key.scaled_resolve = 1;
}
}
}
uint64_t map_key = key.GetMapKey();
// Try to find an existing texture.
// TODO(Triang3l): Reuse a texture with mip_page unchanged, but base_page
// previously 0, now not 0, to save memory - common case in streaming.
auto found_range = textures_.equal_range(map_key);
for (auto iter = found_range.first; iter != found_range.second; ++iter) {
Texture* found_texture = iter->second;
if (found_texture->key.bucket_key == key.bucket_key) {
return found_texture;
}
}
// Create the resource. If failed to create one, don't create a texture object
// at all so it won't be in indeterminate state.
D3D12_RESOURCE_DESC desc;
desc.Format = GetDXGIResourceFormat(key);
if (desc.Format == DXGI_FORMAT_UNKNOWN) {
unsupported_format_features_used_[uint32_t(key.format)] |=
kUnsupportedResourceBit;
return nullptr;
}
if (key.dimension == xenos::DataDimension::k3D) {
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
} else {
// 1D textures are treated as 2D for simplicity.
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
}
desc.Alignment = 0;
desc.Width = key.width;
desc.Height = key.height;
if (key.scaled_resolve) {
desc.Width *= 2;
desc.Height *= 2;
}
desc.DepthOrArraySize = key.depth;
desc.MipLevels = key.mip_max_level + 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
// Untiling through a buffer instead of using unordered access because copying
// is not done that often.
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
auto device =
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
// Assuming untiling will be the next operation.
D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_COPY_DEST;
ID3D12Resource* resource;
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &desc,
state, nullptr, IID_PPV_ARGS(&resource)))) {
LogTextureKeyAction(key, "Failed to create");
return nullptr;
}
// Create the texture object and add it to the map.
Texture* texture = new Texture;
texture->key = key;
texture->resource = resource;
texture->resource_size =
device->GetResourceAllocationInfo(0, 1, &desc).SizeInBytes;
texture->state = state;
texture->last_usage_frame = command_processor_.GetCurrentFrame();
texture->last_usage_time = texture_current_usage_time_;
texture->used_previous = texture_used_last_;
texture->used_next = nullptr;
if (texture_used_last_ != nullptr) {
texture_used_last_->used_next = texture;
} else {
texture_used_first_ = texture;
}
texture_used_last_ = texture;
texture->mip_offsets[0] = 0;
uint32_t width_blocks, height_blocks, depth_blocks;
uint32_t array_size =
key.dimension != xenos::DataDimension::k3D ? key.depth : 1;
if (key.base_page != 0) {
texture_util::GetGuestMipBlocks(key.dimension, key.width, key.height,
key.depth, key.format, 0, width_blocks,
height_blocks, depth_blocks);
uint32_t slice_size = texture_util::GetGuestMipSliceStorageSize(
width_blocks, height_blocks, depth_blocks, key.tiled, key.format,
&texture->pitches[0]);
texture->slice_sizes[0] = slice_size;
texture->base_size = slice_size * array_size;
texture->base_in_sync = false;
} else {
texture->base_size = 0;
texture->slice_sizes[0] = 0;
texture->pitches[0] = 0;
// Never try to upload the base level if there is none.
texture->base_in_sync = true;
}
texture->mip_size = 0;
if (key.mip_page != 0) {
assert_not_zero(key.mip_max_level);
uint32_t mip_max_storage_level = key.mip_max_level;
if (key.packed_mips) {
mip_max_storage_level =
std::min(mip_max_storage_level,
texture_util::GetPackedMipLevel(key.width, key.height));
}
// If the texture is very small, its packed mips may be stored at level 0,
// which will be mip_max_storage_level. For i == 0, this will produce the
// same values slice size and pitch as for the base, but will fill the
// fields even if the base doesn't need to be loaded.
for (uint32_t i = std::min(uint32_t(1), mip_max_storage_level);
i <= mip_max_storage_level; ++i) {
texture_util::GetGuestMipBlocks(key.dimension, key.width, key.height,
key.depth, key.format, i, width_blocks,
height_blocks, depth_blocks);
texture->mip_offsets[i] = texture->mip_size;
uint32_t slice_size = texture_util::GetGuestMipSliceStorageSize(
width_blocks, height_blocks, depth_blocks, key.tiled, key.format,
&texture->pitches[i]);
texture->slice_sizes[i] = slice_size;
texture->mip_size += slice_size * array_size;
}
// The rest are either packed levels or don't exist at all.
for (uint32_t i = mip_max_storage_level + 1;
i < xe::countof(texture->mip_offsets); ++i) {
texture->mip_offsets[i] = texture->mip_offsets[mip_max_storage_level];
texture->slice_sizes[i] = texture->slice_sizes[mip_max_storage_level];
texture->pitches[i] = texture->pitches[mip_max_storage_level];
}
texture->mips_in_sync = false;
} else {
std::memset(&texture->mip_offsets[1], 0,
(xe::countof(texture->mip_offsets) - 1) * sizeof(uint32_t));
std::memset(&texture->slice_sizes[1], 0,
(xe::countof(texture->slice_sizes) - 1) * sizeof(uint32_t));
std::memset(&texture->pitches[1], 0,
(xe::countof(texture->pitches) - 1) * sizeof(uint32_t));
// Never try to upload the mipmaps if there are none.
texture->mips_in_sync = true;
}
texture->base_watch_handle = nullptr;
texture->mip_watch_handle = nullptr;
textures_.insert(std::make_pair(map_key, texture));
COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
textures_total_size_ += texture->resource_size;
COUNT_profile_set("gpu/texture_cache/total_size_mb",
uint32_t(textures_total_size_ >> 20));
LogTextureAction(texture, "Created");
return texture;
}
bool TextureCache::LoadTextureData(Texture* texture) {
// See what we need to upload.
bool base_in_sync, mips_in_sync;
{
auto global_lock = global_critical_region_.Acquire();
base_in_sync = texture->base_in_sync;
mips_in_sync = texture->mips_in_sync;
}
if (base_in_sync && mips_in_sync) {
return true;
}
auto& command_list = command_processor_.GetDeferredCommandList();
auto device =
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
// Get the pipeline.
LoadMode load_mode = GetLoadMode(texture->key);
if (load_mode == LoadMode::kUnknown) {
return false;
}
bool scaled_resolve = texture->key.scaled_resolve ? true : false;
ID3D12PipelineState* pipeline_state =
scaled_resolve ? load_pipeline_states_2x_[uint32_t(load_mode)]
: load_pipeline_states_[uint32_t(load_mode)];
if (pipeline_state == nullptr) {
return false;
}
const LoadModeInfo& load_mode_info = load_mode_info_[uint32_t(load_mode)];
// Request uploading of the texture data to the shared memory.
// This is also necessary when resolution scale is used - the texture cache
// relies on shared memory for invalidation of both unscaled and scaled
// textures! Plus a texture may be unscaled partially, when only a portion of
// its pages is invalidated, in this case we'll need the texture from the
// shared memory to load the unscaled parts.
if (!base_in_sync) {
if (!shared_memory_.RequestRange(texture->key.base_page << 12,
texture->base_size)) {
return false;
}
}
if (!mips_in_sync) {
if (!shared_memory_.RequestRange(texture->key.mip_page << 12,
texture->mip_size)) {
return false;
}
}
if (scaled_resolve) {
// Make sure all heaps are created.
if (!EnsureScaledResolveBufferResident(texture->key.base_page << 12,
texture->base_size)) {
return false;
}
if (!EnsureScaledResolveBufferResident(texture->key.mip_page << 12,
texture->mip_size)) {
return false;
}
}
// Get the guest layout.
xenos::DataDimension dimension = texture->key.dimension;
bool is_3d = dimension == xenos::DataDimension::k3D;
uint32_t width = texture->key.width;
uint32_t height = texture->key.height;
uint32_t depth = is_3d ? texture->key.depth : 1;
uint32_t slice_count = is_3d ? 1 : texture->key.depth;
xenos::TextureFormat guest_format = texture->key.format;
const FormatInfo* guest_format_info = FormatInfo::Get(guest_format);
uint32_t block_width = guest_format_info->block_width;
uint32_t block_height = guest_format_info->block_height;
uint32_t mip_first = base_in_sync ? 1 : 0;
uint32_t mip_last = mips_in_sync ? 0 : texture->key.mip_max_level;
assert_true(mip_first <= mip_last);
uint32_t mip_packed = UINT32_MAX;
uint32_t mip_packed_width = 0;
uint32_t mip_packed_height = 0;
uint32_t mip_packed_depth = 0;
if (texture->key.packed_mips) {
mip_packed = texture_util::GetPackedMipLevel(width, height);
texture_util::GetGuestMipBlocks(dimension, width, height, depth,
guest_format, mip_packed, mip_packed_width,
mip_packed_height, mip_packed_depth);
mip_packed_width *= block_width;
mip_packed_height *= block_height;
}
// Get the host layout and the buffer.
// To let the load shaders copy multiple consecutive blocks at once without
// having to care about the alignment of the base, all packed mips are untiled
// at once, with offsets later applied in CopyTextureRegion.
uint32_t texture_mip_count = texture->key.mip_max_level + 1;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT host_layouts[D3D12_REQ_MIP_LEVELS];
D3D12_PLACED_SUBRESOURCE_FOOTPRINT host_layout_packed;
// If need to load both base and mips, and both are in the packed mip tail,
// but base and mip addresses are different, host_layout_packed is for the
// base level, but mips starting from 1 are placed at this offset from
// host_layout_packed.
UINT64 host_layout_packed_mips_offset = 0;
UINT64 host_slice_size = 0;
{
D3D12_RESOURCE_DESC footprint_resource_desc = texture->resource->GetDesc();
if (mip_first < mip_packed) {
host_slice_size = xe::align(
host_slice_size, UINT64(D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT));
UINT64 host_layouts_size;
device->GetCopyableFootprints(
&footprint_resource_desc, mip_first,
std::min(mip_packed, mip_last + uint32_t(1)) - mip_first,
host_slice_size, host_layouts, nullptr, nullptr, &host_layouts_size);
// Shaders write excess pixels in the end of the row for simplicity (not
// to bound-check every pixel, because multiple pixels may be copied at
// once), but GetCopyableFootprints doesn't align the last row.
host_slice_size += xe::align(host_layouts_size,
UINT64(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT));
}
if (mip_last >= mip_packed) {
host_slice_size = xe::align(
host_slice_size, UINT64(D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT));
UINT64 host_layout_packed_offset = host_slice_size;
footprint_resource_desc.Width = mip_packed_width;
footprint_resource_desc.Height = mip_packed_height;
footprint_resource_desc.DepthOrArraySize = mip_packed_depth;
footprint_resource_desc.MipLevels = 1;
UINT64 host_layout_packed_size;
device->GetCopyableFootprints(&footprint_resource_desc, 0, 1,
host_slice_size, &host_layout_packed,
nullptr, nullptr, &host_layout_packed_size);
host_layout_packed_size = xe::align(
host_layout_packed_size, UINT64(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT));
host_slice_size += host_layout_packed_size;
if (mip_packed == 0 && mip_first == 0 && mip_last != 0 &&
texture->key.base_page != texture->key.mip_page) {
// Base and mips are both small enough to be packed, but stored at
// different addresses - load different mip tails containing different
// data for the base and the mips. Allocate another area for the packed
// mips untiled from a different address.
host_slice_size = xe::align(
host_slice_size, UINT64(D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT));
host_layout_packed_mips_offset =
host_slice_size - host_layout_packed_offset;
host_slice_size += host_layout_packed_size;
}
}
}
D3D12_RESOURCE_STATES copy_buffer_state =
D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
ID3D12Resource* copy_buffer = command_processor_.RequestScratchGPUBuffer(
uint32_t(host_slice_size), copy_buffer_state);
if (copy_buffer == nullptr) {
return false;
}
uint32_t host_block_width = 1;
uint32_t host_block_height = 1;
if (host_formats_[uint32_t(guest_format)].dxgi_format_block_aligned &&
!IsDecompressionNeeded(guest_format, width, height)) {
host_block_width = block_width;
host_block_height = block_height;
}
// Begin loading.
// Can't address more than 128 megatexels directly on Nvidia - need two
// separate UAV descriptors for base and mips.
bool separate_base_and_mips_descriptors =
scaled_resolve && mip_first == 0 && mip_last != 0;
ui::d3d12::util::DescriptorCPUGPUHandlePair descriptor_dest;
ui::d3d12::util::DescriptorCPUGPUHandlePair descriptors_source[2];
// Destination.
uint32_t descriptor_count = 1;
if (scaled_resolve) {
// Source - base and mips.
descriptor_count += separate_base_and_mips_descriptors ? 2 : 1;
} else {
// Source - shared memory.
if (!bindless_resources_used_) {
++descriptor_count;
}
}
ui::d3d12::util::DescriptorCPUGPUHandlePair descriptors[3];
if (!command_processor_.RequestOneUseSingleViewDescriptors(descriptor_count,
descriptors)) {
return false;
}
uint32_t descriptor_write_index = 0;
uint32_t uav_bpe_log2 = scaled_resolve ? load_mode_info.uav_bpe_log2_2x
: load_mode_info.uav_bpe_log2;
assert_true(descriptor_write_index < descriptor_count);
descriptor_dest = descriptors[descriptor_write_index++];
ui::d3d12::util::CreateBufferTypedUAV(
device, descriptor_dest.first, copy_buffer,
ui::d3d12::util::GetUintPow2DXGIFormat(uav_bpe_log2),
uint32_t(host_slice_size) >> uav_bpe_log2);
if (scaled_resolve) {
// TODO(Triang3l): Allow partial invalidation of scaled textures - send a
// part of scaled_resolve_pages_ to the shader and choose the source
// according to whether a specific page contains scaled texture data. If
// it's not, duplicate the texels from the unscaled version - will be
// blocky with filtering, but better than nothing.
UseScaledResolveBufferForReading();
uint32_t descriptor_source_write_index = 0;
if (mip_first == 0) {
assert_true(descriptor_write_index < descriptor_count);
descriptors_source[descriptor_source_write_index] =
descriptors[descriptor_write_index++];
ui::d3d12::util::CreateBufferTypedSRV(
device, descriptors_source[descriptor_source_write_index++].first,
scaled_resolve_buffer_,
ui::d3d12::util::GetUintPow2DXGIFormat(
load_mode_info.srv_bpe_log2_2x),
texture->base_size << 2 >> load_mode_info.srv_bpe_log2_2x,
uint64_t(texture->key.base_page) << (12 + 2) >>
load_mode_info.srv_bpe_log2_2x);
}
if (mip_last != 0) {
assert_true(descriptor_write_index < descriptor_count);
descriptors_source[descriptor_source_write_index] =
descriptors[descriptor_write_index++];
ui::d3d12::util::CreateBufferTypedSRV(
device, descriptors_source[descriptor_source_write_index++].first,
scaled_resolve_buffer_,
ui::d3d12::util::GetUintPow2DXGIFormat(
load_mode_info.srv_bpe_log2_2x),
texture->mip_size << 2 >> load_mode_info.srv_bpe_log2_2x,
uint64_t(texture->key.mip_page) << (12 + 2) >>
load_mode_info.srv_bpe_log2_2x);
}
} else {
shared_memory_.UseForReading();
if (bindless_resources_used_) {
descriptors_source[0] =
command_processor_.GetSharedMemoryUintPow2BindlessSRVHandlePair(
load_mode_info.srv_bpe_log2);
} else {
assert_true(descriptor_write_index < descriptor_count);
descriptors_source[0] = descriptors[descriptor_write_index++];
shared_memory_.WriteUintPow2SRVDescriptor(descriptors_source[0].first,
load_mode_info.srv_bpe_log2);
}
}
command_processor_.SetComputePipelineState(pipeline_state);
command_list.D3DSetComputeRootSignature(load_root_signature_);
command_list.D3DSetComputeRootDescriptorTable(2, descriptor_dest.second);
// Update LRU caching because the texture will be used by the command list.
MarkTextureUsed(texture);
// Submit commands.
command_processor_.PushTransitionBarrier(texture->resource, texture->state,
D3D12_RESOURCE_STATE_COPY_DEST);
texture->state = D3D12_RESOURCE_STATE_COPY_DEST;
auto& cbuffer_pool = command_processor_.GetConstantBufferPool();
LoadConstants load_constants;
load_constants.is_3d_endian =
uint32_t(is_3d) | (uint32_t(texture->key.endianness) << 1);
uint32_t loop_mip_first = std::min(mip_first, mip_packed);
uint32_t loop_mip_last = std::min(mip_last, mip_packed);
if (host_layout_packed_mips_offset) {
assert_zero(mip_packed);
// Need to load two different packed mip tails for the base and the mips.
// loop_mip == 0 - packed base.
// loop_mip == 1 - packed mips.
loop_mip_last = 1;
}
uint32_t descriptor_source_last_index = UINT32_MAX;
for (uint32_t slice = 0; slice < slice_count; ++slice) {
command_processor_.PushTransitionBarrier(
copy_buffer, copy_buffer_state, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
copy_buffer_state = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
for (uint32_t loop_mip = loop_mip_first; loop_mip <= loop_mip_last;
++loop_mip) {
// If need to load two different packed mip tails, there will be two
// iterations of the loop, but both images will have the size of mip 0.
uint32_t mip = (mip_packed != 0 ? loop_mip : 0);
bool is_base;
if (mip_packed == 0) {
is_base = (mip_first == 0 && loop_mip == 0);
} else {
is_base = (mip == 0);
}
uint32_t descriptor_source_index = 0;
if (scaled_resolve) {
// Offset already applied in the buffer because more than 512 MB can't
// be directly addresses on Nvidia.
load_constants.guest_base = 0;
if (separate_base_and_mips_descriptors) {
descriptor_source_index = is_base ? 0 : 1;
}
} else {
load_constants.guest_base =
(is_base ? texture->key.base_page : texture->key.mip_page) << 12;
}
load_constants.guest_base +=
texture->mip_offsets[mip] + slice * texture->slice_sizes[mip];
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& host_layout =
mip == mip_packed ? host_layout_packed
: host_layouts[mip - mip_first];
load_constants.guest_pitch = texture->key.tiled
? LoadConstants::kGuestPitchTiled
: texture->pitches[mip];
load_constants.host_base = uint32_t(host_layout.Offset);
if (mip_packed == 0 && loop_mip) {
// Two packed mip tails, but this one is for the mips.
load_constants.host_base += uint32_t(host_layout_packed_mips_offset);
}
load_constants.host_pitch = host_layout.Footprint.RowPitch;
uint32_t mip_width, mip_height, mip_depth;
if (mip == mip_packed) {
// Force power of 2 for both the source and the destination if it's the
// mip tail, and it's not on level 0.
mip_width = mip_packed_width;
mip_height = mip_packed_height;
mip_depth = mip_packed_depth;
} else {
mip_width = std::max(width >> mip, uint32_t(1));
mip_height = std::max(height >> mip, uint32_t(1));
mip_depth = std::max(depth >> mip, uint32_t(1));
}
load_constants.size_blocks[0] =
(mip_width + (block_width - 1)) / block_width;
load_constants.size_blocks[1] =
(mip_height + (block_height - 1)) / block_height;
load_constants.size_blocks[2] = mip_depth;
load_constants.height_texels = mip_height;
if (mip == 0) {
load_constants.guest_storage_width_height[0] =
xe::align(load_constants.size_blocks[0], uint32_t(32));
load_constants.guest_storage_width_height[1] =
xe::align(load_constants.size_blocks[1], uint32_t(32));
} else {
load_constants.guest_storage_width_height[0] = xe::align(
xe::next_pow2(load_constants.size_blocks[0]), uint32_t(32));
load_constants.guest_storage_width_height[1] = xe::align(
xe::next_pow2(load_constants.size_blocks[1]), uint32_t(32));
}
D3D12_GPU_VIRTUAL_ADDRESS cbuffer_gpu_address;
uint8_t* cbuffer_mapping = cbuffer_pool.Request(
command_processor_.GetCurrentFrame(),
xe::align(uint32_t(sizeof(load_constants)), uint32_t(256)), nullptr,
nullptr, &cbuffer_gpu_address);
if (cbuffer_mapping == nullptr) {
command_processor_.ReleaseScratchGPUBuffer(copy_buffer,
copy_buffer_state);
return false;
}
std::memcpy(cbuffer_mapping, &load_constants, sizeof(load_constants));
if (descriptor_source_last_index != descriptor_source_index) {
descriptor_source_last_index = descriptor_source_index;
command_list.D3DSetComputeRootDescriptorTable(
1, descriptors_source[descriptor_source_index].second);
}
command_list.D3DSetComputeRootConstantBufferView(0, cbuffer_gpu_address);
command_processor_.SubmitBarriers();
// Each thread group processes 32x32x1 guest blocks.
command_list.D3DDispatch((load_constants.size_blocks[0] + 31) >> 5,
(load_constants.size_blocks[1] + 31) >> 5,
load_constants.size_blocks[2]);
}
command_processor_.PushUAVBarrier(copy_buffer);
command_processor_.PushTransitionBarrier(copy_buffer, copy_buffer_state,
D3D12_RESOURCE_STATE_COPY_SOURCE);
copy_buffer_state = D3D12_RESOURCE_STATE_COPY_SOURCE;
command_processor_.SubmitBarriers();
UINT slice_first_subresource = slice * texture_mip_count;
for (uint32_t mip = mip_first; mip <= mip_last; ++mip) {
D3D12_TEXTURE_COPY_LOCATION location_source, location_dest;
location_source.pResource = copy_buffer;
location_source.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
location_dest.pResource = texture->resource;
location_dest.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
location_dest.SubresourceIndex = slice_first_subresource + mip;
if (mip >= mip_packed) {
location_source.PlacedFootprint = host_layout_packed;
if (mip != 0) {
location_source.PlacedFootprint.Offset +=
host_layout_packed_mips_offset;
}
uint32_t mip_offset_blocks_x, mip_offset_blocks_y, mip_offset_z;
texture_util::GetPackedMipOffset(width, height, depth, guest_format,
mip, mip_offset_blocks_x,
mip_offset_blocks_y, mip_offset_z);
D3D12_BOX source_box;
source_box.left = mip_offset_blocks_x * block_width;
source_box.top = mip_offset_blocks_y * block_height;
source_box.front = mip_offset_z;
source_box.right =
source_box.left +
xe::align(std::max(width >> mip, uint32_t(1)), host_block_width);
source_box.bottom =
source_box.top +
xe::align(std::max(height >> mip, uint32_t(1)), host_block_height);
source_box.back =
source_box.front + std::max(depth >> mip, uint32_t(1));
command_list.CopyTextureRegion(location_dest, 0, 0, 0, location_source,
source_box);
} else {
location_source.PlacedFootprint = host_layouts[mip - mip_first];
command_list.CopyTexture(location_dest, location_source);
}
}
}
command_processor_.ReleaseScratchGPUBuffer(copy_buffer, copy_buffer_state);
// Mark the ranges as uploaded and watch them. This is needed for scaled
// resolves as well to detect when the CPU wants to reuse the memory for a
// regular texture or a vertex buffer, and thus the scaled resolve version is
// not up to date anymore.
{
auto global_lock = global_critical_region_.Acquire();
texture->base_in_sync = true;
texture->mips_in_sync = true;
if (!base_in_sync) {
texture->base_watch_handle = shared_memory_.WatchMemoryRange(
texture->key.base_page << 12, texture->base_size, WatchCallbackThunk,
this, texture, 0);
}
if (!mips_in_sync) {
texture->mip_watch_handle = shared_memory_.WatchMemoryRange(
texture->key.mip_page << 12, texture->mip_size, WatchCallbackThunk,
this, texture, 1);
}
}
LogTextureAction(texture, "Loaded");
return true;
}
uint32_t TextureCache::FindOrCreateTextureDescriptor(Texture& texture,
bool is_signed,
uint32_t host_swizzle) {
uint32_t descriptor_key = uint32_t(is_signed) | (host_swizzle << 1);
// Try to find an existing descriptor.
auto it = texture.srv_descriptors.find(descriptor_key);
if (it != texture.srv_descriptors.end()) {
return it->second;
}
// Create a new bindless or cached descriptor if supported.
D3D12_SHADER_RESOURCE_VIEW_DESC desc;
xenos::TextureFormat format = texture.key.format;
if (IsSignedVersionSeparate(format) &&
texture.key.signed_separate != uint32_t(is_signed)) {
// Not the version with the needed signedness.
return UINT32_MAX;
}
if (is_signed) {
// Not supporting signed compressed textures - hopefully DXN and DXT5A are
// not used as signed.
desc.Format = host_formats_[uint32_t(format)].dxgi_format_snorm;
} else {
desc.Format = GetDXGIUnormFormat(texture.key);
}
if (desc.Format == DXGI_FORMAT_UNKNOWN) {
unsupported_format_features_used_[uint32_t(format)] |=
is_signed ? kUnsupportedSnormBit : kUnsupportedUnormBit;
return UINT32_MAX;
}
uint32_t mip_levels = texture.key.mip_max_level + 1;
switch (texture.key.dimension) {
case xenos::DataDimension::k1D:
case xenos::DataDimension::k2DOrStacked:
desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
desc.Texture2DArray.MostDetailedMip = 0;
desc.Texture2DArray.MipLevels = mip_levels;
desc.Texture2DArray.FirstArraySlice = 0;
desc.Texture2DArray.ArraySize = texture.key.depth;
desc.Texture2DArray.PlaneSlice = 0;
desc.Texture2DArray.ResourceMinLODClamp = 0.0f;
break;
case xenos::DataDimension::k3D:
desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
desc.Texture3D.MostDetailedMip = 0;
desc.Texture3D.MipLevels = mip_levels;
desc.Texture3D.ResourceMinLODClamp = 0.0f;
break;
case xenos::DataDimension::kCube:
desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
desc.TextureCube.MostDetailedMip = 0;
desc.TextureCube.MipLevels = mip_levels;
desc.TextureCube.ResourceMinLODClamp = 0.0f;
break;
default:
assert_unhandled_case(texture.key.dimension);
return UINT32_MAX;
}
desc.Shader4ComponentMapping =
host_swizzle |
D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES;
auto device =
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
uint32_t descriptor_index;
if (bindless_resources_used_) {
descriptor_index =
command_processor_.RequestPersistentViewBindlessDescriptor();
if (descriptor_index == UINT32_MAX) {
XELOGE(
"Failed to create a texture descriptor - no free bindless view "
"descriptors");
return UINT32_MAX;
}
} else {
if (!srv_descriptor_cache_free_.empty()) {
descriptor_index = srv_descriptor_cache_free_.back();
srv_descriptor_cache_free_.pop_back();
} else {
// Allocated + 1 (including the descriptor that is being added), rounded
// up to SRVDescriptorCachePage::kHeapSize, (allocated + 1 + size - 1).
uint32_t cache_pages_needed = (srv_descriptor_cache_allocated_ +
SRVDescriptorCachePage::kHeapSize) /
SRVDescriptorCachePage::kHeapSize;
if (srv_descriptor_cache_.size() < cache_pages_needed) {
D3D12_DESCRIPTOR_HEAP_DESC cache_heap_desc;
cache_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
cache_heap_desc.NumDescriptors = SRVDescriptorCachePage::kHeapSize;
cache_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
cache_heap_desc.NodeMask = 0;
while (srv_descriptor_cache_.size() < cache_pages_needed) {
SRVDescriptorCachePage cache_page;
if (FAILED(device->CreateDescriptorHeap(
&cache_heap_desc, IID_PPV_ARGS(&cache_page.heap)))) {
XELOGE(
"Failed to create a texture descriptor - couldn't create a "
"descriptor cache heap");
return UINT32_MAX;
}
cache_page.heap_start =
cache_page.heap->GetCPUDescriptorHandleForHeapStart();
srv_descriptor_cache_.push_back(cache_page);
}
}
descriptor_index = srv_descriptor_cache_allocated_++;
}
}
device->CreateShaderResourceView(
texture.resource, &desc, GetTextureDescriptorCPUHandle(descriptor_index));
texture.srv_descriptors.insert({descriptor_key, descriptor_index});
return descriptor_index;
}
D3D12_CPU_DESCRIPTOR_HANDLE TextureCache::GetTextureDescriptorCPUHandle(
uint32_t descriptor_index) const {
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
if (bindless_resources_used_) {
return provider.OffsetViewDescriptor(
command_processor_.GetViewBindlessHeapCPUStart(), descriptor_index);
}
D3D12_CPU_DESCRIPTOR_HANDLE heap_start =
srv_descriptor_cache_[descriptor_index /
SRVDescriptorCachePage::kHeapSize]
.heap_start;
uint32_t heap_offset = descriptor_index % SRVDescriptorCachePage::kHeapSize;
return provider.OffsetViewDescriptor(heap_start, heap_offset);
}
void TextureCache::MarkTextureUsed(Texture* texture) {
uint64_t current_frame = command_processor_.GetCurrentFrame();
// This is called very frequently, don't relink unless needed for caching.
if (texture->last_usage_frame != current_frame) {
texture->last_usage_frame = current_frame;
texture->last_usage_time = texture_current_usage_time_;
if (texture->used_next == nullptr) {
// Simplify the code a bit - already in the end of the list.
return;
}
if (texture->used_previous != nullptr) {
texture->used_previous->used_next = texture->used_next;
} else {
texture_used_first_ = texture->used_next;
}
texture->used_next->used_previous = texture->used_previous;
texture->used_previous = texture_used_last_;
texture->used_next = nullptr;
if (texture_used_last_ != nullptr) {
texture_used_last_->used_next = texture;
}
texture_used_last_ = texture;
}
}
void TextureCache::WatchCallbackThunk(void* context, void* data,
uint64_t argument,
bool invalidated_by_gpu) {
TextureCache* texture_cache = reinterpret_cast<TextureCache*>(context);
texture_cache->WatchCallback(reinterpret_cast<Texture*>(data), argument != 0);
}
void TextureCache::WatchCallback(Texture* texture, bool is_mip) {
// Mutex already locked here.
if (is_mip) {
texture->mips_in_sync = false;
texture->mip_watch_handle = nullptr;
} else {
texture->base_in_sync = false;
texture->base_watch_handle = nullptr;
}
texture_invalidated_.store(true, std::memory_order_release);
}
void TextureCache::ClearBindings() {
for (size_t i = 0; i < xe::countof(texture_bindings_); ++i) {
texture_bindings_[i].Clear();
}
texture_bindings_in_sync_ = 0;
// Already reset everything.
texture_invalidated_.store(false, std::memory_order_relaxed);
}
bool TextureCache::IsRangeScaledResolved(uint32_t start_unscaled,
uint32_t length_unscaled) {
if (!IsResolutionScale2X() || length_unscaled == 0) {
return false;
}
start_unscaled &= 0x1FFFFFFF;
length_unscaled = std::min(length_unscaled, 0x20000000 - start_unscaled);
// Two-level check for faster rejection since resolve targets are usually
// placed in relatively small and localized memory portions (confirmed by
// testing - pretty much all times the deeper level was entered, the texture
// was a resolve target).
uint32_t page_first = start_unscaled >> 12;
uint32_t page_last = (start_unscaled + length_unscaled - 1) >> 12;
uint32_t block_first = page_first >> 5;
uint32_t block_last = page_last >> 5;
uint32_t l2_block_first = block_first >> 6;
uint32_t l2_block_last = block_last >> 6;
auto global_lock = global_critical_region_.Acquire();
for (uint32_t i = l2_block_first; i <= l2_block_last; ++i) {
uint64_t l2_block = scaled_resolve_pages_l2_[i];
if (i == l2_block_first) {
l2_block &= ~((1ull << (block_first & 63)) - 1);
}
if (i == l2_block_last && (block_last & 63) != 63) {
l2_block &= (1ull << ((block_last & 63) + 1)) - 1;
}
uint32_t block_relative_index;
while (xe::bit_scan_forward(l2_block, &block_relative_index)) {
l2_block &= ~(1ull << block_relative_index);
uint32_t block_index = (i << 6) + block_relative_index;
uint32_t check_bits = UINT32_MAX;
if (block_index == block_first) {
check_bits &= ~((1u << (page_first & 31)) - 1);
}
if (block_index == block_last && (page_last & 31) != 31) {
check_bits &= (1u << ((page_last & 31) + 1)) - 1;
}
if (scaled_resolve_pages_[block_index] & check_bits) {
return true;
}
}
}
return false;
}
void TextureCache::ScaledResolveGlobalWatchCallbackThunk(
void* context, uint32_t address_first, uint32_t address_last,
bool invalidated_by_gpu) {
TextureCache* texture_cache = reinterpret_cast<TextureCache*>(context);
texture_cache->ScaledResolveGlobalWatchCallback(address_first, address_last,
invalidated_by_gpu);
}
void TextureCache::ScaledResolveGlobalWatchCallback(uint32_t address_first,
uint32_t address_last,
bool invalidated_by_gpu) {
assert_true(IsResolutionScale2X());
if (invalidated_by_gpu) {
// Resolves themselves do exactly the opposite of what this should do.
return;
}
// Mark scaled resolve ranges as non-scaled. Textures themselves will be
// invalidated by their own per-range watches.
uint32_t resolve_page_first = address_first >> 12;
uint32_t resolve_page_last = address_last >> 12;
uint32_t resolve_block_first = resolve_page_first >> 5;
uint32_t resolve_block_last = resolve_page_last >> 5;
uint32_t resolve_l2_block_first = resolve_block_first >> 6;
uint32_t resolve_l2_block_last = resolve_block_last >> 6;
for (uint32_t i = resolve_l2_block_first; i <= resolve_l2_block_last; ++i) {
uint64_t resolve_l2_block = scaled_resolve_pages_l2_[i];
uint32_t resolve_block_relative_index;
while (
xe::bit_scan_forward(resolve_l2_block, &resolve_block_relative_index)) {
resolve_l2_block &= ~(1ull << resolve_block_relative_index);
uint32_t resolve_block_index = (i << 6) + resolve_block_relative_index;
uint32_t resolve_keep_bits = 0;
if (resolve_block_index == resolve_block_first) {
resolve_keep_bits |= (1u << (resolve_page_first & 31)) - 1;
}
if (resolve_block_index == resolve_block_last &&
(resolve_page_last & 31) != 31) {
resolve_keep_bits |= ~((1u << ((resolve_page_last & 31) + 1)) - 1);
}
scaled_resolve_pages_[resolve_block_index] &= resolve_keep_bits;
if (scaled_resolve_pages_[resolve_block_index] == 0) {
scaled_resolve_pages_l2_[i] &= ~(1ull << resolve_block_relative_index);
}
}
}
}
} // namespace d3d12
} // namespace gpu
} // namespace xe