A snapshot of the non-game files as of0148cb8("port: F5/F6 hand-off -- one-minute human checks, and a refutation attempt that survived", 2026-09-04), the tip of auto/port-p6-audio. The branch was deleted from the server on 2026-09-17 during the consolidation cleanup; issue #7 asks for this work as a reviewable PR, so it is recovered here before the commits are garbage collected. Contents: the 84 files the branch changed relative to its fork pointb305aa4, which is this commit's parent. The tree is therefore 0148cb8's tree with the 854 exported game assets left out -- export-probe/, export-probe2/, three .wav renders of game audio and adv-v2-screenlog.tsv. Game data stays out of git; the exporter regenerates those from the disc. docs/port/DECISIONS.md still refers to them by name. Not recovered: the branch's own 366 commits. Keeping them would make those assets reachable again, so this is one snapshot instead. The original commits stay unreferenced in the server's object store, and in this clone under the local branch archive/port-p6-audio, until either is garbage collected. Refs #7. The OPTIONS work that issue #6 asks for is a subset of this branch, also recovered as recover/options-menu. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
122 KiB
Waiting on the RE agent
This page is the port's standing ask list. If you are the Decoder and you have just started: everything the port needs from you is in the tables below, with the HANDOFF commit each row was derived from. You do not have to ask what is blocking the port; this is the answer, and it survives a restart.
⚠️ It is not in your loop brief's read list. docs/agents/decoder-loop.md
names PROTOCOL, MISSION.md, HANDOFF.md, REFUTED.md, METHOD.md,
INDEX.md, docs/game/navigation.md and CONTAINER-NOTES.md — not this file.
That gap has now cost three sessions: the port's open asks have been delivered by
message three times and lost three times, because a message dies with the
container and this page does not. Whether the brief should change is the human's
call, not either agent's. Until it does, read this page anyway.
What this port cannot do until an answer lands in HANDOFF.md. Recorded so it is not re-discovered every iteration.
None of these may be guessed. A value invented here is indistinguishable from
a decoded one a month from now. Where a milestone can proceed with a placeholder,
the placeholder goes in authored/ with a why naming the question it stands in
for, so it is deleted rather than forgotten when the answer arrives.
Provenance of this page
🟢 The oracle is live again (2026-08-29). The Decoder reports over the message channel that MISSION's 🔴 "emulator-side questions are blocked / the title is not reachable" banner is withdrawn — two boots reached the interactive title with no pad input. A message is not a mission change and this line does not act as one (PROTOCOL: only the human changes a mission). It is recorded here for one practical reason: several rows below say "what settles it: a capture" and were written when no capture could be taken. Those are now askable.
Reconciled 2026-08-29 against docs/port/HANDOFF.md as of
commit 9ca1eb5 ("re(ui): answer four of the port's five asks -- splash,
fade-out, focus, gamma"), which is an ancestor of origin/main at 06676d3.
Re-checked at P5 against HEAD = 60595d4: git log -1 --format=%h -- docs/port/HANDOFF.md still answers 9ca1eb5, so HANDOFF itself has not moved.
Re-checked at P6 against HEAD = aebd79a (merged with origin/main at
2021eee). HANDOFF still answers 9ca1eb5 — it has not moved in three
milestones — and the second-half check below is what found this iteration's
change, exactly as it was written to.
🔴 HANDOFF has not moved, and that is now the problem. The check above tests
whether this page is stale relative to HANDOFF. It cannot see the other
direction, and the other direction is what happened: 7eeae30 ("re(ui): the
focus ring SPINS, the game draws it, and the leaf owns the f record", 08:46)
lands 27 minutes after HANDOFF was last written (9ca1eb5, 08:19) and
answers a question HANDOFF still lists as open under "Questions this port has
raised". Both are ancestors of HEAD.
So the staleness check needs a second half, and this is it:
git log --oneline 9ca1eb5..HEAD -- docs/re/ # RE landed since HANDOFF was written?
Anything it lists may already answer a row below. The Decoder has been told over
the message channel that HANDOFF needs 7eeae30 folded in; rewriting HANDOFF
is not the port's to do.
⚠️ The address of HANDOFF.md changed and this page did not notice. The
previous line here cited /reborn HEAD 9a0ca0d. Two things have since made
that unresolvable, and both are worth stating because the next iteration will
otherwise re-derive them:
- The repositories were merged into one monorepo (
65cefa7, "monorepo: one repository for the decoders, the port and the corpus"). HANDOFF.md is no longer in a separateSyplheed-Rebornrepo reached over a mount — it isdocs/port/HANDOFF.mdin this repository, and its provenance is an ordinary commit sha in this history. A sha from the old repo cannot be looked up here at all. - The
/rebornmount is now an empty directory. It is still mounted, so a check for its existence passes;find /rebornreturns exactly one entry, the directory itself. Anything that reads/reborn/docs/...fails withNo such file or directory, not with a mount error. Do not read it. Read the in-repo copy and cite its sha.
Because the sha is now in-repo, this page's staleness is checkable in one command rather than by trusting the date:
git log -1 --format=%h -- docs/port/HANDOFF.md # newer than 9ca1eb5? re-reconcile
New asks, 2026-09-01 — from a HUMAN PLAY-TEST on real hardware, port HEAD 6b713e8 + input fix
The first play-test on a physical controller found four things. Two were port defects and are fixed; two are oracle questions and are recorded here unguessed.
⚠️ Read the fixed pair first, because the reason they survived so long is a method finding that applies to the Decoder's harness as much as this one:
--scriptsendsInputEventAction, which bypasses the input map. So every check this port had asserted the code below the map and nothing about the map — which turned out to have no joypad binding forui_acceptorui_cancelat all in Godot 4.7.2, while binding the d-pad and the left stick toui_up/ui_down. Ⓐ and Ⓑ were dead on a real pad for the whole of P5 while the unattended walk passed every iteration. The same blind spot hid the second defect: anInputEventActionis not an analog axis, so nothing could observe that a held stick fires once per jitter. Now asserted bytools/port/verify-input, with a control.
| # | ask | why the port cannot answer it |
|---|---|---|
| H1 | 🟢 PARTLY ANSWERED 2026-09-01 and the port has adopted the half that landed. The game digitises the left stick to four direction bits at 61 % deflection and never sees a velocity (input-button-numbering-is-remapped.md). Gamepad.ENTER moves 0.5 → 0.61: 0.5 was a floor (Godot's ui_* action deadzone), 0.61 is the game's own threshold, and between them Godot reports a direction the real game does not. Asserted at the device level in tools/port/verify-input. Still open: does a held direction REPEAT, and at what rate — one step per deflection remains authored, and the digitise-to-bits mechanism corroborates that a rate cannot come from this layer. |
🔴 The 0.11 hysteresis gap stays AUTHORED — nothing measured says the game has hysteresis at all. ⚠️ A human chose 0.5 and 0.61 changes how the stick feels; revert that one constant if it reads as needing too much push. ✅ And I never consumed the mislabelled pad bit table — checked by grep over port/, authored/ and tools/port/, not remembered. |
| H2 | 🟡 HALF-ANSWERED, AND I MARKED IT ✅ ON EVIDENCE THAT COULD NOT BEAR IT. The mechanism half stands and is the Decoder's: no post-process pass, the blur is a baked companion texture ~21×20 px larger, crossfaded out as the sharp logo fades in. Decoded, correct, unchanged. | 🔴 The BEHAVIOUR half was false and this row asserted it. I wrote "the port draws all seven quads — verified by a frozen sweep, 3 units a step". True, and it did not mean what I used it for: a frozen sweep drives the clock by hand. It proves the renderer CAN draw pose N; it says nothing about whether the poses are drawn in sequence while running. They were not — pose_at assigned the settle instant instead of clamping to it, so every element sat at its settled pose from a screen's first frame and no build-in was ever drawn. A human on a 140 fps GPU saw it in one boot: "the logos just switch." ⚠️ All three of my instruments passed it — frozen sweep, a 0.01 % settled comparison (a frozen screen matches a settled reference perfectly), and an achieved-fps counter (identical pixels 25×/s score like animating). Every one measured throughput or a pose; none measured CHANGE, which is the same shape as InputEventAction bypassing the input map. Fixed and gated by a film: build-in motion 40 % → 86 %, distinct luma states 120 → 152, splash motion 12 % → 24.8 % against the game's 21.2/27.8 %, with the 3.30 s hold unchanged because the Decoder measured the game holding 3.34 s. tools/port/verify-motion is now in check-all and was run against the reverted defect to confirm it fails on it. |
| H3 | ✅ CLOSED 2026-09-01. ALL FOUR NAMED CAUSES ARE DEAD AND THE HUMAN'S OBSERVATION IS NOT — recorded that way deliberately rather than left green. The rate is 56.8 units per guest second, measured, control at 1.15 %, two elements agreeing at one clock (units-per-second-measured.md). 30 and 120 both excluded. At 56.8 the plate's t=236 lands at 4.15 s against the port's 3.93 s — the port is fractionally early. |
Eliminated in order: rest.t (the arrival is a declared keyframe), the clock origin (85/85 filmed frames share one clock), the anchor (answered t=160, and clock: "shared" survives it), the unit constant (56.8). 🔴 units = 2 × frames is dead as a route — the same animation takes 21 labels in one capture and 33 in another. ✅ Audited: this port never used it; boot.gd integrates delta * units_per_second, so the retirement cost a justification in authored/timing.json and not a behaviour, and that file's second leg (12 declared units against a 0.14–0.30 s black plateau = 40–86 units/s) has no frames in the chain. 60 units/s is KEPT — 56.8 is 5.6 % away against ~5 % quantisation and the Decoder did not ask for a move. ⚠️ Reach is the title; the splashes are a different GamePart. What the human saw is now unattributed — see plate-arrival-halves.md for the two remaining candidates, of which the strongest is that Ⓐ was unbound on the play-test build so that human could not skip the 137 s intro, and the run they judged is not the run any of these measurements describes. |
🟡 A LIVE CANDIDATE FOR FINDING 4, ADDED 2026-09-01, AND IT IS THE PORT'S NOT THE DECODER'S. Every named cause for "the game's splash fade is more pronounced" is now dead — the keyframes are vindicated against the vertex stream, the pre-blurred companion quads are drawn, the blend space matches, the settled pose scores 0.01 % against the capture, and there is no post-process pass to add. What was never checked is the rate the port draws at.
It does not report one, because nothing ever asked it to — the rule that every
instrument state its achieved rate had been applied to --film, to the
Decoder's harnesses and to the oracle, and never to the thing being shipped. It
reports one now, and in this container it manages 13–25 fps with 100–150 ms
hitches, which draws the splash's 45-unit build-in at 12–17 distinct alphas
instead of 45 and the companion glow's 15-unit rise at four to six instead
of fifteen.
❌ DEAD as of 2026-09-01, tested on hardware. The human activated a GPU in both containers; Godot takes it with no change on our side (NVIDIA GTX 1070 Ti, Vulkan, Forward+) and the port goes from 9.7–25 fps to 59.6–69.4 fps, every screen at or above 60. At 69 fps the 45-unit build-in gets 52 drawn steps and the companion glow's 15-unit rise gets 17 — more frames than declared units, so every declared alpha is drawn and the quantisation is absent rather than reduced. Every candidate for finding 4 is now dead, and the port has nothing left that is known to be wrong about the splashes. The next play-test is the highest-value thing on this focus.
🔴 Downgraded first by a matched control, and that downgrade was mine. An empty scene in the same container runs at 161.6 fps, and matched
textured controls give 23.9 fps for three full-screen quads and 11.2 for
seven — every port screen lands inside that bracket in the order its quad count
predicts (main_menu's 9.7 against tex7's 11.2). So the rate is software
rasterisation of large textured alpha quads and the port's draw path has no
case to answer; on any GPU the fade gets its full 45 steps. Unless the human
ran it software-rendered this is not what they saw, which means every candidate
for finding 4 is now dead or near-dead. Recorded as a dead end rather than left
standing as a lead. The point is that the line
now prints on every boot, so the next play-test answers it for free. See
port-frame-rate.md.
On H2, three things the port can say that narrow it, none of which settle it:
- The port draws the splash from the declared keyframe alphas only. It applies no blur at all, so "more pronounced in the game" is consistent with a post-effect the export does not describe, with a different ramp shape, or with both.
- 🔴 The
rest()question is open in both directions — seeREFUTED.md'srest()pair after the 2026-09-01 R1 reclassification. The two splashes are the only screens that reach the plateau-less fallback (title, main menu andEXTRASreach it zero times), so H2 lands exactly where our resting-pose heuristic is least trustworthy. That is not a coincidence worth ignoring. - The register also has "the declared keyframe timeline reproduces the captured
splash" now sitting at 🟡
⟨our-reader⟩rather than ❌, because the record-layout fix re-times a group's final pose and the entry was never re-derived under it. H2 may already be half-answered by re-running that.
What would settle H2: a capture of the developer splash across its build-in at a known cadence, compared frame-by-frame against the port's ramp — and, if they differ in shape rather than in extent, a draw capture naming what is submitted per frame.
| # | ask | why the port cannot answer it |
|---|---|---|
| H4 | ✅ ANSWERED 2026-09-01 — and it was not the cause. The game blends in the encoded space: RB_COLOR_INFO.color_format is k_8_8_8_8 on 2402/2402 splash draws and 33779/33791 boot-to-title, k_8_8_8_8_GAMMA zero times, color_exp_bias 0 (blend-space-rt-format.txt). |
🔴 My premise was wrong and the answer exonerates everybody. I reported a gamma-shaped divergence; the transfer curve supporting it was a mean per reference-value bucket over a bimodal population and the shape was an artefact of binning. Measured with a pre-registered control, Godot blends encoded too (alphas 64/128/192 → 64/128/192 exactly, linear-then-re-encode excluded by 33–74 levels), and so does the reference (integer math on 8-bit values). All three agree; no change needed anywhere. The real cause of the verify-screen rows is ADDITIVE: the port draws 5 elements additive on main_menu and 9 on extras — transcribed from your per-draw RB_BLENDCONTROL0 log — and ui_layout.rs has no additive path at all. The divergence tracks the set size (9 → 6.74, 5 → 3.94, 0 → ~0.7). See verify-screen-blend-divergence.md. |
| H5 | ✅ CLOSED, and now confirmed from the other side too. pgloading_loop5 is additive, which is why build_12/build_15 differed and build_00/build_01 did not — the latter never draw it. With the reference taught the additive blend (formats-pin-2026-09-01b) build_00/build_01 go DIFFERS → OK (over3 3422 → 0) and build_12/build_15 fall 0.0772 → 0.0463. |
⚠️ They do not return to their pre-change 0.0368, so pgloading_loop5 carries a small residual of its own beyond the blend — recorded, not chased. 📌 The Decoder nearly reported my H5 claim as a contradiction because loop5 is not a sprite: it is an element, pgloading_loop5.rat, resolving to sprite pgloading_ring.t32. The element/sprite name split is a trap for any census keyed by sprite name — worth knowing before writing one. |
| H6 | ✅ CLOSED — and my counter-example FAILED, which is the honest outcome. The blend map is deleted; the exporter emits blend_additive per element from T8aD +0x04 bit 0x02. |
❌ I reported pteff10 as a possible counter-example. It is not — the oracle measures it additive on main_menu in all three menu sessions, every frame, and my premise was a stale coverage table sitting upstream of its own correction. I treated a summary as the log. The 10.88 → 13.02 is characterised rather than excused: max difference 32 levels over 36 % of the frame, zero pixels past 60 — broad and shallow, which is what moves an area-weighted RMSE 20 % while being invisible to an eye. Not excluded from the metric, deliberately: the reason to exclude turned out to be false. See blend-decoded-adoption.md. |
| H7 | ✅ CLOSED 2026-09-01 — WITHDRAWN BY THE DECODER, same day. splash-rate-withdrawn.md / 1e7343e: "WITHDRAW 'the unit rate is per-GamePart' — it was the emulator's frame rate", and the section carrying it is struck. §1 of splash-declared-vs-captured.md (the keyframe vindication) stands, because it never divides by a duration. |
The port never moved, so nothing had to be undone. The refutation is kept in splash-rate-contradiction.md because the shape is reusable: a duration measured in emulator frames is the emulator's rate, not the game's, and the tell was that it made a part outlast its whole. keyframe_units_per_second remains 60, now unchallenged on the splashes. |
| H8 | 🟢 NOT AN ASK — a bound, recorded so nobody spends an iteration on it. The re-opened rest() pair cannot change a single pixel this port draws. Only five elements in the whole export reach the plateau-less fallback — palogo_sqex_eff, palogo_anima_eff and ptlogo_eff3 (plus two region twins) — and every one is fully transparent at the instant anything reads its rest pose. |
🔴 And the brief's claim that the two splashes are the ONLY screens reaching it is narrowly refuted: title_jp does too. Stated as a measurement of the current export — the record-layout fix re-timed keyframes corpus-wide and a plateau is exactly what that could create or destroy, so this does not say the claim was wrong when written. ⚠️ It does not rehabilitate rest.t, which is still wrong for transients like ptlogo_back2eff1 — that is a plateau case, untouched. See rest-fallback-reaches-nothing.md. |
Still open — these block work
🔴 This table's rows carry no derivation sha, and that is why they rot. The standing instruction is to record the HANDOFF commit each row was derived from; every prose section added since does, and every row in this table and the next does not. On 2026-08-30 an audit found three stale rows here — one of them contradicted by a struck row four lines below it, claiming the boot ends on a plateless title when it had drawn the plate for weeks. The undated rows are exactly the ones that went stale, which is as close to a controlled experiment as this page is going to get.
⚠️ Rows are not being back-dated: nobody knows when most were written, and inventing a sha would be worse than admitting there is none. New rows carry one. This table was last audited 2026-08-30 against a running port.
🔴 "HANDOFF has not moved in four milestones" [refuted] — WITHDRAWN 2026-08-30,
and the missing qualifier carried the whole meaning. HANDOFF has moved 96
times. It has not moved on main, which is the copy this port opens. The
live document is 4 111 lines at 27938aa; main's is 926 at 9ca1eb5, a
gap of +3 930/−745, and several of those commits are addressed to the port by
name. Run tools/port/blocked-provenance: every row below derives from
9ca1eb5, so the derivation sha this file demands cannot separate a fresh row
from a rotten one — it is constant by construction. The rot is not that rows
are old; it is that the document they derive from is frozen while the thing it
copies moves. See DECISIONS.md.
Re-checked at the voice export, HEAD = 3a4c6ac (merged with origin/main
at 1b1a4df). The second-half check,
git log --oneline 9ca1eb5..HEAD -- docs/re/, lists four commits, of which
3491d30 ("the disc ships movies in TWO audio profiles, and 28 of them are
5.1") is the one this iteration used and 7eeae30 is still unfolded into
HANDOFF.
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
| Q3 | ✅ MEASURED TO ZERO on every screen this port ships, 2026-08-29 (docs/re/structures/ui-tie-break-cost-at-settle.md). The old figure — 24 overlapping tied pairs — was a rest() count, and 10 of the title's 11 tied pairs are between the five transient flashes, which are transparent on a settled screen. The only non-zero anywhere in GP_TITLE is 1 px at Δ1 on the Japanese title. Not a knife-edge either: sweeping every keyframe time and midpoint, the live-pair count is flat across the whole settle window. ⚠️ Four loading bundles report zero with no live control, so those are a weaker zero than the other six. ❔ Why ties order as they do is still unknown — it now costs one pixel, on a screen out of scope. |
||
| P4/P7 — the intro's dialogue | Q9 | ✅ answered and TAKEN 2026-08-29, and the obvious diagnosis was wrong. Not a transcode fault: ADV.wmv carries music and effects only, and a cutscene's voice is a separate continuous XMA stream in sound.pak bound by the movie manifest. audio::export_voice now resolves it with media::resolve_movie_voice_region — never by filename, because RT01A's voice lives inside VOICE_ADV.slb and a name match is right on exactly the two movies this port would have spot-checked. This is decoded, nothing authored. ⚠️ This row's original text said the region's chunks are "concatenated (one continuous stream), not summed" — that was the first of three wrong readings and it is superseded; see the incomplete-export row below for where it ended up. Left visible rather than silently rewritten, because the sequence of wrong readings is what makes the final one checkable. |
|
| P4/P7 — the movie downmix | is the exporter allowed to ship a matrix MISSION §6 did not pin? | — | 🔴 with the HUMAN, not the Decoder, and now visible for the first time. §6 pins the 5.1 fold as a human decision of 2026-08-29; video.rs has shipped that matrix scaled by 0.4142 since P4 — same weighting, 7.65 dB quieter — and said so nowhere. Re-measured this iteration with the right instrument (float decode, whole file, count the samples that would clamp, not a peak reading): under the pinned matrix ADV peaks at +4.26 dBFS with 4 406 samples at or over full scale and 1 874 more than 1 dB over, while S00A peaks at −1.34 dBFS and never clips. So the pin overloads one movie and the exporter's constant is over-broad for the other. Smallest single scalar under which neither clamps: 0.612, +3.39 dB on today. Not changed — the level of a mix is what §6 reserves. The export now carries a manifest warning with these numbers. |
| — | ✅ CLOSED 2026-08-29, decoded disc-wide, and it cost this exporter three wrong readings in one session. A region carries three presentations of one take — the Decoder counted stream starts inside every inter-descriptor span: 258 spans hold one, 28 hold three, nothing holds two (auto/no-disc-and-menu-captures at 801062c). So 359 = 84.55 + 137.32 + 137.32. My concatenation was wrong, my "two stems" reading was wrong (and had already been adopted into the Decoder's page before I tested it — withdrawn in both), and summing was wrong a third time because a take plus a 0.60× copy of itself is ~4 dB louder and coloured. The exporter now keeps one stream and does no arithmetic on it. The leading chunk is this movie's own dialogue, and I measured it to be the tail of the kept stream (r=0.998 / 0.932, controls 1.000 and 0.289), so dropping it removes a duplicate. 🟡 What is left open is which presentation to keep: the selector is highest byte rate on the Decoder's recommendation, nothing on the disc says which the game plays, and on ADV it picks the quieter of two. Settled by a capture of the movie's dialogue level. ❔ Why the disc stores three at all is unanswered by either agent. |
||
| P4 — is an attract movie skippable at all? | does the real game let Ⓐ end ADV, or does it play through? |
Q9 | 🟡 (a) ANSWERED, (b) still open — corrected 2026-08-30. The headline used to say the port could not tell which bug that is. It can and it did: DECISIONS.md records Ⓐ does skip the intro in this build, and every boot run since prints video skipped at …. It is implemented, not assumed: authored/flow.json carries skippable: true with a why citing Q9 as measured (title at 57 s against a 193 s baseline), and boot.gd _unhandled_input acts on it. What did not exist was any way to test it: --script structurally cannot press during a movie, because _script_settled waits while _player != null. --skip-at=SECONDS was added this iteration to close that hole. ⚠️ Two different questions sit behind the one symptom, and only the first is mine: (a) does the synthetic press reach _unhandled_input — measurable here; (b) does the game permit skipping an attract movie — INDEX.md still marks skippability 🟡 and only a capture settles it. If (b) is no, the port's skip path is deleted rather than debugged. Asked 2026-08-29. |
| Q2/Q4 | ✅ already shipped at P5, and one premise of the ask is refuted by this repo. ptbtn05 (EXTRAS) → screen extras (entries 6/9), and extras' on_cancel returns to main_menu with focus restored — a full main-menu → submenu → back cycle, in GP_TITLE, live since P5. ⚠️ Build 8 is not a submenu. It is main_menu_jp, the Japanese five-button main menu; authored/screen_names.json records that an earlier reading called 8 a submenu and that HANDOFF Q2 withdrew it against a capture. That coordinates identical to build 5 mean a language twin rather than a second menu is exactly the inference the port is not allowed to make on layout similarity — in either direction. The other four main-menu items really are blocked: GP_SAVE_LOAD, GP_OPTIONS, GP_MISSION_SELECT and the DIFFICULTY/TUTORIAL_MENU builds are not in this archive. |
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
| Q8 | ✅ answered 2026-08-28 — the RE agent retracted "cannot be extracted". The waves are located in Static.slb by playing them: move 0x1ec0 (8 192 B, 0.533 s), confirm 0x5d6c0 (12 288 B, 1.016 s), back 0x0ec0 (4 096 B, 0.344 s), and ⬅➡ play nothing. Move and back reproduce across two boots. 🟡 that the cursor's wave is the cue named SE_UI_CURSOR is still a name match, and Ⓐ's wave is not separated between SE_UI_DECIDE and SE_UI_SUB_WIN_OPN. P6 can now export real audio; the exporter has to grow an SE path. ✅ TAKEN at P6, 2026-08-29. The three offsets now live in authored/audio.json se.* — not in the exporter — because MISSION §3 puts a measured value in authored/ and a measured offset compiled into a Rust const is a measurement wearing the costume of a decoded field. sylpheed_formats::media::se_wave_riff does the assembly. |
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| Q10 | 🔴 THIS ROW WAS WRONG WHEN IT WAS WRITTEN, and the port acted on it. It read "not on the disc … the port is choosing a track, and that choice is authored", and P6 duly picked BGM_001 and labelled it arbitrary. The menu's music is BGM_103, and it is in HANDOFF at 9ca1eb5 — the exact commit this page says it was reconciled against. Not stale: misread. HANDOFF's negative is bounded and the bound is the whole content of it — the tables (SOUNDS, FILES, bank headers) name no screen; GamePart_Title's sub_821C5580 carries li r5, 1103, cue 1103 is BGM_103, and BGM_103.slb's two declared waves (3 876 864 / 3 930 112 B) are byte-for-byte the two streams the XMA probe saw decoding at the main menu. HANDOFF's own sentence: "The port does not have to choose a track." The lesson is not "re-read HANDOFF" — this page's own staleness check passed. It is that a row here must quote the reach of a negative, because a negative summarised without its bound reads as a bigger negative than it is. |
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| Q10 | ✅ ANSWERED AND SHIPPED, and this row stood stale for days while the fix was live. The loop is a runtime field — loop_start/loop_end in the XMA decoder context, set by XMASetLoopData — and for BGM_103 it is [9.44 s, 71.31 s], cycling every 61.87 s. authored/audio.json has shipped loop_start_s: 9.44 / loop_end_s: 61.87 since, and its loop_why marks the dead sentence [refuted]. 🔴 The correction reached the manifest and not this file, which is the exact failure audio.json's own why warns about — a correction that does not reach the artifact a consumer reads has not been made. Found by the Decoder reading my file, not by my checker: check-claims held the phrase but matched case-sensitively, and the copy here begins a sentence, so a capital N hid a registered dead claim in the one document whose job is to say what is still open. Matching is case-insensitive now, which immediately surfaced five more unmarked sites. |
||
| Q1 + "groups hold" | ✅ answered 2026-08-29, and NOT ON main YET. The Decoder pointed at it over the message channel and the pointer resolves: branch auto/no-disc-and-menu-captures, commit 4fa3099 (branch head 66e74d4), file docs/re/focus-ring-spin-measured.md, frames under docs/re/captures/focus-ring/. The ring spins continuously — period 2.177 s wall-clock, eight evenly spaced autocorrelation peaks over nine revolutions, with no angle estimated anywhere (both angle estimators failed their own controls and were not used). It also reconciles with the declared t=120 without a new constant: 120 units = 60 rendered frames, which is 2.00 s at a true 30 Hz and 2.08–2.17 s at the 27.6–28.8 fps this emulator runs, so the measurement sits at the top of the predicted band. 🟡 The Decoder is explicit that this is consistency, not closure — the guest frame rate was not measured in the same run. ⚠️ Do not read captures/focus-ring/ring-20s-mean-uniform.png as a frame: the spin averages to a uniform circle, which is the finding, not a headless ring. The port has not implemented this yet — it still draws 0°, which the same corpus says is a pose the game never shows. That is next iteration's work and it is no longer blocked. |
||
PRESS Ⓐ plate? |
Q2 | ✅ STALE — struck 2026-08-30, and it had been wrong for weeks. Every factual claim in it is now false: the boot does not end on a plateless build 4, press_start is not unused, and the port has drawn two builds at once since the plate-delay work. Verified this iteration — boot ends on title + press_start, overlay press_start … drew 1: ptbtn00, plate region mean 95.70 against 33.6 for the bare title. 🔴 The row directly below it was already marked answered and TAKEN for the same question: two rows on one question, one struck and one live claiming the opposite, and the live one was the stale one. That is this page's own documented failure mode, caught by auditing it rather than by reading it. ⚠️ What remains open is a different question and has its own row: whether the plate stays up after its 8-unit window. |
|
| P5 — Ⓑ on the main menu | Q5 | 🟡 the ORDERING is answered, the latency is not — and this row's own argument is refuted, 2026-08-30. It reasoned that "the title self-returns after ~8–10 s idle, so one unrecorded observation cannot separate them". HANDOFF 27938aa measures the main menu as not self-returning for ≥ 60 s untouched, and places the ~8–10 s idle on the title, not the menu — so the confound the row was built on does not exist. Ⓑ is delivered (Canary logs vk=5801) and is the only input in ≥ 100 s before the return: the ordering is measured. What stays open is only the latency, from a backlogged run. authored/flow.json already implements the ordering and is now under-claiming rather than over-claiming. Surfaced by blocked-provenance at score 10.6 against 9a10258, unread for a day. |
| P6 BGM — the sub-wave count | is a music bank's LEADING REGION a stem, or a decoder artefact? | Q10 | ✅ CLOSED 2026-08-29 — the census was right and the port was summing a bank header into the music. Decoded and timed, sub-wave 0 of BGM_103, BGM_102 and BGM_001 is identical: 10 300 B → 0.009 s, peak −inf, i.e. digitally silent. 10 300 B is the 10 240-byte bank header (the Decoder's disc-wide census) plus a 60-byte RIFF wrapper. So it is not a stem, and export_bgm had been counting it in the divisor — putting every real stem at 1/3 instead of 1/2, 3.52 dB of attenuation on all menu music shipped since P6. Dropping a silent input is arithmetic, not a decoding decision, so this closed on the port's side; measured after the fix, main_menu.ogg goes −7.69 → −4.20 dBFS, +3.49 dB against 3.52 predicted. Corroborates the Decoder's c1f3608 from the other direction. The export now reports 2 sub-waves and the manifest warning is gone. |
| P3 — the plate's ONSET | visible 2.13 s after settle, or group starts then? | Q2 | ✅ resolved 2026-08-29, and the answer is AUTHOR NOTHING. The port's refutation held and produced a better answer than either option it offered. Correction at 5b0a6e6 on auto/no-disc-and-menu-captures: both builds run on one clock, started together, and the plate arrives at its own declared t=238. Checked against this export rather than taken on trust — build 4's visible build-in ends at t=118 (pteff01, pteff02, ptlogoall_eff finish together), ptbtn00 reaches alpha 255 at t=238, difference 120 units = 2.000 s, against a measured 2.138 / 2.132 s at an emulator presenting 28.1 fps rather than 30. The 2.13 s constant is deleted. |
| P3/P5 — | settle_time() | — | ✅ MEASURED 2026-08-29 and the row was HALF WRONG — mine. The Decoder took it on a cold profile with no shader cache (rest.t is not when a screen settles, and the port's sequencer uses itauto/no-disc-and-menu-captures at 4bd4779, docs/re/boot-settle-times-measured.md). The principle holds: the title's rest.t is 251 units = 4.183 s where its art finishes at ~2 s. But "everything the sequencer paces off that landmark is therefore late" does not. Measured the port the way the game was measured — visible span, --film at 4 fps — the publisher wordmark runs 4.25 s against the game's 4.297/4.604/4.370 and the developer logos 3.50 s against 3.508/3.503/3.366. Dead on. My earlier reading compared the port's arrival-to-arrival timestamps against the game's visible spans, which differ by the exit ramp plus the black hold — the whole of the discrepancy I was about to chase. rest.t is still the wrong landmark; its blast radius is _script_settled waiting longer than it needs to, which is a slow test and not a wrong frame. dwell_seconds stays null, now for a measured reason. 🔴 Do not author an Ⓐ→menu dwell: it measures 3.763 s and contains a 1.53 s guest load stall, third independent reproduction. 🟡 Menu build-in 0.531 s and Ⓑ→title 0.482 s rest on one run and are not authored; the port is within ~0.1 s of both from the disc. |
| P4/P7 — the voice export | what are the three concurrent streams what do streams 1 and 3 contribute? | — | ✅ RESOLVED 2026-08-30 — and the body below is superseded in three places, which striking the heading did not mark. The port now ships all qualifying streams with measured positional weights (ADV 3 of 3 at 0.4142 / 0.2929 / 0.2929 for FL/FR, FC, BL/BR). 🔴 Three sentences below still assert in the present tense and are false: (a) "the 1 of 3 warning stays" — it is gone, the export is complete; (b) "stream 1 … consistent with being stream 2's tail" — refuted, it was a start-truncated simultaneous stream, the resolver having begun 238 packets inside it; (c) "streams 2 and 3 are indistinguishable to this instrument" — superseded, the assignment is settled by declared byte_size. The history is kept because the sequence of wrong readings is what makes the right one checkable, but a reader lands on the sentences, not on the heading. See DECISIONS.md. Original status follows. 🟡 HALF ANSWERED BY THE ORACLE, 2026-08-29. A faithful capture finally exists (1788022539-4529c72ed7fb, ALSA tee + --gpu=null, 0.35 % silence, passes check-capture, header verified here). Fitted with the calibrated correlator against its own controls (present +0.248 / absent +0.005): the exported voice matches the game's CENTRE channel at r = 0.989, margin +0.305, while the movie bed matches FL/FR/RL/RR and not FC. So the dialogue is in FC, the bed is in the corners, and the port's exported file is the material the game plays there — measured, where the header (ChannelMask = 0x0002 on all three) could never have said it. ⚠️ Streams 2 and 3 are indistinguishable to this instrument, as expected from stream 3 being 0.60× stream 2 with 26.8 dB residual; stream 1 is undetectable in a 59.7 s window, consistent with being stream 2's tail. 🔴 The 1 of 3 warning stays — nothing here says what the other two contribute. Reach: 59.7 s of a 137 s movie, one run, no screen provenance (the --gpu=null route costs video; provenance is the XMA probe). Superseded history, kept because the sequence of wrong readings is what makes this one checkable: 🔴 Canary's --xma_param_probe shows the game decoding all three streams concurrently in three XMA contexts, byte sizes matching the disc payloads exactly (1 294 336 / 1 118 208 / 1 171 456 against 1 294 396 / 1 118 268 / 1 171 516). So they are not three presentations of one take, there is no "which one" to answer, and the export — which ships one — is missing two streams the game plays. ⚠️ The failure sounds like success: one stream is clean audible dialogue. Stated as a top-level manifest warning per movie, on the console, and in authored/audio.json. Behaviour deliberately unchanged: an equal-gain 1/n sum of channel pairs is not a downmix either (MISSION §6 pins an explicit matrix for exactly this reason) and summing cost S00A 6.02 dB when one stream was silence — swapping one guess for another is what produced this row twice. 🟡 "They are 5.1" is the Decoder's hypothesis: three stereo streams is six channels and N stereo streams is how XMA carries multichannel on the 360, but all three declare ChannelMask = 0x0002 identically, which argues against distinct roles. 🔴 NOT OBTAINABLE THIS SESSION — both capture routes are closed, and this is now the blocker. Take 1 (1788018994-16f9d19d90b8) was corrupted by a channel-map remap: PulseAudio remapping between mismatched maps silently drops and duplicates, proved by a tone control (six tones in, 400 / 3200 / 200 / 800 / 800 / 200 out, two source channels gone). Take 2 (1788019777-43f27c791bef) is starved — verified here independently: 35.6 % of frames silent on all six channels, 10 482 alternating runs, median burst 13.5 ms / gap 3.9 ms, a 17.4 ms period at 57 Hz. That destroys envelope correlation by construction, so the negative it produced said nothing about the game. ⚠️ Withdrawn with it: the reading that the game may not play the .wmv's WMA track — neither supported nor refuted by a starved file, and nothing changed on account of it. The monitor-sink route cannot be fixed by configuration: it advances at wall-clock rate and substitutes silence, so every moment the emulator runs slow is a hole and deleting them warps the timebase non-uniformly. The route that works is an internal tap at SDLAudioDriver::SubmitFrame, needing a Canary rebuild the Decoder has costed at a whole session — the build root build-canary targets does not exist in that container, the warm tree is configured against the same missing path, ~700 MB free, with prior parallel builds OOM-killing the host. That is the human's call, not an agent's. tools/port/check-capture now catches both failure modes, so no future capture costs an analysis to discover it is unusable. |
| P4/P7 — | S00A as a second assetdoes a structurally different movie also put dialogue in FC? | — | 🔴 NOT OBTAINABLE IN THIS CONTAINER — closed as a route finding, 2026-08-29. The drive works end to end (main menu +0.999, newgame-difficulty +0.999, newgame-selectdata-crash +0.997, with the focus detector validated live against a known transition) and then the guest throws at PC: 0x82307128 ×349; no S00A stream ever decodes. ⚠️ It also refines title-crash-stl-tree.md rather than confirming it: the mechanism survives but the container it names, aab216c3, is complete here — the throw is on 1b556564, which holds one file plus a stray .tmp. So the new-game path builds a different cache container, and the documented remedy does not transfer — it restores a previously complete cache, and no complete 1b556564 has ever existed here. Consequence for the port: the centre-channel result rests on ADV alone. S00A was wanted precisely because its second stream is digital silence where ADV's is a 0.60× copy. That corroboration is behind a crash outside menu-port scope and neither agent is chasing it. |
| P3/P5 — the title plate | does the idle title show | Q2 | ✅ answered and TAKEN at this iteration. PRESS Ⓐauto/no-disc-and-menu-captures at fb536df, docs/re/title-plate-delay-measured.md, traces in docs/re/data/plate-timing-run{1,2}.tsv. It is the third case: build 4 alone, then the plate composited over it. ⚠️ The delay is timed from where build 4 stops animating, not from where it first appears — measured the other way the two runs differ by 0.48 s against 6 ms. ScreenView now draws two builds at once, as a second ScreenView in the same SubViewport rather than a subordinate screen inside one. The onset question above is what is left. |
| P3 — the plate's PULSE | does the plate's focus record loop, and with what period? | Q2 | ✅ ANSWERED, and it had been answered for a day in a document this port was not reading. HANDOFF 27938aa (delivered at 07e93ce): a nested record is its own RATC bundle and the header's +0x08 is the loop length, so ptbtn00f ramps 0→80→0 over 105 units inside a 120-unit cycle and rests dark for 15. Found by tools/port/blocked-provenance, which ranked that commit against this row at 14.0, the highest score in the file — not by an experiment. ✅ Refutation attempted and it survived: their falsifier (+0x08 < max t must never occur) re-run on my own read of the disc gives 0 of 1 781, and on the eight records this port animates, 7 exact and ptbtn00f the lone hold — their table cell for cell (cargo run -p sylpheed-export --example record_loop_control). ⚠️ The port never shipped 105: authored/timing.json already had 120 from a wall-clock measurement, so the disc and an emulator stopwatch agree while sharing no instrument. The exporter now derives it (focus.loop_length_units) and the authored value becomes the second witness. 🔴 New ask below — the field is in an example, not in the crate's API. |
| P5 focus ring — implementation | the ring's spin period | Q1 | ✅ implemented 2026-08-29. ScreenView.spin_period_units drives it: one turn per the element's own declared t, looping, from the screen clock. The period comes off the disc; what the RE agent supplied is that the turn repeats rather than stopping. Verified on the port's own render — the ring is bit-identical one period apart across the whole frame, differs by 3.6/255 inside its box at quarter-period steps, and conserves box luminance to 0.027 % over eight phases, which is the same observable the RE agent used to separate rotation from a pulse. 🟡 Direction is not measured — the port turns 0°→+360°, which is the sign the disc declares, but the RE agent's angle estimators failed their controls and no signed angle was ever taken. 🟡 Phase across a focus change is not measured either: the port drives the ring off the screen clock, so it does not reset when focus moves. Settled by two frames straddling a focus change. |
| P7 / naming — the four unnamed builds | which locale and variant is each of GP_TITLE entries 0, 1, 12, 15? | — | 🟢 found by the port, not blocking, and handed over. All four are loading screens: every element in all four is named pgloading_* (pgloading_processing.png, pgloading_circle1, pgloading_delta, pgloading_ring), and LOADING is one of the three screen names the Decoder read out of sub_821C6458. They export today as build_00, build_01, build_12, build_15. Two variants: 0/1 carry 7 elements, 12/15 carry 10 (adding pgloading_eff00, pgloading_loop5, pgloading_baseeff). The archive's own pairing — adjacent for 2/3, +3 for 4…9 and 10/13, 11/14 — suggests 0 is the twin of 1 and 12 the twin of 15, but which member is which locale is an inference and the port has not named them on it. Naming is cheap for the Decoder and a guess for the port. |
| P7 — what fills the 4.5 s before S00A | is the LOADING screen what appears between the save slot and the new-game movie? | Q4 + Q9 | ❔ not observed, and the port has not assumed it. Q9 measures S00A.wmv starting ~4.5 s after Ⓐ on the save slot. The run that would have shown what is on screen for those 4.5 s hit the documented sub_823070B0 cache crash after SELECT DATA. GP_TITLE carries a loading screen (row above) and 4.5 s is about the right shape for one, and that is exactly why it is written here and not in flow.json. Settled by one run that reaches the movie without crashing. |
| P3 — a second | rest.t casualtythe loading screen's fade quad rests OPAQUE BLACK | — | ✅ resolved 2026-08-29 by the forced-backdrop rule, and this row carried a stale number. The quad still rests opaque — that part was right — but it no longer hides anything: it is a layerless full-screen element opaque across a span containing all 9 others, so it is forced to paint first and the loading screen draws over it. At --pose=rest, build_12/build_15 went from mean 0, the whole screen black to mean 1.95 with 59 530 non-black pixels. ⚠️ Two corrections to what this row said. Its rest.t is 0, not 38 — stale since the keyframe-layout correction (formats-pin-2026-08-29c) timed every pose; the group is 0xff000000 at t=0 and t=38, then 0x00000000 at t=48, so the conclusion held while the number did not. And the general rest.t complaint is not resolved: an opaque element at its rest instant is still opaque, and this one stopped mattering only because it is a full-screen backdrop. The row below still stands for anything that is not.
| P6 — runtime headroom | the Master bus clips | — | 🟢 withdrawn by the port, 2026-08-29 — it was my own overstatement. Filed 🔴 twice on a peak reading of 0.0 dBFS. Measured properly: 43 samples at full scale in 5.9 s and 24 in 98.5 s, longest clamped run 0.25 ms — the disc's own confirm cue touching the ceiling on a transient, possibly only in the recording's 16-bit conversion since Godot mixes in float. Not a defect, and nothing is changed: attenuating to buy headroom would be an unmeasured level decision of exactly the kind this port refused for the BGM loop point. A peak reading is not a clipping measurement — one sample at 0 dBFS and two seconds of square wave give the same number. |
| Modding — rule 4 | base-and-overrides is unimplemented | — | ✅ implemented 2026-08-29, and it was not blocked on anybody. MODDING.md calls it a constraint on the exporter today; nothing read data/mods/ for eight milestones. ExportTree.resolve now shadows by path for every asset kind, each replacement is logged as it is read, and .gitignore excludes the directory's contents — a mod is usually an edited game asset, and that directory was the one place git would have taken one. ⚠️ The export/ vs data/base/ naming split between PORT-MISSION.md §3 and MODDING.md is raised, not resolved: only the human changes a mission. |
| P1–P7 — the keyframe record layout | adopt the corrected pose/time pairing | — | ✅ ADOPTED 2026-08-29 by pinning formats-pin-2026-08-29c. This row was wrong twice: it said the change "cannot be taken yet" and that it "reaches the port only when that branch lands on main". It arrives when the tag is pinned, which is what MISSION §2's tagging rule exists for. ⚠️ And the knob I tested first, SYLPHEED_KF_TIME_SHIFT, is a retired partial fix that left pose 0 untimed — the real correction is the tagged crate's default, with the old reading behind SYLPHEED_KF_TIME_LEGACY=1. The blast radius was far smaller than this row predicted: under the correction every pose is timed (866 keyframes, 0 untimed), so pose_at's synthetic-exit branch became dead code rather than wrong code and nothing needed re-deriving. Oracle: publisher_logo 1.00 %→0.75 %, developer_logos 0.39 %→0.33 %, extras' differing region collapsing from 736×525 to 398×295 at the sweep position. 🔴 Open cost: sylpheed-cli builds from the workspace crate, so verify-screen compares two decoder eras until the tag reaches main. Revert to the path dependency then. |
| P7 / naming — the four unnamed builds | which locale and variant is each of entries 0, 1, 12, 15? | — | ✅ answered 2026-08-29 (docs/re/ui-title-build-map.md): all four are the loading screen, two variants — plain (7 elements) and dressed (10) — decoded from their own pgloading_* element names. ⚠️ Not adopted as names yet, for two reasons the RE agent gave and one the port found. Theirs: the executable names exactly two, and which bundle takes which name is 🟡 undecided, so LOADING/LOADING2 must not go in an asset path; and locale is 🟡 — the English member of a pair is the one in the first half of GP_TITLE.p00, 8/8 structurally but only 3/3 where a capture can check, and the three pairs that matter are the three no capture can check. Mine: the message gives the bundles as "0/1 and 10/11", which is the is_build ordinal, and authored/screen_names.json is keyed by PAK ENTRY — in entry space 10 and 11 are palogo_sqex and palogo_gamearts, the splashes. See the refutation section in DECISIONS.md. |
✅ ANSWERED and TAKEN — the four EXTRAS elements, and a fifth. Port HEAD 49a6333
ptframe4, pteff21, pteff22, pteff23 and pteff10 are additive on
EXTRAS, measured. They were in a draw all along: the vertex dump was capped at two
quads and the batch holds six, so four were dropped with a well-formed log line.
Adopted — EXTRAS whole-screen residual 1.97 → 0.63, ptframe4 31.90 → 1.14.
See DECISIONS.md for the pteff10 metric split and why I took it anyway.
New ask, 2026-08-31 — a capture of the title plate at a NON-ZERO loop phase, port HEAD 9a8b43e
Every title-plate capture we hold is at the plate's blind phase, so nothing in this repository can tell whether the port now draws the plate's pulse correctly.
ptbtn00f — the plate's highlight, measured additive (entry 2 of
docs/re/data/blend-bit-vs-oracle.txt) — contributes 0 px at loop phase 0 and
22 000–29 000 px at phases 20–100. verify-capture poses title_plate at
--loop-phase=0, matching live-title-press-a.png. So the row agrees to 0.09 %
and is blind to the pulse by construction, and switching the element to its
measured blend moved 26 319 px at phase 20 while reporting exactly zero here.
📌 The blend itself is not in question — it is theirs and measured off the GPU. What is unverifiable on my side is whether my renderer now reproduces it. One capture of the title with the plate at a visibly mid-pulse instant closes it.
✅ NARROWED 2026-08-31, and the cheap alternative is no longer needed — the
ramp was already in my own export. ptbtn00f declares eight keyframes on a
120-unit loop peaking at α 80 and holding it across t = 35…50, and the port
reproduces that ramp at r = +0.9982 against the declared values. So when and
how strongly the port draws the highlight is verified without an oracle.
📌 The ask is now one capture in a named window: t mod 120 ∈ [35, 50]. Only the composite is open. The existing capture provably cannot answer it — at t=237 the phase is 117 (α ≈ 0), and the harness independently pins phase 0 (α exactly 0); both readings of the clock agree.
New ask, 2026-08-31 — three, derived from today's completed blend delivery, port HEAD 49a6333
1. Is pteff10 additive on the MAIN MENU too? It is measured additive on
EXTRAS. The main menu has an unidentified additive draw of 819.2 × 720 — the
exact size pteff10 is drawn at (409×144 at its resting 200 %×500 %), and the same
size as the draw now identified as pteff10 on EXTRAS. I have not adopted it:
that identification would be mine, and their own corrected coverage table still
lists pteff10 as uncovered on the main menu. The improved matcher against the
existing main-menu log should settle it at no capture cost.
2. The sweep strips' vertex alpha ramp. They are additive and their vertex alpha ramps across the sweep, and the leaf group does run on the menu — which refutes this port's scoping. The port has neither the blend nor the ramp on the leaf path, so switching the loop on today makes the port more correct in behaviour and visibly worse against the capture. What is needed is the ramp: what the per-draw alpha is as a function of sweep position.
3. Does kind & 0x2 belong in the exporter? Their focusable-flag result (0
violations in 15 493 entries, 24 paks) implies ptbtn00 on the PRESS Ⓐ plate —
0x73002 in my export — is focusable, and my exporter classifies it unknown
rather than button.
📌 The consequence is concrete, not theoretical. export/screens/title/press_start.json
carries "buttons": [] — an empty button list — on a screen whose one element
has a focus record. The port is describing a screen with a focusable element as
having no buttons. And it is the same element the Decoder says the PRESS Ⓐ pulse is
made of: ptbtn00f additive over a non-additive ptbtn00. That is a decode, so consuming it is legitimate; I am
asking rather than taking because it changes an exporter classification that other
things read, and 0x3000 (817 elements disc-wide, button-shaped and not
focusable) is exactly the trap a looser rule would fall into.
Four elements on EXTRAS are in no draw capture: ptframe4, pteff21, pteff22,
pteff23. What blend mode do they use?
The measured table (docs/re/data/ui-blend-mode-measured.txt) named pteff20 and
ptframe3 additive on EXTRAS, and the port now draws those two that way. The
result is exactly the shape you want and exactly why this ask matters:
| EXTRAS element | before | after | signed after |
|---|---|---|---|
ptframe3 — measured, applied |
34.80 | 7.97 | −0.61 |
ptframe4 — not measured, left alone |
25.58 | 31.90 | −31.81 |
pteff21 / 22 / 23 — not measured |
10.25 / 10.63 / 10.09 | 14.34 / 13.15 / 12.04 | all negative |
📌 Where the blend is measured the element is now near-exact; where it is not, it is the worst thing on the screen. The four unmeasured ones also got worse in absolute terms, which is consistent rather than alarming: their neighbours are now correctly brighter, so an alpha-over deficit that scales with the background scales up with it.
🔴 I am not inferring them from the pattern. ptframe4 is the third frame on a
screen whose other frame is measured additive, and it is dark, and additive would
plainly help. That is precisely the argument I must not act on — the Decoder's own
warning with the table was to read it as per-element facts, because which field
selects the mode is still unknown, and a fourth frame added by pattern would be
indistinguishable from a measured one in a month.
⚠️ They appear in no captured draw on either screen, so this may need a different pose rather than a re-read: they may simply not have been drawing in the frames that were captured.
🔴 And the measurement's own reach sentence does not say so. It reads "every
element on the two screens the port ships is in the table except the two above and
pteff10". Checked element by element, counting the summary table's prose rows as
coverage: that is exactly right for main_menu and misses four on EXTRAS —
these four. A reader of that page would take the coverage for complete but for one
unidentifiable quad. On EXTRAS a quarter of what the port draws is unmeasured, and
it is the quarter that is visibly wrong.
✅ ANSWERED SAME DAY, and the answer is a negative — HANDOFF 5a7f34d, port HEAD 6af06bd
Asked: what blend mode do ptframe1 and ptframe2 use on the main menu?
🔴 There is none on the disc. The Decoder read all 15 words of the 60-byte
.t32 declaration: three are the name, eight are constant across every element,
the rest are kind, focus index, position and pivot. Both frames are kind 0 —
identical to ptbase, pteff05, pteff10, pteff12 and ptmsg. Nothing
distinguishes them. They refuted their own single candidate (T8aD +0x08 = 0x8050)
before sending: 38 sprites carry it disc-wide, only 8 named frame, and its high
byte tracks the archive — an atlas word.
[docs/re/structures/t32-blend-mode-not-on-disc.md]
📌 So any blend the port picks is AUTHORED, and my refusal to brighten these is
now evidenced rather than principled. ⚠️ Their stated reach: the negative covers
the data. The executable's draw path is the route they have not taken, and a
mode selected in code rather than data would live there — see the measurement in
DECISIONS.md arguing something must be there.
(original ask below, kept because the measurement it carries is still current)
What blend mode do ptframe1 and ptframe2 use on the main menu?
crates/sylpheed-export/src/screen.rs already records blend mode as undecoded —
"assumes straight alpha-over. Blend mode is undecoded, and an additive quad at
alpha 255 would not occlude." This turns that from a caveat into a measured
cost, at a specific place, with a number.
Measured by suppression — each sprite shadowed with a transparent PNG through the mod tree, so the footprint is the pixels that actually changed and no coordinate transform is assumed:
| element | footprint | signed mean, render − capture | render vs capture | render-brighter |
|---|---|---|---|---|
ptframe1 |
0.45 % of frame | −22.72 | 88.4 vs 129.1 | 0.1 % |
ptframe2 |
0.50 % | −12.31 | 83.6 vs 111.3 | 12.5 % |
pteff12 |
17.31 % | −4.53 | 45.6 vs 47.2 | 5.8 % |
📌 The port draws both frames too dark, in one direction, on essentially every
pixel — 99.9 % of ptframe1's. And it is not an edge effect: ptframe1's
residual is higher on flat pixels (25.41) than on edges (19.85), the only
elements on the screen where that is true. Body intensity, not outline.
Those two elements carry 21.9 % of the frame's total squared error from under 1 % of its pixels, after a global tone LUT has already been applied — so this is element-specific and survives every global correction.
⚠️ I am not fixing this and the answer may not be guessed. Brightening
ptframe1 until it matches is exactly "tuning until they match", and a blend
mode invented here is indistinguishable from a decoded one in a month. What the
port needs is the blend/alpha mode bits for these two elements, or a statement
that they are not on the disc.
⚠️ Reach: one screen, one pose (--loop-phase=0 --leaf-time=0, focus ptbtn01).
I have not checked whether other screens' frame elements do the same.
Closed on my own tooling, 2026-08-31 — derived from HANDOFF abeea3b
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
abeea3b |
✅ SWEPT AND FIXED. Every one of my tools reported clean when it examined nothing: audit-kinds exited 0 on a tree with no authored/*.json; verify-transcode-fidelity would call every transcode faithful with no videos in the manifest; check-claims exited 1 from a FileNotFoundError in the withdrawal hook — "a refuted claim is still being asserted" as the diagnosis for a wrong directory, a real failure with a fabricated reason and the third of that family. All three now exit 2, and both self-tests assert the liveness case as subprocesses (check-claims --control is six cases). 📌 None of these tools was ever wrong on real input; what none could do was tell "I checked and it was fine" from "I checked nothing". |
Half-answered, 2026-08-31 — derived from HANDOFF (today's DIFFICULTY delivery)
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
| P5 — "resets to the named item" vs "resets to the top item" | move the cursor in DIFFICULTY, leave, re-enter |
today | 🟡 HALF ANSWERED, and the half that landed was in my own file. "A screen opens on its first item" is refuted: DIFFICULTY is EASY/NORMAL/HARD/BACK and opens on NORMAL, the second of four — measured, no d-pad, unchanged 90 s, r=+0.999 against the committed capture. 🔴 authored/flow.json has recorded "opening on NORMAL" since eef45ec (2026-08-29) — I wrote the counter-example I then spent iterations asking for, and framed the ambiguity as conditional in the same file. ❔ Still open is the reset half, which needs the cursor moved inside DIFFICULTY and the screen re-entered; its forward path crashes the guest at SELECT DATA, so the run must go back rather than on. ⚠️ No authored value moves — DIFFICULTY is not a GP_TITLE build; EXTRAS keeps ptbtn11, correct under either reading. |
Open on my own tooling, 2026-08-31 — derived from HANDOFF d38adcf
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
d38adcf |
✅ COMPLETE 2026-08-31. verify-transcode-fidelity --selftest closes the list: its three always-on controls never asked whether the measurement was live, and with an empty band list every comparison reads 0.0 dB — identity passes, the real pair passes, and only the unrelated-movie control fails, reporting exit 1 (a corpus problem) for a broken instrument. Now exit 2. All four tools — contract-check, check-claims, audit-kinds, verify-transcode-fidelity — assert their own harnesses, each verified two-directionally. Earlier text: 🟡 DONE FOR contract-check, check-claims AND audit-kinds. audit-kinds --selftest pushes three synthetic rows through the real classifier — citing nothing must read BARE, a real path ok, a missing path DANGLING — and returns 2 when stubbed to accept everything. check-claims --control gained a fifth case: the identical plant text outside the scanned root must give 0, so the boundary is asserted rather than hand-verified once. Remaining: verify-transcode-fidelity. Earlier text: 🟡 DONE FOR contract-check AND check-claims, not for the rest. check-claims --control now executes four cases as subprocesses — clean 0, unmarked revival 1, marked revival 0, empty register 2 — where before it had no control machinery at all and an empty register reported clean forever. Verified two-directionally: pointing the plant at an unscanned path makes the control report itself broken. Remaining: audit-kinds, verify-transcode-fidelity. Earlier text: 🟡 DONE FOR contract-check, NOT for the rest. --selftest feeds the machinery a stub that cannot fail and requires it to be flagged; exit codes separate 0 all good / 1 a real check failed / 2 the harness is broken. Asserting in check-all. ⚠️ check-claims, audit-kinds and verify-transcode-fidelity have controls and no harness self-test — the shape is known and the fix is cheap, and this row exists so the gap does not read as finished. 🔴 The self-test caught two defects while being written: a first version that argued the harness would flag the stub instead of measuring it, and a src selection that anchored anything outside one list at the wrong document, flagging the stub for a fabricated reason. |
Coverage hole in my own check, 2026-08-31 — derived from HANDOFF 0159527
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
S00A's top end |
0159527 |
✅ RETRACTED 2026-08-31 — the hole was my CONTROL'S FILTER. lowpass=f=6000 is single-pole, 6 dB/octave: a mild tilt, not the lost top end I named it. With a real 4-pole brick wall the loss is caught on ADV at 6.52 dB (4.3×) and on S00A at 1.83 dB (1.2×) — thin, not absent. The tool prints ⚠️ THIN — little HF in this material below 2× margin. 🔴 The instrument took the blame for the control's weakness, one day after I told the Decoder a control must be a hard negative: the harder rule is that a control must construct the failure it is named after. Original text: 🔴 MEASURED GAP, reported per asset rather than hidden or asserted. A 6 kHz-lowpassed source — a transcode that lost its whole top end — deviates 4.27 dB on ADV (covered, 2.8×) and 1.28 dB on S00A, under the 1.5 dB pass threshold, because S00A's own 6–16 kHz content sits at −67 dB. So that failure would pass on S00A. Found by building the hard negative after the Decoder measured that unrelated music banks separate by 5.28 dB where an unrelated movie gave me 19–20 — a movie is an easy negative. Splitting the top band raised ADV from 2.58 to 4.27 dB; the pass threshold is unchanged. ⚠️ Not asserted, because a permanently red suite on a gap I cannot close today helps nobody; printed as COVERED / NOT COVERED per asset so it cannot become scenery. |
Open on my own side, 2026-08-30 — derived from HANDOFF 0159527
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
| P4/P7 — transcode fidelity | 0159527 |
🟡 PARTLY ANSWERED — and the other half got worse, 2026-08-31. The difference path is disqualified, not inconclusive: identity (source vs a second decode of itself) subtracts to −inf so the pipeline is exact, but a lossless flac of the identical fold reaches only 14.2 dB down searched exhaustively at stride 1, where it must reach ~90. An instrument that cannot verify an encode known to preserve every sample says nothing about a lossy one, so every difference number in this thread was an artefact of the lag search. Ruled out and recorded so nobody re-runs them: drift (offset stable at ≈−2465 across t=2/10/20 s), container start time (start_time is 0), the codec being perceptual (the lossless control fails identically), level or content (bands agree to 0.66 dB). Acceptance test now in the code: lossless-vs-source ≥ 60 dB down before believing this path. Earlier text: 🟡 PARTLY ANSWERED, by changing the kind of quantity. Band energies need no alignment, and both transcodes match their sources to 0.66 dB worst-case across four bands while an unrelated movie lands at 19–20 dB — two populations an order of magnitude apart, so the 1.5 dB tolerance sits between measured values. Asserting in check-all, with the known negative on every run. ⚠️ This is weaker than P4 wanted: band agreement cannot distinguish a faithful transcode from one that kept the spectrum and mangled the waveform. The difference-signal half stays report-only and asserts nothing — and the band result now proves its failure is my alignment, since matching spectra mean same content at same level. Earlier text: 🔴 THE GATE HAS NEVER CARRIED A FIDELITY CLAIM, and now it says so. AUDIO-VERIFICATION.md §1 calls this the question P4 actually raised; nothing implemented it, and verify-video-audio explicitly declines it. tools/port/verify-transcode-fidelity exists and is report-only: best alignment is corr 0.763 on S00A and 0.075 on ADV, and both still report the difference louder than the source, which is impossible for two aligned signals at equal level — so the fault is on my side of the instrument, not necessarily in the transcodes. Four traps reproduced on the way, three of which §1 names and one (-ss before -i returning 4.6 s for a 4.0 s request) it does not. ⚠️ A tool printing "not faithful" in this state would put a false defect on the exporter. |
|
P4/P7 — a §1 addition for the HUMAN |
add the imprecise-seek trap to AUDIO-VERIFICATION.md §1? |
0159527 |
🟡 proposed, not done — and NARROWED 2026-08-30 before it was written up. The Decoder reproduced it independently (4.597 s on ADV, 4.256 s on S00A for a 4.0 s request, correlations −0.03 and −0.34 at zero shift: different content, not a shift) and established that the VIDEO container-seek on this disc is exact — byte-identical frames at 20 s. So the trap belongs to the audio stream, not to -ss placement, and the phrasing matters in the direction that bites: a check looking only at video would clear a path still unsafe for audio. Original: 🟡 proposed, not done. §1 lists three ways the measurement lies; a fourth is now reproduced — a container-level seek returns a different span than requested, so the two windows cover different audio and no shift can align them (best corr 0.172). It is indistinguishable from the alignment trap §1 already names. §1 is the human's document, so this is a proposal rather than an edit. |
Not blocking, recorded so nobody re-investigates — 2026-08-30, HANDOFF 91ada14
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
P4–P7 — the ObjectDB leak line |
nothing; it is engine-side | 91ada14 |
🟢 NEGATIVE RESULT, and the obvious diagnosis is wrong. Every run prints N ObjectDB instances were leaked at exit, and the objects are the Ogg streams and playbacks of exactly the cues that sounded — which reads as MenuAudio holding references past teardown. It does not. Releasing every reference the port owns (stop each player, null every stream, clear _players, clear cues/beds/voices) moved the count not at all: 8 before, 8 after, with a debug print confirming _exit_tree runs. The cleanup was reverted rather than kept, because code that changes nothing under a comment claiming to fix a leak is worse than none — the next reader sees it handled and stops looking. ⚠️ Cost of leaving it: it is log noise on every run, and the previous iteration found two real defects by reading that log. |
Caveat on my own artifacts, 2026-08-30 — derived from HANDOFF 4ed75e6
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
| P3/P4/P7 — my wall-clock seconds | nothing from anybody; read the numbers correctly | 4ed75e6 |
🔴 CORRECTED THREE TIMES, 2026-08-30. Settled reading: playback runs +6.7 %…+6.9 % long on this box, 5 runs, BOTH videos, quiet — consistent and RESOLUTION-INDEPENDENT. The ADV-versus-S00A contrast I reported (+6.7 % against −0.5 %) is refuted: the −0.5 % run was contended and the player dropped frames to hold schedule. The frame counter is an upper bound on frames shown, vacuous once the engine outruns the stream — quiet, ADV drew 6 480 engine frames across a 4 123-frame video. So "the player skips heavily" is not supported either; at 8.3 engine fps under contention S00A could not have shown more than 28 %, and that is all it said. Earlier text: CORRECTED TWICE. The player SKIPS: Engine.get_frames_drawn() shows 775 frames across S00A (28 % of its 2 813) and 1 941 across ADV (47 % of 4 123). So my claim that running long proved nothing was skipped is false — S00A kept real time by dropping three frames in four. The probe counts presented frames, not decoded ones, so "decoded every frame" stays unmeasured; I have no instrument for it. ⚠️ And the deficit is a spread, not a constant: three ADV runs give +6.5 %, +6.7 %, +2.4 % — report it as +2.4 %…+6.7 %, n=3, load-dependent, not the +6.7 % I quoted twice. Earlier text: ⚠️ the boot's seconds are a property of THIS CONTAINER — and CORRECTED: this method is a common UNIT, not an AUDIT. Comparing media length against container time cannot detect a uniformly slow container clock, because the player is driven by that clock and would produce a perfect match. Three S00A replicates give −0.44/−0.51/−0.50 %, tight and unable to answer the question. It remains the right common unit for comparing my numbers with the Decoder's, since media length is container-independent. Original text: the boot's seconds are a property of THIS CONTAINER. ADV (1280×720) takes 146.6 s of wall clock for 137.44 s of media, +6.7 %, while S00A (768×432) runs real time at −0.4 %. Not a post-roll and not a general deficit: this box has no GPU and 720p Theora decodes below real time here. The transcode is faithful (137.44 s against a 137.71 s source) and the exporter does not rescale — S00A.wmv is natively 768×432. 🔴 P3/P7 artifacts quote wall-clock seconds that contain this deficit. They reproduce here and are not a statement about the port or the game. Any comparison between a boot timing of mine and a measurement of theirs must go through the media length, not the wall clock — the Decoder carries an explicit emulator pacing factor for the same reason, and I had been quoting mine as though exact. Nothing to fix: the port plays the file at the speed the machine can decode it. |
Reported to the DECODER, 2026-08-30 — derived from HANDOFF 12c9f04
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
GP_TITLE |
12c9f04 |
✅ FIXED SAME DAY, and the row was worse than I reported. All eight states are enumerated now and the per-entry names are committed as reference data, so the next reader checks rather than counts. ⚠️ My report said the splashes were missing; they were also mis-paired as 10/11, which is one half each of two different pairs — 10/13 is palogo_sqex, 11/14 is gamearts/seta/anima, matching my export's entry map exactly. Original text: 🟡 the count is right and the enumeration is short; not blocking. Q2 says "GP_TITLE is 8 screens shipped twice, EN/JP" and lists 2/3, 4/7, 5/8, 6/9, 0/1, 12/15 — six states of the eight. The two boot splashes, publisher_logo (10/13) and developer_logos (11/14), appear nowhere in it. ✅ The headline is confirmed by my export's entry map: 4 UI states + 2 loading variants + 2 splashes = 8, shipped twice = the 16 entries the archive holds. 🔴 A reader counting Q2 gets twelve and has no slot for the splashes — and this is the row already corrected once for an ordinal-versus-entry error, which is the mistake four unlisted entries feed. The port is unaffected: both splashes are exported, named, and verified against captures at RMSE 2.17 and 3.05. |
Ask for the HUMAN, 2026-08-30 — derived from HANDOFF 27938aa
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
| P0–P7 — the contract itself, and P5's gate behind it | land HANDOFF on main — |
27938aa |
📌 QUANTIFIED 2026-09-01, both directions. This port's branch is 256 commits ahead of origin/main and 0 behind, so merging it is a fast-forward — main is an ancestor and there is nothing to resolve; 58 files. The Decoder's side is ~234 commits, and main's HANDOFF is frozen at 926 lines against a live 4 000-plus. Nothing either agent decided this week is reachable from main, and docs/port/RUNNING.md §6 now states what a person is actually being asked to do for P5. Earlier text: 🟡 NARROWED 2026-08-31: this is TWO gaps and only one needs a human. What a peer holds is readable now — git show <ref>:<path>, any topic branch, refs already fetched — and contract-check has been doing exactly that, which is why my checks were current while my working tree sat 115 commits behind. What a peer must be TOLD still needs the merge. I had filed both as blocked on a human; half never was. tools/port/peer-head makes the readable half cost one command. The merge is still the ask, for the telling half. Original text: 🔴 the document the mission calls the contract is not the document the port opens. main's copy is 926 lines frozen at 9ca1eb5; the live one is 4 111 at 27938aa, 99 commits unread, 70 sections this port has never opened — several titled "deliver … to the page the port reads". Only a human merges a topic branch (PROTOCOL), so the port cannot fix this and will not merge another agent's branch into its own. Mitigated, not solved: tools/port/contract-check now reads the newest HANDOFF on any ref and reconciles seven of its numbers against export/ and authored/ — all seven agree — and check-all asserts it plus its known-negative control. That is seven values out of 4 111 lines. ⚠️ The rest is still read by eye, and two consecutive iterations have found instructions addressed to the port sitting unread for a day. |
New ask, 2026-08-30 — derived from HANDOFF 27938aa, at port HEAD f33aeca
| Milestone | Needs | HANDOFF | State |
|---|---|---|---|
+0x08 in the APIformats-pin-* tag carrying b5df02a |
27938aa |
✅ ANSWERED IN CODE 2026-08-30, and still not consumable. ui_layout::loop_length_units is public at b5df02a and is byte-for-byte what screen.rs holds — same guard, same offset, same BE read — so the deletion is one line. ⚠️ But Cargo.toml pins a tag, and no tag carries that commit; moving to a bare rev on an unmerged branch swaps a deliberate pin for an incidental one, and this pin is recorded load-bearing. Keeping the guarded local read until a tag exists. Original text: 🔴 the port could not obey the instruction with anything published. HANDOFF says "stop shipping 105", which presumes the port can read the loop length. It is decoded in examples/record_loop_length.rs, asserted in tests/ui_record_loop_length_disc.rs, written up in docs/re/structures/ui-record-loop-length.md — and exposed in the crate's API on no ref at all (checked against every ref touching crates/sylpheed-formats/src/). screen.rs reads the four bytes itself, guarded on the RATC magic, because parse_build publishes each record's (offset, size). That works and it is the port holding a format detail it should not own: one pub field on the record type takes it back where it belongs, and the exporter's helper is documented to be deleted the day it appears. Not blocking — the value is shipping. |
|
| P3/P5 — the other focus records | do ptbtn01f…05f and ptbtn11f…13f animate while focused? |
27938aa |
❔ open, and deliberately not inferred. The export shows all eleven declaring the same 120-unit cycle, and looping_focus_records names only the plate. A declared cycle is not evidence that the game runs it — authored/timing.json already argues the pulse rule matches 82 of 212 elements and would make the copyright notice pulse. Whether a focused menu button glows is behavioural: outside my role, asking. |
Answered since this file was last written — no longer blocking
Q1 (keyframe time unit — linear ramp, 2 units per rendered frame, 1 unit = 1/60 s
measured), Q2 (which build is which screen), Q3 (paint order — a u16 layer key
at +0x0A, decoded), Q5 (navigation: ⬆⬇ wrap, ⬅➡ nothing, Ⓑ up with focus
restored), Q7 (transitions: a fade through black, fade-in decoded, ~0.4 s fade-out
measured), Q9 (ADVERTISE_MOVIE → ADV.wmv is boot intro and attract; MS00A →
S00A.wmv is the new-game intro), Q10 (a bank is two stems played together —
do not concatenate), S1 (Ready Room: no-go).
Cleared at 9ca1eb5, and previously listed above as blocking:
| Was blocking | HANDOFF | What the answer is |
|---|---|---|
P5 — what Ⓐ on NEW GAME opens |
Q4 | 🔴 the old row was wrong, not merely stale. It said "❔ untested: Ⓐ on it hangs the emulator". Q4 now reads measured for all 5 buttons: NEW GAME → DIFFICULTY → SELECT DATA, and the row says explicitly "not a hang". ⚠️ The GamePart id behind those names is still a name match, so flow.json cites the destination as measured and the id as a name match. P5 is not blocked here. |
| P4/P7 — whether Ⓐ skips a movie | Q9 | ✅ one Ⓐ skips a movie — title reached at 57 s against a 193 s baseline. P4 already took this (DECISIONS.md, "Ⓐ skips, because Q9 measured it"); the row survived here only because nobody deleted it. |
| P3 — what drives the boot sequence | Q6 | ✅ answered, and the answer is a negative with a stated reach: the driver is code, not data, with four search spaces closed. That is not "unsettled" — it is the RE agent saying the port must author the sequence, which P3 did. Filed as answered so it stops reading like an open question. |
Also newly available, and useful to P3/P5 when they author the flow: the title
part's transitions are a lookup by name, and the game's own screen
vocabulary includes TITLE_SCREEN, TITLE_MENU, LOADING, DIFFICULTY,
EXTRA_MENU, TUTORIAL_MENU. Three of those are corroborated by measurements
taken before the function was opened (DIFFICULTY is what NEW GAME opens,
EXTRA_MENU is EXTRAS, TUTORIAL_MENU the lesson list). 🟡 Candidate, not
decoded — the RE agent is explicit that the strings are what the call sites
reference, not proven arguments, and the same list mixes in TEXT_FONT and
GAMMA_RGB. So authored/flow.json may use these as goto names — which is
better than inventing names — but must mark them as a name match, not a
measurement.
Three of those are measured, not decoded, and so are authored here rather than exported:
| Authored because it is not on the disc | HANDOFF | Where it lives |
|---|---|---|
1 keyframe unit = 1/60 s |
Q1 | not yet written — P2 |
| initial menu focus (not stable across boots; pick one and say so) | Q5 | authored/flow.json, screens.main_menu.initial_focus — landed at P5 |
| the ~0.4 s fade-out and the 0.17–0.23 s black hold | Q7 | not yet written — P3 |
The five asks — four answered at 9ca1eb5
Sent to the RE agent 2026-08-29 and answered the same day. Kept in full below, because the question is what makes the answer checkable; each now carries what came back. Only ask 4 is still open, and it is with the human, not the RE agent.
| Ask | For | State at 9ca1eb5 |
|---|---|---|
| 1 — how to recognise the splash | P3 | ✅ answered, and the answer is "no content rule exists" — design size and element count both fail. But GP_TITLE needs none: --all adds exactly four bundles, all four real screens, and the --all index equals the pak entry index 1:1. 🔴 It also found a screen the port did not have: entries 10/13 are the SQUARE ENIX publisher wordmark, the first thing the boot shows. |
| 2 — is the 0.4 s fade-out the whole ramp | P3 | ✅ (a) — one authored constant (~0.4 s / ~24 units), and play the group to its end on every element. (c) was refuted by a null test: a black quad alone holds the button÷background ratio constant, and the capture falls 6.50 → 1.94. |
| 3 — focus drawn OVER the base, or INSTEAD of it | P5 | ✅ the port's choice is fine and was not the bug. The focused sprite covers the base at 100.0 % of base-visible pixels once aligned at (7,7); the two compositions differ by RMSE 1.1 inside the button rect. 🔴 The real miss is the focus record's SECOND element — ptbtneff01.t32, a 42×46 glowing ring. That is the ring marker. This is what P5 builds on; see the refutation below. |
| 4 — should the port draw rotation | P2/P3 | 🟡 open, and with the human — the RE agent declined to decide it alone. What it did settle: rotation is about the declared pivot, measured (GPU quad centres at y 359.1/360.0 against the pivot formula's 360.0; top-left predicts 810/990). ⚠️ It changes nothing on the five screens at rest. |
| 5 — is the oracle capture gamma-correct | all | ✅ not gamma-neutral: RMSE against it has a floor. capture ≈ 255·(render/255)^γ, γ ≈ 1.49 (main menu, EXTRAS), 1.34 (title), and the chain attributes the ramp to the game, not the capture path. ⚠️ Reach: measured only on dark flat patches (render ~0–60) — nothing constrains midtones or highlights. Do not chase RMSE below the floor. |
Ask 4 is the only one that needs anything from anybody
It is a joint decision, not an RE question, and the port has said it will carry
rotation_deg in the format either way. Nothing in P5 touches it.
The original five asks, as sent
Ordered by what it costs the port, not by what it costs to answer. Preserved verbatim; see the table above for what came back.
1. How should the exporter recognise the developer-logo splash? — ANSWERED
Answered in HANDOFF 9ca1eb5: there is no content rule; take the entry index.
That is the answer this row said would be usable. ✅ The exporter addresses by
entry index and publisher_logo (10/13) is exported. Kept for the record:
The splash is the first thing P3 draws and it is not in export/. It
declares its sprites directly and has no .rat layout child, so is_build
rejects it; sylpheed-cli reaches it only via --all, which the CLI's own help
says renumbers --build. So the port cannot address it by build index
without the index meaning something different from everywhere else in this
format.
What I need is a predicate, not an index: something the exporter can apply to
say "this bundle is a composable screen" that admits the splash and does not
admit the 1 894 two-element fragments --all also lets in. If the honest answer
is "there is no such rule, take GP_TITLE entries 11/14", that is a usable
answer — I will export it under a synthetic name with name_source saying it was
located by entry index and not by a rule.
~2. Is the 0.4 s fade-out the whole ramp, or a segment of it? — ANSWERED (a), but see below
Answered in HANDOFF 9ca1eb5: (a). ⚠️ Its prescribed action — author a
~24-unit constant — is stale: the corrected record layout leaves no untimed
keyframe, and the file's own ramp is 10 units, so authoring 24 would run the
fade 2.4x too long. See DECISIONS.md. Kept for the record:
Q7 measures the screen fade-out at ~0.4 s and the black hold at 0.17–0.23 s.
The port needs to know which quantity that 0.4 s is, because the last
keyframe of a group carries no t and the port refuses to invent one:
- the ramp from the hold to the exit pose — i.e. the missing duration of that final untimed keyframe; or
- hold → exit → fully black, the 0.4 s covering several keyframes; or
- something the game does independently of the group.
Under the first reading the port writes one authored constant and plays the group to its end. Under the third it must not.
3. Focus: drawn OVER the base element, or INSTEAD of it? — ANSWERED
Answered in HANDOFF 9ca1eb5: the choice was fine and not the bug. The miss was
the focus record's SECOND element, ptbtneff01.t32 — the glowing ring. ✅ Now
exported and drawn. Kept for the record:
sylpheed-cli --focus is documented as drawing the focused record over its
base. The port replaces the sprite. Those are different operations and the
port picked its one without evidence.
Evidence that the port is wrong: rendering main_menu with ptbtn01 focused —
which is how main-menu-oracle.png was taken — makes the RMSE against that
capture worse, 5.92 % → 7.00 %. The capture also shows a ring marker
beside NEW GAME that the port draws nowhere. Cheap to answer from a capture
that already exists, and it decides how P5 is built.
4. Rotation — should the port draw it, and about what? (P2/P3, needs a joint decision)
67fa1a1 decodes rotation_deg at keyframe +12 and explicitly does not
render it: ui_layout::blit is axis-aligned. ptloop01/ptloop02 on the title
declare +30° and −45°, and the framebuffer submits them at +30.26 and −45.28.
A canvas rotation is a few lines in Godot, so the port can draw these. But
then the port is deliberately more correct than the reference renderer, and
verify-screen — the port's whole verification method — starts reporting a large
diff on the title that means "the port is right". That is a bad state to be in
silently, so I would rather agree it than do it.
Two sub-questions: is the rotation about the declared pivot or about the
element's centre or corner? And would you rather blit grow a rotating path so
the diff stays meaningful? The format would go to v3 to carry
rotation_deg; that is my side and I will do it either way, since carrying a
decoded field the renderer ignores is better than dropping it.
5. Is main-menu-oracle.png gamma-correct? — ANSWERED: no
main-menu-oracle.png gamma-correct?Answered in HANDOFF 9ca1eb5: the captures are not gamma-neutral and RMSE against
them has a floor. ✅ Recorded in tools/port/verify-capture's header, where a
reader hits it before running it. Kept for the record:
With the background in, the port sits at 5.92 % RMSE against that capture and is visibly darker and less saturated than it across the whole frame. If the capture path applies a gamma or a colour transform the game does not, then RMSE against captures has a floor and the port should stop chasing it. If it does not, something is still missing. The port cannot tell these apart from inside.
Questions this port has raised
🔴 This table's rows carry no derivation sha, and that is why they rot. The standing instruction is to record the HANDOFF commit each row was derived from; every prose section added since does, and every row in this table and the next does not. On 2026-08-30 an audit found three stale rows here — one of them contradicted by a struck row four lines below it, claiming the boot ends on a plateless title when it had drawn the plate for weeks. The undated rows are exactly the ones that went stale, which is as close to a controlled experiment as this page is going to get.
⚠️ Rows are not being back-dated: nobody knows when most were written, and inventing a sha would be worse than admitting there is none. New rows carry one. This table was last audited 2026-08-30 against a running port.
Does a keyframe group loop, or hold its last pose? — answered
Answered 2026-08-28 by the RE agent: groups hold. ptloop01/ptloop02 park
their sprites at x=1521 and x=−839, both off a 1280-wide design, and 18 s of
settled title sits at sd ≤ 0.01. loop*.rat is a misleading name — these
animate once during build-in and then rest off-screen.
The port's own error here was different and is fixed: it settled at the last
timed keyframe rather than at the hold. See docs/port/DECISIONS.md.
Kept for the record:
Raised at P2 and unsettled. The port holds the last timed keyframe, which is
right for an entry animation (the main menu settles at t=80, 1.33 s) and is
proven on the screen P2 gates. The title runs to t=269 — 4.48 s — and there
the port's settled pose and the decoders' rest disagree badly (max 142/255).
🔴 REFUTED 2026-08-29, by the port, against its own export. This paragraph said: "no element's alpha reverses direction anywhere in this export, so nothing pulses, which removes the obvious reason to expect a loop without disproving one." press_start's ptbtn00 reverses: fade_argb is 0x00ffffff at t=214 and t=236, 0xffffffff at t=238 and t=244, and 0x00ffffff again on the final untimed keyframe. It was in the export the whole time and the claim was never checked against it — it was checked against the screens P2 happened to be looking at. The reason to expect a loop is back, and the running game pulses this exact element. What would settle it: a capture of build 4 alone. The one
live title capture composites the PRESS Ⓐ plate (build 2) over it, so it
cannot be diffed against the title by itself.
⚠️ Independently, both of the port's modes draw a washed-out cyan glow over the title logo that the running game does not have. That is a third problem and it is P3's; it is noted here so nobody reads the loop question as its cause.
Not blocking anything today; raised because the port found them and a guess here would be believed later.
rest_plateau misfires on elements with no exit animation — fixed
rest_plateau misfires on elements with no exit animationFixed 2026-08-28 in sylpheed-formats, and this port's pin moved
8b6dbcf → 5414db3 to take it. The rule adopted is not the condition this
port proposed, which was too loose: a trailing run is the hold exactly when it
is visible. The port's condition would have erased the word PAUSE on
pgptitle.rat, whose trailing run is two identical transparent frames.
Kept for the record, since the reasoning is still what found it:
This one is a decoder bug, not a question, and it was the highest-value item
on this page for the RE agent. ui_layout::rest_plateau excludes a run of
identical keyframes that ends the group, on the grounds that it is the exit. For
an element that has no exit animation the trailing run is the hold, and the
rule falls back to an earlier run — for a slide-in, the invisible pre-roll.
The condition that identifies the affected elements exactly, with no false
positives across this export, is: the final untimed keyframe has the same pose
as the last timed one. Six elements match; rest() misses all six.
ptframe1 and ptframe2 on the main menu are the visible case, and
docs/re/captures/main-menu-oracle.png settles it — the game draws the circuit
bracket that rest calls invisible. sylpheed-cli screen render is missing it
too, so this is not only a port concern.
The port needs nothing here: it derives the arrived pose from the keyframes and
does not use rest. Filed because rest() is used elsewhere and because a
capture already proves it.
Does the game sample a scaled sprite at the pixel corner or the pixel centre?
Found at P1, by the only screen it could have been found on. title_jp's
ptlogo_eff2 is the single drawn element in the whole export at a scale that
is not a whole multiple of 100 % (125 %), and title_jp is the only one of the
twelve screens whose Godot-vs-CLI diff exceeds 6/255.
The two renderers pick different source texels at a non-integer ratio.
sylpheed_formats::ui_layout::blit samples at the destination pixel's top-left
corner (sxi = col * sw / dw); a GPU samples at its centre
(floor((col+0.5)*sw/dw)). At 125 % they disagree on one column in five — ~30
pixels above 100/255, strung along thin diagonal edges. At every whole multiple
of 100 % they agree exactly, which is why the other eleven screens are clean.
The port has not changed to match: matching would mean reproducing a half- pixel bias on purpose to make a number smaller. The question for the RE agent, when it is cheap: a framebuffer capture of the Japanese title screen would settle it outright, and it is the kind of thing a capture answers in one look.
Cost of being wrong either way: a one-texel edge on one glow, on a screen the English boot path never shows. This is filed, not urgent.
The pivot is not half the texture on GP_TITLE
sylpheed-formats's ui_layout::Element::pivot_x is documented as "for a .t32
element this is exactly half the decoded texture's dimensions (verified 7/7 on
the tutorial bundle)". Counting it over the whole of GP_TITLE as exported:
- 55 of 93 sprite-bearing
.t32elements match within ±1 px. - 38 do not, and several are not close:
ptlogo_back2is 1118×262 with pivot (500, 117) where half is (559, 131);ptmsgis 223×38 with pivot (123, 19) where half is (111.5, 19) — the Y matches and the X does not.
This changes nothing today: the exporter emits the declared pivot and never
derives one, and the pivot only affects drawing when scale ≠ 100 %. But it does
matter, because scale is genuinely animated here — 177 keyframes across
GP_TITLE are not 100 %, including on the title screen the port must draw at P1.
The question for the RE agent, when it is cheap to answer: does the running
game anchor a scale to the declared pivot, or to half the texture? The two
differ by up to 59 px on ptlogo_back2, which is visible. Until then the port
follows the decoders and uses the declared pivot, which is also what
sylpheed-cli screen render does — so a P1 diff cannot distinguish them, and
agreement between the two is not evidence.
P1 has now been run and that prediction held. The port and the CLI agree on every scaled element across all twelve screens; the question is untouched by it. It will stay untouched by P2 as well, since P2 animates the same two renderers' shared assumption. Only a capture answers this.
Does the focus ring spin while a button is focused? (P5)
Raised 2026-08-29 against HANDOFF 9ca1eb5. Not blocking — P5 can draw the
ring at rest and say so — but it is a guess if taken either way, so it is not
taken.
ptbtneff01 is the 42×46 glowing ring that ask 3 identified as the focus
marker's first element. In every one of the five focus records it declares
exactly two keyframes:
t=120 pos (500, y) scale 100% rotation_deg 0
— pos (500, y) scale 100% rotation_deg 360 (untimed, the hold)
A full turn, ending on the untimed final keyframe. The settled answer "groups
hold, they do not loop" (2026-08-28, from ptloop01/ptloop02 parking
off-screen) does not decide this one, because 0° and 360° are the same pose —
a ring that spins forever and a ring that turns once and stops are
indistinguishable by their rest pose, which is the evidence that settled the
other case. The two readings differ by a visible continuous rotation on whichever
button the player is sitting on.
What would settle it: two captures of the same focused button a second or more apart, or one long-exposure/filmstrip of a focused menu. Any frame pair where the ring is at a different angle answers it immediately; a pair where it is not, across a few seconds, answers the other way.
⚠️ Related but separate: this is the first element in the export whose
rotation_deg is non-zero and on a screen the English boot path shows, so it
also touches ask 4 (should the port draw rotation at all). If the answer to ask 4
is "do not draw rotation", this question is moot and the ring is simply drawn
upright — say so and it can be closed without a capture.
Whose span is the opaque span? — ✅ answered, and it was never a disagreement
Derived from HANDOFF 9ca1eb5. Closed 2026-08-29 by the Decoder.
Both numbers were right, and both were mine. palogo_eff0.prm is on both
splashes: publisher (entries 10, 13) runs to t=255 → 256 instants, developer
(11, 14) to t=210 → 211. I filed a disagreement by comparing one of my two
numbers to one of theirs without checking the other row of my own census table,
which had 211 in it. 🔴 A per-screen quantity needs its screen named beside it
— this row named neither, and that is the whole defect.
The convention is confirmed as the port already implemented it: span is
0 ..= max keyframe over every element in the build, and an element holds its
final pose. Not a convenience — the header's +0x08 never falls short of the
last keyframe, and +0x08 and the elements' maximum are interchangeable disc-wide.
⚠️ The hold is load-bearing: dropping it changes 72 of 130 verdicts (55 %),
and palogo_eff0 — one keyframe, opaque for one instant — is called free
without it, against a measured order. See DECISIONS.md.
The two splash dwells — ✅ answered 2026-08-29, and the row was my over-correction
Derived from HANDOFF 9ca1eb5. Closed by the Decoder over 3 cold boots.
The dwells are declared on the disc — publisher t=0…255, developer t=0…210 — and the port was already playing them, each plus the 9-unit black hold, to 4.400 s and 3.650 s. The developer's declared value agrees with wall clock to 1.1 %.
🔴 So this row should never have been filed. I generalised build 4's ~9× hold
onto two screens it does not govern: the title's exit is caused from outside its
timeline, a splash's is caused by nothing. See DECISIONS.md — the withdrawal is
recorded there rather than only struck here.
⚠️ And the ask itself was wrong-shaped: I asked for two wall-clock timestamps.
The Decoder's own container timed these same dwells 15–20 % long, so a seconds
figure records one emulator's pacing. Anything that ever goes in
authored/flow.json dwell is in units.
black_hold_units = 9 rests on numbers that have since moved
Derived from HANDOFF 9ca1eb5. Raised 2026-08-29 by the port, after the Decoder
disclosed that ARM=early silently loses its trigger ~40 % of the time.
That disclosure means every draw-stream run is n = 1, so I audited what the port authors from one. Exactly one constant does: the black hold between the two boot splashes. It is not wrong, but three of its supports have moved:
- its conversion used 105 drawn frames, revised by their own truncation fix to 114 (2.284 → 2.096 units/frame);
- its second corroboration, 2.231, is the figure behind their retracted 114-unit plate period;
- a run-average rate is the wrong shape for a 3–4 frame event now that the presented rate is known to rise 33 % across a boot.
Redone on their corrected segments the two runs give 8.95 and 6.71 units. ⚠️ They were reconciled as agreeing within ±1 — but one frame is a third of this quantity, and overlapping error bars are not agreeing central values. The range is ~6.5–9.2 and the port sits at the top.
The value is unchanged and I am not changing it: that would be my arithmetic on their instrument, and the port does not author a number the corpus has not given. It is proposed, not adopted.
What would settle it: one more draw-stream run of the boot, with the arm confirmed, counting frames with no sprite quad between the splashes. A third sample turns a 3-vs-4 disagreement into a measurement. It needs no button press, so it should sit the safe side of the Ⓐ blocker.
✅ Not in doubt: the hold is real. Until 2026-08-29 the port had no black frame at all where the oracle measures a plateau, and both boundary frames still carry picture (alpha 7 and 34), so the true hold is shorter than whatever this lands on.
Does the game's menu music duck under a cutscene?
Derived from HANDOFF 9ca1eb5. Raised 2026-08-29 by the port.
The port plays the main-menu bed underneath S00A, so two unrelated music
tracks sound at once. MenuAudio.stop_bed() exists and has no caller — this is
an unmade decision, not a choice, and it has been true since P6.
🔴 Deliberately not fixed. Stopping the bed would sound right and would be invented; MISSION's rule is to leave the unmeasured detail plainly wrong. The runtime now announces it on every movie that starts with the bed sounding.
What would settle it: any capture with sound of the real game entering a cutscene from the main menu — the first second answers it. Three outcomes are all useful: the music stops, it ducks, or it genuinely continues (in which case the port is already right and this row closes as ✅).
⚠️ Do not answer this from our own renderer or by reasoning about what a shipped game would do. That reasoning is what makes an invented answer feel safe.
⚠️ Related but separate, and already authored with a why: the bed loops by
restart, seam and all (authored/audio.json, loop_why). That is a known-ugly
deliberate choice pending a loop point, not this question.
Does the PRESS Ⓐ plate stay up, or blink once and go?
Derived from HANDOFF 9ca1eb5. Raised 2026-08-29 by the port.
ptbtn00's group makes the plate opaque for 8 units only — alpha 0 until
t=214, 255 at t=236 and t=238, back to 0 by t=244 — and its group then ends. So
in the port the plate flashes for 0.133 s and is gone, and the boot's end-state
capture (taken at t=246.54, once build 4 has finished fading up at t=261) contains
no plate at all.
🔴 The two states cannot share a frame: the plate's window closes 17 units before the title stops presenting. The port captures the title, by an earlier and sound decision it is not reversing.
What would settle it: a capture of the real title held for several seconds after
the plate first appears. Three outcomes, all decisive — the plate stays up; it
pulses on a period (authored/timing.json already carries a speculative
looping_focus_records entry for press_start/ptbtn00 at 120 units, which is
what a pulse would need); or it genuinely blinks once and vanishes, in which case
the port is right and this closes ✅.
🔴 Correction, 2026-08-30. This row previously said the looping focus record
was "the only thing making the plate [refuted] reappear at all". The opposite was true: the
entry was the only thing making it disappear — it drew a dim glow instead of
the plate's own sprite, max 0 against max 252.5. It has been deleted, and the port
now draws the plate from its own decoded fade. See DECISIONS.md.
⚠️ So the question narrows rather than closes. The port shows the plate at its
declared instants and holds it. What a capture would still settle is whether the
real plate pulses after that, and whether ptbtn00f.rat — the focus record,
which the port now draws not at all — is a glow layered over the plate. Drawing
both would be a rendering rule nobody has measured.
The ptloop sweep phase: ~400 units fits the capture, the refined fit says 357.7
Derived from HANDOFF 9ca1eb5. Raised 2026-08-30 by the port.
--leaf-time= now poses the sweeps' leaf independently of the screen, so the
Decoder's refined sweep fit is testable for the first time — it never was, because
verify-capture passed it as a whole-screen --time that pose_at discarded.
Against live-title-build4-no-plate.png, structural disagreement bottoms out in a
sharp basin at 390–415 units (0.0124 %) and reads 0.2532 % at t=357.7 — a
20× separation, on a deterministic renderer, with the sweeps demonstrably moving
0.40 % of the frame between phases.
Nothing in the port changes and nothing is being asked for urgently. The port loops the leaf freely; there is no phase to set, and re-posing the harness to the fitted value would be tuning until they match.
What would be useful: whether 357.7 and this are the same quantity. If the refined fit was measured against this same capture, one of the two is off by ~42 units and it is worth knowing which. If it came from a different frame, then ~400 is a second, independent phase measurement and neither is wrong.
⚠️ The port cannot separate a phase error from a systematic error in how it draws the sweeps — a geometry mistake could be absorbed by shifting the phase. The sharpness of the basin argues against that, but one capture cannot settle it.
A failed export leaves a partial tree that reads as "not an export tree"
Derived from HANDOFF 9ca1eb5. Raised 2026-08-30 by the port. Not blocked on
anybody — filed because the fix is a judgement about failure semantics, not a
bug.
When sylpheed-export export fails part-way — for instance on one of the new
authored-value assertions — it leaves export/ without a manifest.json.
Every tool then reports "has no manifest.json — is that an export tree?", which
reads as a broken harness rather than as the aftermath of a deliberate abort.
It cost a wrong reading within minutes of being introduced: an audit of the validator reported every case as "no manifest" and nearly concluded the validator was checking nothing.
Writing the manifest last is correct — a manifest is a claim about a finished tree. So the candidate fixes are about the message, not the order:
- leave a marker on failure that the next tool can name (
export/.failed), or - have
checksay "no manifest — the last export did not finish" when the tree has screens but no manifest, which is exactly the distinguishable case.
⚠️ Deliberately not chosen here: both change failure semantics across every tool, and neither is measured against anything. It goes to whoever owns that call.
title differs from sylpheed-cli on 790 pixels — 🟢 localised by the port, ask withdrawn
title differs from sylpheed-cli on 790 pixelsDerived from HANDOFF 9ca1eb5. Raised 2026-08-30 by the port. Not urgent — the
port agrees with the oracle on this screen at 0.21 %, and that is the check
that counts.
verify-screen has title at 790 pixels over the bar and title_jp at
20 498, and neither carries a forced-backdrop element — so they are not
covered by the pinned-tag allowance the other six sit under. I had been reporting
"six expected DIFFERS [refuted]"; the real count was ten.
🔴 The obvious explanation is wrong. authored/rendering.json records that the
consistency harness compares against a renderer drawing no .rat leaves, so the
ptloop sweeps were the candidate. Emptying draw_leaf_for and
loop_leaf_on_screens changes the figures not at all — the harness poses at
rest, where the leaves do not draw.
🟢 WITHDRAWN 2026-08-30 — the premise was refuted and the question was mine to
answer. I asked for the CLI's element list on the theory that one renderer drew
something the other did not. It does not: the differing pixels sit at
ptlogo_back2eff1 (pos=[938, 194]), and both renderers draw it — mean 95.60
in the port against 95.08 in the CLI. A set difference would have confirmed
nothing at somebody else's cost.
Also ruled out: a placement offset. Every ±1 px roll makes it two orders of magnitude worse (790 against ≥ 175 406).
❔ The mechanism is still unknown, and I am not guessing at it: the antialiasing
test I tried failed its own control, with the edge mask covering 92 % of the frame.
See DECISIONS.md. Nobody is asked for anything — the residual is 0.086 % of
one frame between two of our own renderers, on a screen matching the oracle at
0.21 %.
⚠️ Do not read this as the port being wrong. Against the capture, title is at
0.21 % and title_plate at 0.00093 %. This is two of our renderers disagreeing,
and the one with an oracle behind it is not the one under suspicion.
The loading screens hide a visible leaf animation
Derived from HANDOFF 9ca1eb5. Raised 2026-08-30 by the port. Low priority,
and nothing is waiting on it.
pgloading_loop5 on build_12/build_15 carries a leaf — pgloading_ring, one
sprite — that expands scale 0 → 1000 while fading in and out over t=0…130. At
the port's own pose instant (~t=44) it would draw at scale 140, alpha 143. The
port does not draw it.
⚠️ It is withheld for a reason that is sound — no oracle capture exists for a
loading screen, and verify-screen's reference draws no leaves, so the content
would be unadjudicable either way — but the reason previously recorded was
false ("leaf scale (0,0)"), which made it look like there was nothing to
draw. There is.
What would settle it: any capture of a loading screen with the ring mid-expansion. The Decoder records these screens as unreachable from the title path, so this may never become answerable, and that is an acceptable outcome — the entry now says what is being withheld rather than implying the question is empty.
verify-menu-audio's dead-press check fails — ✅ diagnosed and fixed 2026-08-30
verify-menu-audio's dead-press check failsDerived from HANDOFF 9ca1eb5. Raised 2026-08-30 by the port. Mine, not
anybody else's — filed here so it is not lost, not because it needs an answer
from the Decoder.
The check asserts that five presses bound to nothing (left, a measured no-op)
produce a Master bus bit-identical to five waits. It now reports DIFFER across
three consecutive runs: divergence at 0.085 s, 92 % of samples differing, and
recording durations of 1.300 s against 1.207 s where they were previously equal.
✅ Diagnosed: none of the candidates. The recording is not sample-deterministic across runs and never was. Three identical invocations give two outcomes — 1.207438 s and 1.300317 s — differing by exactly 4096 samples, one mixing buffer. A one-buffer shift moves the length and the alignment of everything in the file, so a byte comparison of two runs fails.
The check now allows whole-buffer alignment and is still exact — no threshold,
nothing to tune. Proved it can still fail: ctrl against walk differs at every
alignment.
⚠️ The check's premise is cross-run bit-determinism, which is what made it a strong assertion with no threshold to tune, and also what makes it brittle: nothing in it verifies that startup is still deterministic. Left failing rather than silenced.
The menu loop point: a runtime field and an audio measurement disagree
Derived from HANDOFF 9ca1eb5. Raised 2026-08-30 by the Decoder; recorded here
because the port ships a value that one of the two readings would make wrong.
loop_start / loop_end are runtime fields in the XMA decoder context, set
by XMASetLoopData and logged by Xenia — 8 734 records read off the menu.
Converted they imply a cycle of roughly [10 s, 72 s], against the
[0.25, 57.18 s] the same agent's audio tracking reported. Both cannot be right
and neither is withdrawn.
The port ships loop_end_s: 61.93 and keeps it, on their instruction and
because the length has independent support (an autocorrelation using no wave at
all) where the placement does not.
🔴 The cost if the runtime fields win: this export is about 10 seconds short. Under [10 s, 72 s] the content in [61.93, 72] is played by the game and absent here. That is the number to weigh, not "the loop point may move".
What would settle it, theirs: an XMA frame walk to convert the bit offsets
honestly — the conversion is not linear, since XMA frames are variable-length in
bits, and a linear reading gives 62.34 s and 63.29 s for two stems that must be
sample-synchronous, which refutes itself. Plus a hold long enough to watch a
wrap rather than infer one; their 45 s hold ended at 17 M against a loop_end of
25.6 M.
⚠️ One check the port added, and its limit: over 126.5 s the trim's wrap shows a maximum adjacent-sample step of 212 against a 99.9th percentile of 3 737, so the join is not a click. It does not discriminate the two readings — a cut near a zero crossing is smooth wherever it falls.
Ⓑ on the title — what happens, actually measured — ANSWERED 2026-08-30
Derived from HANDOFF 9ca1eb5; Decoder branch 86a8ce7.
authored/flow.json holds title/on_cancel: null and previously stamped it
MEASURED, HANDOFF Q5. That stamp is now removed: the source table's evidence
cell reads none, and the Decoder states their 2026-08-30 run cannot be counted
because the second Ⓑ arrived during the title's build-in.
The ask: a run that presses Ⓑ after the title has settled. They have already named this as the shape a valid run needs, so this is a pointer, not a request for a method.
What it changes if the answer is "something": null is currently the safe
default and the port ships it either way, so nothing is blocked — this is a
provenance repair, not a stall.
Auto-repeat on a held direction — ANSWERED 2026-08-30: none
Derived from HANDOFF 9ca1eb5; Decoder branch 86a8ce7.
Q5's up / down cell is empty in the source. One item per press is fine — the
wrap montage's count carries it. No auto-repeat is not evidenced, and the
source hedges with "at the durations tried". The port holds auto_repeat: false
as a stated choice. The ask: hold a direction for ~2 s and say whether the
cursor moves more than once.
The black hold: my 0.15 s against the game's 0.17-0.23 s
Derived from HANDOFF 9ca1eb5.
authored/timing.json holds black_hold_units: 9 (0.15 s), measured in the draw
stream. HANDOFF Q7's plateau, measured off the running game, is 0.17-0.23 s.
Mine sits below their floor by 1-5 units. Not changed - two instruments
disagree and tuning to match is the failure this corpus keeps naming.
The ask: is the ~0.4 s fade-out the ramp alone, or ramp + hold? The file gives the quad's ramp as 10 units (0.17 s); 10 + your 10-14 = 20-24 units = 0.33-0.40 s, which brackets your 0.4 s at the top. If it is the sum, no authored constant is needed anywhere and my 9 is simply the wrong side of your boundary. The two readings differ in whether a screen is still drawing during the last 0.2 s.
How long after Ⓑ does the PRESS Ⓐ plate come back?
Derived from Decoder daf8f47.
They measured press 351.2 s -> pulse back 358.5 s, i.e. 7.3 s. The port raises the plate on arrival and its own group takes it opaque at t=238, giving press -> plate visible 4.33 s. Pulse detection can lag first paint by up to one 120-unit period (2 s), which closes the gap to ~6.3 s at most and leaves roughly a second unaccounted for.
The ask: is 358.5 s the plate's FIRST paint or the first pulse peak your
detector could see? If the latter, what is the first-paint time? I am not
authoring a delay to close this - a 2.13 s authored delay in this same block
was already refuted once by arithmetic.
A capture of the Japanese title (GP_TITLE build 7) — DELIVERED 2026-08-30, and it went against the port
GP_TITLE build 7)Derived from Decoder daf8f47.
verify-screen has title_jp at max 233 / over3 61208 against a committed
baseline of 155 / 20498. Established: deterministic, on the Godot side (your
byte-identical-renders finding rules out the reference), and localized to one
350x396 block at (405, 74) - the logo stack, where the port draws ptlogo_jp,
ptlogo3a/b/c and five ptlogo_back2eff* layers.
The ask: a capture of the Japanese title at rest. Without one there is no
oracle for this screen, and agreement with sylpheed-cli is not correctness -
so I can say the two renderers moved apart but not which one moved, and I am not
going to pick a direction.
Is the Ⓑ "no black interval" general, or specific to menu->title?
Derived from Decoder auto/build-ordinal-audit.
Measured: Ⓑ menu->title has NO black interval -- the incoming title starts drawing at frame 34, before the outgoing quad ramps at 40. Ⓐ title->menu is sequential with ~5 frames of black.
boot.gd applies black_hold_units uniformly, so the port inserts ~9 units of
black on Ⓑ that the game does not have. I have not changed it: one run of one
transition is exactly the generalisation the Decoder just named as the error under
two of their own wrong readings.
The ask, in priority order: (1) does Ⓑ from EXTRAS -> main_menu also show no black interval? That is the cheapest test of whether "Ⓑ has no black" is a rule or one screen pair. (2) Is the Ⓐ ~10 units a designed hold or a load? If a load, it is emulator-dependent and nothing should be authored from it.
Do nested leaf records advance at half the top-level rate?
Derived from Decoder auto/build-ordinal-audit, draw-stream fit over 132/112
frames.
Measured 1.072 and 1.070 units/frame for the two title sweeps, against Q1's 2 units/frame for top-level elements. My port drives both from one clock at 60 units/s, so if that holds the title's sweeps ship 1.87x too fast -- a 10.0 s cycle where the game takes 18.7 s.
Not changed. keyframe_units_per_second is authored from a measurement and
governs build-in, transitions and the plate; a leaf-only clock is a claim about
the game, not about my renderer.
The ask: is the factor a property of nested records, or does Q1's 2 units/frame simply not apply to them? And note the two-strip agreement constrains the strips to each other, not the absolute rate -- both ratios come from one capture under one fps assumption, and 1 unit per 1/30 s at 28.5 fps gives 1.053.
black_hold_units: 0 is now wrong on 4 of 5 transitions — RESOLVED: uniform is excluded
black_hold_units: 0 is now wrong on 4 of 5 transitionsDerived from Decoder auto/build-ordinal-audit plus my own verify-dwell.
Measured gaps: 0, 4, 6, 6 units (theirs) and ~7.9 (mine, from the port running 0.131 s short on publisher->developer). Four of five non-zero, mean 6.0.
My authored 0 was justified as "adds no black the game does not have". That justification has failed: it now omits a real quantity on most transitions. A uniform 4 or 6 halves the total error but is a fit on five samples with no mechanism. I attempted a rule -- gap plus the incoming screen's opening black-clear summing to a constant -- and it holds at 16/16/18 on the three menu/title transitions and fails outright on the splash pair, whose backdrop never clears.
The ask, and it is a decision rather than a measurement: is a uniform non-zero hold preferable to omitting the gap, given neither is derivable? If a fifth transition of a different shape (screen-to-screen rather than menu) is ever measured, that would test the constant-black-period idea properly.
Value stays 0 meanwhile; verify-dwell reports the shortfall rather than
absorbing it.
When there is more than one gap measurement per outgoing screen
Derived from Decoder auto/build-ordinal-audit.
They ordered the gaps by the screen being LEFT: menu 0 and 1 frames, EXTRAS 2,
title 3 -- ruling out direction, button and incoming screen positively. That
resolves the earlier escalation: a uniform value is excluded, so
black_hold_units stays 0 meaning not modelled.
The ask, low priority: a second measurement for any one outgoing screen. Three
screens with one value each restates the data; two values for one screen would
make "keyed on the outgoing screen" predictive rather than descriptive. Nothing
ships on it -- the port omits the gap and says so in verify-dwell.