Commit Graph

  • 1a1a8d98d9 re: the AA_/AV_ selection is BLOCKED for static RE, with the mechanism Claude (auto) 2026-08-27 18:07:42 +00:00
  • 4ffbd39a01 re: AA_/AV_ are one interleaved block; the selection is still unfound Claude (auto) 2026-08-27 17:54:53 +00:00
  • 36f97c6322 re: the player-facing chatter partition; correcting the wingman claim Claude (auto) 2026-08-27 17:42:28 +00:00
  • b710c9b9f0 re: Interval and IntervalFluctuation are the cooldown; the chatter system closes Claude (auto) 2026-08-27 17:28:57 +00:00
  • f78565fe9e re: the bark queue, Priority ordering, and Yes = a one-shot line Claude (auto) 2026-08-27 17:17:01 +00:00
  • 8dc270091b re: the bark firing sites and the Probability roll Claude (auto) 2026-08-27 17:04:18 +00:00
  • 6ee041c1bf re: the chatter phase merge is not additive; 224 authored variants never play Claude (auto) 2026-08-27 16:50:42 +00:00
  • c4fd90baa9 re: the seven chatter fields, read off sub_82213980 Claude (auto) 2026-08-27 16:35:56 +00:00
  • 6a81268cf1 re: all 144 chatter rule tables named; the undeclared 8 are NOT tutorial Claude (auto) 2026-08-27 16:22:19 +00:00
  • 2c2af7ad78 re: the reactive-chatter rule table behind ORDOR_SQUADRON_EXTENDED Claude (auto) 2026-08-27 16:07:17 +00:00
  • d1368c12db re: the objective/tutorial marker records; S24-S29 are CHALLENGE, not story Sylpheed RE agent 2026-08-27 15:46:31 +00:00
  • 15c9e13c12 re: CoverArea is a 6-bit MOUNT mask; the three other turret leftovers closed Sylpheed RE agent 2026-08-27 15:35:09 +00:00
  • 27602a3032 re: BLOCKED -- the 2D / READY_ROOM TOC names, three routes closed with controls Sylpheed RE agent 2026-08-27 15:22:13 +00:00
  • 15b97af170 re: which archives the disc can name -- 100% for menu paks, 0.0% for the 2D paks and READY_ROOM Sylpheed RE agent 2026-08-27 15:08:24 +00:00
  • bb37b16847 re: the in-game HUD config -- 16 records, 419 asset paths, a per-stage ResourceTable Sylpheed RE agent 2026-08-27 14:53:49 +00:00
  • dcf4945db5 re: the variant reading is refuted; HudResource is the in-game screen config Sylpheed RE agent 2026-08-27 14:42:20 +00:00
  • 1132d95227 re: an embedded .prt part is a top-level RATC bundle, addressed by its element prefix Sylpheed RE agent 2026-08-27 14:27:38 +00:00
  • e4000d9cb5 re: who references a .prt decides whether it ships -- menu named, in-game embedded Sylpheed RE agent 2026-08-27 14:13:41 +00:00
  • 94065d40ec re: where .prt screen parts live; the five mission banners are a real exception Sylpheed RE agent 2026-08-27 14:01:24 +00:00
  • 9d25a3a582 re: correction -- the dialogue table was already in the corpus, and one negative was false Sylpheed RE agent 2026-08-27 13:45:35 +00:00
  • acbcd8d75c re: Stage\script.tbl's 11 non-MISSION fields, and the mission dialogue table Sylpheed RE agent 2026-08-27 13:37:31 +00:00
  • ccdc226022 re: the stage numbering is consistent everywhere; the manifest still declares the cut S17 Sylpheed RE agent 2026-08-27 13:27:19 +00:00
  • 28a59d839f re: the disc's stage numbers, and the player's craft per stage Sylpheed RE agent 2026-08-27 13:18:42 +00:00
  • 2b9709eaa0 re: who selects a loadout -- the pak entry does; the Arsenal pak is stage-scoped Sylpheed RE agent 2026-08-27 13:09:07 +00:00
  • 2b2d984f0c re: the Hangar loadout system -- loadout, allow-list, arsenal item Sylpheed RE agent 2026-08-27 12:58:53 +00:00
  • 21e710a531 re: the 59-of-131 arsenal question is closed -- an item names a hardpoint Sylpheed RE agent 2026-08-27 12:49:22 +00:00
  • 4a5e5d55e6 re: the destructible-subsystem model -- a unit's sub-records Sylpheed RE agent 2026-08-27 12:39:50 +00:00
  • 39b3a4de7d re: correction -- Generic is a per-FILE header record, not a table Sylpheed RE agent 2026-08-27 12:29:30 +00:00
  • 69e6f6bcd8 re: the static unit datasheet and the AI flight model Sylpheed RE agent 2026-08-27 12:20:03 +00:00
  • f2cacce59d re: the static weapon datasheet -- Weapon, Shell, AssortMissileParam Sylpheed RE agent 2026-08-27 12:11:03 +00:00
  • 2a1236074b re: decode the config records -- render/input constants, and a correction Sylpheed RE agent 2026-08-27 12:02:13 +00:00
  • bc48fa576d re: the config sections are real disc data -- 64/65, with a clean 0/54 control Sylpheed RE agent 2026-08-27 11:54:36 +00:00
  • 49b5892df5 re: Stage30-33 do not exist; AIParams is missing for exactly the tutorials Sylpheed RE agent 2026-08-27 11:40:29 +00:00
  • 731c3cd849 re: the section reader is a generic IDXD accessor; UNIT_MAX absence re-tested Sylpheed RE agent 2026-08-27 11:33:30 +00:00
  • e46055ffae re: the config is an INI that ships nearly empty -- every stage takes 200/20 Sylpheed RE agent 2026-08-27 11:24:01 +00:00
  • ad5270cfdd re: STAGENN_UNIT_MAX holds two per-stage caps, PLANE and VESSEL Sylpheed RE agent 2026-08-27 11:14:17 +00:00
  • 17d1d2c999 re: X+12 is a 0-based STAGE INDEX -- proved by the game's own string table Sylpheed RE agent 2026-08-27 11:05:50 +00:00
  • 4feab6c579 re: a script load builds TWO phase objects, main at Y+4 and demo at Y+8 Sylpheed RE agent 2026-08-27 10:14:00 +00:00
  • 044b98dcc4 re: the ScriptPhase vtable is 113 slots, and there is a SilphScriptPhaseDemo Sylpheed RE agent 2026-08-27 10:05:01 +00:00
  • 6213825a2f re: the GamePart_MainGame vtable names the code region; a stage-index lead Sylpheed RE agent 2026-08-27 09:56:34 +00:00
  • 2c5c8b11d9 re: the (16,32] gate is != 16 && <= 32, a validity check on a load parameter Sylpheed RE agent 2026-08-27 09:48:36 +00:00
  • 237dbce155 re: [phase+10152]/[phase+10156] are an answer and a request state Sylpheed RE agent 2026-08-27 09:39:52 +00:00
  • af61c162f3 isl: built-in 104 is request_next -- named from the game's own log string Sylpheed RE agent 2026-08-27 09:31:01 +00:00
  • b86c8c82ba isl: rename built-ins 8/9/93 to stopwatch_start/_elapsed/_stop Sylpheed RE agent 2026-08-27 09:21:04 +00:00
  • bf17f19f67 re: the timer message's consumer is a runtime registry, not a tag compare Sylpheed RE agent 2026-08-27 09:12:36 +00:00
  • d79f59d24e re: timer_set's second argument is a SECOND countdown, not a warning threshold Sylpheed RE agent 2026-08-27 09:03:18 +00:00
  • 3cad5d063f re: read_freg counts SECONDS -- the 32 "flags" are a stopwatch bank Sylpheed RE agent 2026-08-27 08:48:49 +00:00
  • 20b8412a38 re: read_freg reads the timeline's clock array -- "six clocks" was my mislabel Sylpheed RE agent 2026-08-27 08:28:26 +00:00
  • b63e6cc8af re: A/B in the trigger test -- searched, not settled, and the matrix reading excluded Sylpheed RE agent 2026-08-27 08:21:58 +00:00
  • c9d479f083 re: the kind-1 trigger condition is the same test with a pre-filter -- mechanism read end to end Sylpheed RE agent 2026-08-27 08:14:24 +00:00
  • 950db19f1b re: the kind-0 trigger condition is a point-to-segment proximity test Sylpheed RE agent 2026-08-27 08:08:01 +00:00
  • 5670716566 re: both trigger kinds watch a ROUTE -- the unit-reaches-route mechanism Sylpheed RE agent 2026-08-27 08:00:22 +00:00
  • 3a56cc6998 re: +24 is the trigger kind tag -- built-in 19 registers a routine, built-in 25 a route Sylpheed RE agent 2026-08-27 07:53:26 +00:00
  • 4f1f5ac0a2 re: the unreached code -- five mechanisms eliminated, nothing in the file names it Sylpheed RE agent 2026-08-27 07:46:56 +00:00
  • 6402a34d9b re: two trigger appenders -- built-in 19's node carries the handler routine Sylpheed RE agent 2026-08-27 07:38:24 +00:00
  • 9ee32f7940 re: decode the trigger node -- and withdraw two of my own claims about it Sylpheed RE agent 2026-08-27 07:30:41 +00:00
  • a3cb3339bc re: sub_822737C8 is the coroutine spawner; the record's third word is the MAIN ENTRY Sylpheed RE agent 2026-08-27 07:22:51 +00:00
  • 4e948d0317 re: the timeline's consumer confirms the decode, and kind is a clock index Sylpheed RE agent 2026-08-27 07:15:25 +00:00
  • 2463748a71 re: the trailing data table is a per-phase TIMELINE of scheduled routines Sylpheed RE agent 2026-08-27 07:07:35 +00:00
  • 02d3c9c82b re: entry_a is a code/data boundary, not an entry -- and the decoder was reading data as code Sylpheed RE agent 2026-08-27 06:59:58 +00:00
  • 5c4ae3ad7b re: the 0x1883 record carries entry points -- every phase exit is now reachable Sylpheed RE agent 2026-08-27 06:51:16 +00:00
  • da6eb236ef re: the trigger-queue appender is built-in 25 -- the script appends, not the engine Sylpheed RE agent 2026-08-27 06:42:47 +00:00
  • a2c9486b20 re: the sufficient side -- each phase exit now names the condition that FIRES it Sylpheed RE agent 2026-08-27 06:34:39 +00:00
  • 7bd6342061 re: read the three built-ins that appear inside clear conditions -- none named Sylpheed RE agent 2026-08-27 06:27:00 +00:00
  • b636ac9d4e re: phase-guards for all 28 stages, and a 6/6 cross-check from an unrelated method Sylpheed RE agent 2026-08-27 06:19:44 +00:00
  • 4f95b98813 re: the per-phase clear conditions, by dominance over the ISL CFG Sylpheed RE agent 2026-08-27 06:12:41 +00:00
  • 5ea9e38b35 re: recover ISL conditions by CFG dataflow instead of a linear walk Sylpheed RE agent 2026-08-27 06:02:37 +00:00
  • 58b404aef4 re: builtin80 is a command -- and finding that exposed an 11.75% bug in my tracker Sylpheed RE agent 2026-08-27 05:53:20 +00:00
  • 126539b875 re: derive UNIT_ARG from the implementations -- 31 built-ins take a unit, not 31 of 55 Sylpheed RE agent 2026-08-27 05:45:10 +00:00
  • 1ac9aa1d7d re: fix the wrong ISL conditions -- the cause was a coroutine boundary, not the filter Sylpheed RE agent 2026-08-27 05:36:02 +00:00
  • eac5b3e22e re: resolve every ISL condition's comparand -- the clear conditions are readable Sylpheed RE agent 2026-08-27 05:28:50 +00:00
  • 142b8d7200 re: close the ISL operand chain -- built-in result is special[0], via a vtable Sylpheed RE agent 2026-08-27 05:21:10 +00:00
  • bad96eb54a re: read the ISL branch handlers -- it is a condition-code machine Sylpheed RE agent 2026-08-27 05:10:50 +00:00
  • f41847701c re: the ISL stream is flat -- refute the "needs coroutine entry points" blocker Sylpheed RE agent 2026-08-27 05:00:49 +00:00
  • ef4e975a47 re: diff the legacy IDXD reader against the field table -- 17.54% wrong, with an exact predicate Sylpheed RE agent 2026-08-27 04:52:05 +00:00
  • a8e387b564 backlog: mark the freeze entry's "first step" done, and rule out --log_mask=0 Sylpheed RE agent 2026-08-27 04:43:18 +00:00
  • d1640548f9 re: the mission scripts were already found -- correct a stale 🔴 that cost three iterations Sylpheed RE agent 2026-08-27 04:22:25 +00:00
  • 6b50fc0b84 re: the script lookup is a tag_hash directory search; pak route dead under both hashes Sylpheed RE agent 2026-08-27 04:15:33 +00:00
  • 13117df0bd re: close the pak route properly (41 paks) and read the script loader's own code Sylpheed RE agent 2026-08-27 04:09:18 +00:00
  • b425ddc01e re: refute the .embsec_ script candidate; narrow the pak route with 616 hash probes Sylpheed RE agent 2026-08-27 04:01:34 +00:00
  • 2c44692ec6 re: THE DECREMENT IS MEASURED -- REMAINING OB is fully solved Sylpheed RE agent 2026-08-27 03:53:08 +00:00
  • 00052b0117 tools: add SYLPH_WEAKEST target scoring; record that assert_stage != in flight Sylpheed RE agent 2026-08-27 03:27:35 +00:00
  • b69cc2325a re: quantify why the OB kill test keeps failing -- attackers are damaged, not missed Sylpheed RE agent 2026-08-27 03:07:33 +00:00
  • 1fc6338122 re: turret control CONFIRMED, arrival timing n=3, decrement still unproven Sylpheed RE agent 2026-08-27 02:42:46 +00:00
  • b0fc1e6e7b re: kill run -- arrival timing reproduced (n=2), decrement inconclusive, "live attackers" refuted Sylpheed RE agent 2026-08-27 02:18:29 +00:00
  • 92b9ad6b01 re: CONFIRMED -- the A-route arrival times predict the OB counter's steps exactly Sylpheed RE agent 2026-08-27 01:55:07 +00:00
  • d8baf92fb5 re: mission TIME is the liveness oracle, and it explains the earlier "0 movers" Sylpheed RE agent 2026-08-27 01:34:09 +00:00
  • 8ebe4edff2 re: test what the 'A' route kind means across all 28 stages -- enriched, not "attackers" Sylpheed RE agent 2026-08-27 01:15:49 +00:00
  • 7e0c391b5c re: the 'A' route kind names the objective squadrons and predicts the whole OB trajectory Sylpheed RE agent 2026-08-27 01:08:21 +00:00
  • f5b030e3db re: phase-1's four attacker squadrons are measured -- all n=4, 16 craft Sylpheed RE agent 2026-08-27 01:02:06 +00:00
  • 74314b457d re: test the OB hypothesis's weak point statically -- it holds, but a premise was wrong Sylpheed RE agent 2026-08-27 00:55:27 +00:00
  • f041de8636 re: hypothesis for what REMAINING OB counts -- marked attackers, 4 per squadron Sylpheed RE agent 2026-08-27 00:48:52 +00:00
  • fbea9f9148 re: refute the OB entity-flag on the FULL enumeration -- the stationary-entity hole is closed Sylpheed RE agent 2026-08-27 00:40:53 +00:00
  • e3098f7316 re: LOCATE REMAINING OB at 0xbdb69668, and refine the ...9668 pattern Sylpheed RE agent 2026-08-27 00:23:22 +00:00
  • 7e89249f46 re: refute the "counter sits at page offset 0x9668" prediction Sylpheed RE agent 2026-08-26 23:57:25 +00:00
  • 6e081c5437 re: correct my own OB write-up -- I refuted a stale status line, not an open question Sylpheed RE agent 2026-08-26 23:57:01 +00:00
  • dd052287e9 re: REMAINING OB's address is run-dependent -- cross-run stability refuted Sylpheed RE agent 2026-08-26 23:34:36 +00:00
  • d2c81249cd re: WITHDRAW "the absence is structural" -- capital ships do have +0x130 blocks Sylpheed RE agent 2026-08-26 23:20:48 +00:00
  • 549134c415 re: the guarded route now verifies end-to-end, and the menu order is confirmed Sylpheed RE agent 2026-08-26 23:08:11 +00:00
  • 290cbe3497 tools: never crop to a window too narrow to be a game frame Sylpheed RE agent 2026-08-26 23:02:08 +00:00