1a1a8d98d9
re: the AA_/AV_ selection is BLOCKED for static RE, with the mechanism
Claude (auto)
2026-08-27 18:07:42 +00:00
4ffbd39a01
re: AA_/AV_ are one interleaved block; the selection is still unfound
Claude (auto)
2026-08-27 17:54:53 +00:00
36f97c6322
re: the player-facing chatter partition; correcting the wingman claim
Claude (auto)
2026-08-27 17:42:28 +00:00
b710c9b9f0
re: Interval and IntervalFluctuation are the cooldown; the chatter system closes
Claude (auto)
2026-08-27 17:28:57 +00:00
f78565fe9e
re: the bark queue, Priority ordering, and Yes = a one-shot line
Claude (auto)
2026-08-27 17:17:01 +00:00
8dc270091b
re: the bark firing sites and the Probability roll
Claude (auto)
2026-08-27 17:04:18 +00:00
6ee041c1bf
re: the chatter phase merge is not additive; 224 authored variants never play
Claude (auto)
2026-08-27 16:50:42 +00:00
c4fd90baa9
re: the seven chatter fields, read off sub_82213980
Claude (auto)
2026-08-27 16:35:56 +00:00
6a81268cf1
re: all 144 chatter rule tables named; the undeclared 8 are NOT tutorial
Claude (auto)
2026-08-27 16:22:19 +00:00
2c2af7ad78
re: the reactive-chatter rule table behind ORDOR_SQUADRON_EXTENDED
Claude (auto)
2026-08-27 16:07:17 +00:00
d1368c12db
re: the objective/tutorial marker records; S24-S29 are CHALLENGE, not story
Sylpheed RE agent
2026-08-27 15:46:31 +00:00
15c9e13c12
re: CoverArea is a 6-bit MOUNT mask; the three other turret leftovers closed
Sylpheed RE agent
2026-08-27 15:35:09 +00:00
27602a3032
re: BLOCKED -- the 2D / READY_ROOM TOC names, three routes closed with controls
Sylpheed RE agent
2026-08-27 15:22:13 +00:00
15b97af170
re: which archives the disc can name -- 100% for menu paks, 0.0% for the 2D paks and READY_ROOM
Sylpheed RE agent
2026-08-27 15:08:24 +00:00
bb37b16847
re: the in-game HUD config -- 16 records, 419 asset paths, a per-stage ResourceTable
Sylpheed RE agent
2026-08-27 14:53:49 +00:00
dcf4945db5
re: the variant reading is refuted; HudResource is the in-game screen config
Sylpheed RE agent
2026-08-27 14:42:20 +00:00
1132d95227
re: an embedded .prt part is a top-level RATC bundle, addressed by its element prefix
Sylpheed RE agent
2026-08-27 14:27:38 +00:00
e4000d9cb5
re: who references a .prt decides whether it ships -- menu named, in-game embedded
Sylpheed RE agent
2026-08-27 14:13:41 +00:00
94065d40ec
re: where .prt screen parts live; the five mission banners are a real exception
Sylpheed RE agent
2026-08-27 14:01:24 +00:00
9d25a3a582
re: correction -- the dialogue table was already in the corpus, and one negative was false
Sylpheed RE agent
2026-08-27 13:45:35 +00:00
acbcd8d75c
re: Stage\script.tbl's 11 non-MISSION fields, and the mission dialogue table
Sylpheed RE agent
2026-08-27 13:37:31 +00:00
ccdc226022
re: the stage numbering is consistent everywhere; the manifest still declares the cut S17
Sylpheed RE agent
2026-08-27 13:27:19 +00:00
28a59d839f
re: the disc's stage numbers, and the player's craft per stage
Sylpheed RE agent
2026-08-27 13:18:42 +00:00
2b9709eaa0
re: who selects a loadout -- the pak entry does; the Arsenal pak is stage-scoped
Sylpheed RE agent
2026-08-27 13:09:07 +00:00
2b2d984f0c
re: the Hangar loadout system -- loadout, allow-list, arsenal item
Sylpheed RE agent
2026-08-27 12:58:53 +00:00
21e710a531
re: the 59-of-131 arsenal question is closed -- an item names a hardpoint
Sylpheed RE agent
2026-08-27 12:49:22 +00:00
4a5e5d55e6
re: the destructible-subsystem model -- a unit's sub-records
Sylpheed RE agent
2026-08-27 12:39:50 +00:00
39b3a4de7d
re: correction -- Generic is a per-FILE header record, not a table
Sylpheed RE agent
2026-08-27 12:29:30 +00:00
69e6f6bcd8
re: the static unit datasheet and the AI flight model
Sylpheed RE agent
2026-08-27 12:20:03 +00:00
f2cacce59d
re: the static weapon datasheet -- Weapon, Shell, AssortMissileParam
Sylpheed RE agent
2026-08-27 12:11:03 +00:00
2a1236074b
re: decode the config records -- render/input constants, and a correction
Sylpheed RE agent
2026-08-27 12:02:13 +00:00
bc48fa576d
re: the config sections are real disc data -- 64/65, with a clean 0/54 control
Sylpheed RE agent
2026-08-27 11:54:36 +00:00
49b5892df5
re: Stage30-33 do not exist; AIParams is missing for exactly the tutorials
Sylpheed RE agent
2026-08-27 11:40:29 +00:00
731c3cd849
re: the section reader is a generic IDXD accessor; UNIT_MAX absence re-tested
Sylpheed RE agent
2026-08-27 11:33:30 +00:00
e46055ffae
re: the config is an INI that ships nearly empty -- every stage takes 200/20
Sylpheed RE agent
2026-08-27 11:24:01 +00:00
ad5270cfdd
re: STAGENN_UNIT_MAX holds two per-stage caps, PLANE and VESSEL
Sylpheed RE agent
2026-08-27 11:14:17 +00:00
17d1d2c999
re: X+12 is a 0-based STAGE INDEX -- proved by the game's own string table
Sylpheed RE agent
2026-08-27 11:05:50 +00:00
4feab6c579
re: a script load builds TWO phase objects, main at Y+4 and demo at Y+8
Sylpheed RE agent
2026-08-27 10:14:00 +00:00
044b98dcc4
re: the ScriptPhase vtable is 113 slots, and there is a SilphScriptPhaseDemo
Sylpheed RE agent
2026-08-27 10:05:01 +00:00
6213825a2f
re: the GamePart_MainGame vtable names the code region; a stage-index lead
Sylpheed RE agent
2026-08-27 09:56:34 +00:00
2c5c8b11d9
re: the (16,32] gate is != 16 && <= 32, a validity check on a load parameter
Sylpheed RE agent
2026-08-27 09:48:36 +00:00
237dbce155
re: [phase+10152]/[phase+10156] are an answer and a request state
Sylpheed RE agent
2026-08-27 09:39:52 +00:00
af61c162f3
isl: built-in 104 is request_next -- named from the game's own log string
Sylpheed RE agent
2026-08-27 09:31:01 +00:00
b86c8c82ba
isl: rename built-ins 8/9/93 to stopwatch_start/_elapsed/_stop
Sylpheed RE agent
2026-08-27 09:21:04 +00:00
bf17f19f67
re: the timer message's consumer is a runtime registry, not a tag compare
Sylpheed RE agent
2026-08-27 09:12:36 +00:00
d79f59d24e
re: timer_set's second argument is a SECOND countdown, not a warning threshold
Sylpheed RE agent
2026-08-27 09:03:18 +00:00
3cad5d063f
re: read_freg counts SECONDS -- the 32 "flags" are a stopwatch bank
Sylpheed RE agent
2026-08-27 08:48:49 +00:00
20b8412a38
re: read_freg reads the timeline's clock array -- "six clocks" was my mislabel
Sylpheed RE agent
2026-08-27 08:28:26 +00:00
b63e6cc8af
re: A/B in the trigger test -- searched, not settled, and the matrix reading excluded
Sylpheed RE agent
2026-08-27 08:21:58 +00:00
c9d479f083
re: the kind-1 trigger condition is the same test with a pre-filter -- mechanism read end to end
Sylpheed RE agent
2026-08-27 08:14:24 +00:00
950db19f1b
re: the kind-0 trigger condition is a point-to-segment proximity test
Sylpheed RE agent
2026-08-27 08:08:01 +00:00
5670716566
re: both trigger kinds watch a ROUTE -- the unit-reaches-route mechanism
Sylpheed RE agent
2026-08-27 08:00:22 +00:00
3a56cc6998
re: +24 is the trigger kind tag -- built-in 19 registers a routine, built-in 25 a route
Sylpheed RE agent
2026-08-27 07:53:26 +00:00
4f1f5ac0a2
re: the unreached code -- five mechanisms eliminated, nothing in the file names it
Sylpheed RE agent
2026-08-27 07:46:56 +00:00
6402a34d9b
re: two trigger appenders -- built-in 19's node carries the handler routine
Sylpheed RE agent
2026-08-27 07:38:24 +00:00
9ee32f7940
re: decode the trigger node -- and withdraw two of my own claims about it
Sylpheed RE agent
2026-08-27 07:30:41 +00:00
a3cb3339bc
re: sub_822737C8 is the coroutine spawner; the record's third word is the MAIN ENTRY
Sylpheed RE agent
2026-08-27 07:22:51 +00:00
4e948d0317
re: the timeline's consumer confirms the decode, and kind is a clock index
Sylpheed RE agent
2026-08-27 07:15:25 +00:00
2463748a71
re: the trailing data table is a per-phase TIMELINE of scheduled routines
Sylpheed RE agent
2026-08-27 07:07:35 +00:00
02d3c9c82b
re: entry_a is a code/data boundary, not an entry -- and the decoder was reading data as code
Sylpheed RE agent
2026-08-27 06:59:58 +00:00
5c4ae3ad7b
re: the 0x1883 record carries entry points -- every phase exit is now reachable
Sylpheed RE agent
2026-08-27 06:51:16 +00:00
da6eb236ef
re: the trigger-queue appender is built-in 25 -- the script appends, not the engine
Sylpheed RE agent
2026-08-27 06:42:47 +00:00
a2c9486b20
re: the sufficient side -- each phase exit now names the condition that FIRES it
Sylpheed RE agent
2026-08-27 06:34:39 +00:00
7bd6342061
re: read the three built-ins that appear inside clear conditions -- none named
Sylpheed RE agent
2026-08-27 06:27:00 +00:00
b636ac9d4e
re: phase-guards for all 28 stages, and a 6/6 cross-check from an unrelated method
Sylpheed RE agent
2026-08-27 06:19:44 +00:00
4f95b98813
re: the per-phase clear conditions, by dominance over the ISL CFG
Sylpheed RE agent
2026-08-27 06:12:41 +00:00
5ea9e38b35
re: recover ISL conditions by CFG dataflow instead of a linear walk
Sylpheed RE agent
2026-08-27 06:02:37 +00:00
58b404aef4
re: builtin80 is a command -- and finding that exposed an 11.75% bug in my tracker
Sylpheed RE agent
2026-08-27 05:53:20 +00:00
126539b875
re: derive UNIT_ARG from the implementations -- 31 built-ins take a unit, not 31 of 55
Sylpheed RE agent
2026-08-27 05:45:10 +00:00
1ac9aa1d7d
re: fix the wrong ISL conditions -- the cause was a coroutine boundary, not the filter
Sylpheed RE agent
2026-08-27 05:36:02 +00:00
eac5b3e22e
re: resolve every ISL condition's comparand -- the clear conditions are readable
Sylpheed RE agent
2026-08-27 05:28:50 +00:00
142b8d7200
re: close the ISL operand chain -- built-in result is special[0], via a vtable
Sylpheed RE agent
2026-08-27 05:21:10 +00:00
bad96eb54a
re: read the ISL branch handlers -- it is a condition-code machine
Sylpheed RE agent
2026-08-27 05:10:50 +00:00
f41847701c
re: the ISL stream is flat -- refute the "needs coroutine entry points" blocker
Sylpheed RE agent
2026-08-27 05:00:49 +00:00
ef4e975a47
re: diff the legacy IDXD reader against the field table -- 17.54% wrong, with an exact predicate
Sylpheed RE agent
2026-08-27 04:52:05 +00:00
a8e387b564
backlog: mark the freeze entry's "first step" done, and rule out --log_mask=0
Sylpheed RE agent
2026-08-27 04:43:18 +00:00
d1640548f9
re: the mission scripts were already found -- correct a stale 🔴 that cost three iterations
Sylpheed RE agent
2026-08-27 04:22:25 +00:00
6b50fc0b84
re: the script lookup is a tag_hash directory search; pak route dead under both hashes
Sylpheed RE agent
2026-08-27 04:15:33 +00:00
13117df0bd
re: close the pak route properly (41 paks) and read the script loader's own code
Sylpheed RE agent
2026-08-27 04:09:18 +00:00
b425ddc01e
re: refute the .embsec_ script candidate; narrow the pak route with 616 hash probes
Sylpheed RE agent
2026-08-27 04:01:34 +00:00
2c44692ec6
re: THE DECREMENT IS MEASURED -- REMAINING OB is fully solved
Sylpheed RE agent
2026-08-27 03:53:08 +00:00
00052b0117
tools: add SYLPH_WEAKEST target scoring; record that assert_stage != in flight
Sylpheed RE agent
2026-08-27 03:27:35 +00:00
b69cc2325a
re: quantify why the OB kill test keeps failing -- attackers are damaged, not missed
Sylpheed RE agent
2026-08-27 03:07:33 +00:00
1fc6338122
re: turret control CONFIRMED, arrival timing n=3, decrement still unproven
Sylpheed RE agent
2026-08-27 02:42:46 +00:00
b0fc1e6e7b
re: kill run -- arrival timing reproduced (n=2), decrement inconclusive, "live attackers" refuted
Sylpheed RE agent
2026-08-27 02:18:29 +00:00
92b9ad6b01
re: CONFIRMED -- the A-route arrival times predict the OB counter's steps exactly
Sylpheed RE agent
2026-08-27 01:55:07 +00:00
d8baf92fb5
re: mission TIME is the liveness oracle, and it explains the earlier "0 movers"
Sylpheed RE agent
2026-08-27 01:34:09 +00:00
8ebe4edff2
re: test what the 'A' route kind means across all 28 stages -- enriched, not "attackers"
Sylpheed RE agent
2026-08-27 01:15:49 +00:00
7e0c391b5c
re: the 'A' route kind names the objective squadrons and predicts the whole OB trajectory
Sylpheed RE agent
2026-08-27 01:08:21 +00:00
f5b030e3db
re: phase-1's four attacker squadrons are measured -- all n=4, 16 craft
Sylpheed RE agent
2026-08-27 01:02:06 +00:00
74314b457d
re: test the OB hypothesis's weak point statically -- it holds, but a premise was wrong
Sylpheed RE agent
2026-08-27 00:55:27 +00:00
f041de8636
re: hypothesis for what REMAINING OB counts -- marked attackers, 4 per squadron
Sylpheed RE agent
2026-08-27 00:48:52 +00:00
fbea9f9148
re: refute the OB entity-flag on the FULL enumeration -- the stationary-entity hole is closed
Sylpheed RE agent
2026-08-27 00:40:53 +00:00
e3098f7316
re: LOCATE REMAINING OB at 0xbdb69668, and refine the ...9668 pattern
Sylpheed RE agent
2026-08-27 00:23:22 +00:00
7e89249f46
re: refute the "counter sits at page offset 0x9668" prediction
Sylpheed RE agent
2026-08-26 23:57:25 +00:00
6e081c5437
re: correct my own OB write-up -- I refuted a stale status line, not an open question
Sylpheed RE agent
2026-08-26 23:57:01 +00:00
dd052287e9
re: REMAINING OB's address is run-dependent -- cross-run stability refuted
Sylpheed RE agent
2026-08-26 23:34:36 +00:00
d2c81249cd
re: WITHDRAW "the absence is structural" -- capital ships do have +0x130 blocks
Sylpheed RE agent
2026-08-26 23:20:48 +00:00
549134c415
re: the guarded route now verifies end-to-end, and the menu order is confirmed
Sylpheed RE agent
2026-08-26 23:08:11 +00:00
290cbe3497
tools: never crop to a window too narrow to be a game frame
Sylpheed RE agent
2026-08-26 23:02:08 +00:00