Use new archive input to rework artifacts.
Add runs-on and llvm_version inputs and ubuntu_base output to Lint so it can be passed to the Linux job.
Remove broken config input.
Upgrade Windows to VS2026.
Replace the x64 STVL/STVR lowering with explicit byte stores that preserve the
guest-visible vector byte order.
The previous vector shuffle/blend path could write incorrect bytes for partial
vector stores, which broke optimized guest memcpy implementations using
stvlx/stvrx for unaligned heads and tails. In 4156081C this corrupted skinned
model render command data and eventually caused render-thread crashes.
Add regression coverage for StoreVectorLeft/StoreVectorRight across common
unaligned offsets, plus a memcpy-head style case matching the affected guest
instruction pattern.
Implements EVENT_WRITE_ZPD handling across shared CommandProcessor, D3D12, and Vulkan backends.
This adds a shared report lifecycle. Reports can span submissions/render passes, split into multiple segments, and asynchronously retire. Reports can also survive same-slot reuse, which is critical for titles that aggressively recycle against a small pool.
RTV/FBO use their respective host occlusion queries, whereas ROV/FSI use counter buffers instead, with shader helpers that are called from the translated PS, accumulating surviving MSAA sample coverage into active slots. Regardless of approach, results are copied to small, dedicated readbacks and fed through shared retirement.
Fast mode writes speculative values and patches in resolved results later. Strict mode waits for real results with a small retire backstop so it doesn't spin forever when a report gets weird. Fake mode's fundamentals are unchanged, it just now uses XenosZPDReport memory helpers like all the modes do.
Also adds optional sample count saturation for instances when attenuation isn't a one-for-one with real hardware, an optional alternate fast behavior that preserves cached zeroes (that can improve flare-heavy titles but might regress occlusion culling), and normalization for upscaling.
QueryBatch is still unsupported other than a fake path that's enabled when a range is set via cvar.
- Change OddObj to X_DISPATCH_HEADER
- Add unknown X_KWAIT_REASON flag
- Fixed InitializeGuestObject mistake
- Replaces unknowns in kthread using nukernel as reference
Key fixes versus the previous implementation:
Packet walk across input-buffer boundaries: GetNextPacket and
GetNextPacketReadOffset now resolve the actual target packet inside
the next input buffer, instead of clamping to its first packet.
Resolves silent 'patches' in cinematics observed previously in AC6.
Co-authored-by: sal063 <ssalh0456@gmail.com>