Commit Graph

2373 Commits

Author SHA1 Message Date
Herman S.
a716dc6fac [Vulkan] Fix kComputeWrite access mask
Access mask was incorrectly set to VK_ACCESS_SHADER_READ_BIT
2026-02-17 17:41:21 +09:00
Herman S.
5be503da77 [Vulkan] Don't try to create geometry shader for rectangle list 2026-02-17 17:40:59 +09:00
Herman S.
ec5816a278 [Vulkan] Use vertex_fetch_bitmap instead of vertex_bindings()
Avoids using cached/stale vertex binding indices
2026-02-17 17:40:26 +09:00
Herman S.
434644c301 Merge commit 'f2fabfdf0' into canary_experimental
Sync changes from master up to before the recent GPU changes, those will be
merged later
2026-02-17 16:59:38 +09:00
Herman S.
20b226dbdf [Vulkan] Update glslang to 16.0.0 and introduce compat layer 2026-02-17 15:34:23 +09:00
Herman S.
f722b6b85f [Vulkan] Workaround for glslang 11.6.0+ change in accesschain semantics 2026-02-17 14:58:10 +09:00
Herman S.
f9d4dbc8e9 [Build] Use clang 20 for clang format consistently across Win/Lin 2026-02-15 01:25:43 +09:00
goldislead
1a9613705d Rework max anisotropy override to sampler creation (D3D12/Vulkan)
Revert ac6fd65 fetch additions and implement context-sensitive AF override.
2026-02-07 17:47:12 +01:00
Stayd
ac6fd65385 [GPU] Add anisotropic filtering override 2026-01-28 08:28:53 +01:00
Triang3l
f2fabfdf04 [GPU] Change "bpe" to "bpb" (bytes per block) in comments
Forgotten in the other "element" to "block" change.
2026-01-15 20:48:26 +03:00
Triang3l
88f95a8bd6 [GPU] Change "element" name back to "block" in texture addressing
The 32_32_32_FLOAT format seems to be vertex-only, so it looks like there
can't be storage elements smaller than a single texel.

So, use a more precise name that can't be confused with "picture element"
(pixel) or "texture element" (texel) that represents a single logical pixel
rather than a storage block of pixels.
2026-01-15 11:56:45 +03:00
Triang3l
9535e610b0 [GPU] Change texture address local X offsetting back to addition
More likely to be emitted as an immediate load/store offset in host
hardware shaders.
2026-01-14 00:15:08 +03:00
Triang3l
6db6192170 [GPU] Use XOR to flip X texel group in all load/resolve shaders
For visual consistency (missed in the commit that added LocalXAddressXor).
2026-01-13 23:37:01 +03:00
Triang3l
7db772bfeb [GPU] XeResolveLocalXAddressXor comment typo correction 2026-01-13 23:22:30 +03:00
Triang3l
0f23f05683 [GPU] Simplify local X offsetting with resolution scaling
Switch between even and odd 16-byte element sequences along X by simply
flipping a bit rather than going to a different resolution-scaled group of
pixels, by increasing the size of the group within the constraints imposed
by tiling.
2026-01-13 23:14:15 +03:00
Triang3l
76c531bff2 [GPU] Rename AddressTiled in TiledAddress in shaders
There will possibly be more `XenosTextureTiled*` functions in the future
where the word "Address" would make the names excessively long.
2026-01-13 21:20:26 +03:00
Triang3l
80a9af4277 [GPU] Add macro tile size constants to texture addressing headers 2026-01-13 21:18:25 +03:00
Triang3l
ea8ae81bfd [GPU] Remove now-unused texture_conversion.cc/h 2026-01-06 17:59:20 +03:00
Triang3l
28b69c21be [GPU] Document tiled texture address bits
Will be useful for calculating memory extents more precisely in the future.
2026-01-06 17:47:19 +03:00
Triang3l
cbbaae8ead [Vulkan] Recompile internal shaders with Vulkan SDK 1.4.335.0
spirv-remap was replaced with spirv-opt --canonicalize-ids, and debug
information is preserved now.
2026-01-04 17:03:37 +03:00
Herman S.
fcebdfb255 [GPU] Fix scaled resolve tracking for blocks outside write range 2025-12-27 19:02:29 +01:00
Gliniak
c42aeacf25 [Vulkan] Ensure entire scaled range fits within the buffer.
Fixes devices lost errors when using resolution scaling

Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2025-12-25 14:40:33 +01:00
Triang3l
fe1fd36137 [D3D12/Vulkan] Simplify host GPU fence management
Replace the `SubmissionTracker`s with new `GPUCompletionTimeline`s with a
more unified interface (using a base class), and without the internal logic
for queue ownership transfers since that idea was scrapped during the
development of the `Presenter`.

Also use this fence management logic for GPU emulation, though without
architectural reworks for now, just on the bottom level.

Still very messy, but can be cleaned up in further GPU command processor
and presenter reworks.
2025-12-14 21:24:38 +03:00
Herman S.
4cbcae5b64 [Vulkan] Properly scale rectangle coordinates 2025-12-10 16:17:20 +01:00
yippeeeyay
2b77c4c08a [D3D12] Simplify Intel Arc GPU checking 2025-12-07 19:09:36 +01:00
Herman S
32889f51be Use fetch_contant_word3 for exponent bias
Previously was using word4 which is LOD bias, fixes many graphic issues
with Vulkan backend
2025-12-06 22:26:40 +01:00
Gliniak
038b11a537 [GPU] Removed nvapi
- According to reports d3d12_nvapi_use_driver_heap_priorities give no benefit
2025-12-05 21:54:06 +01:00
Gliniak
90a7cc4fee [GPU] Changed default readback_resolve to none 2025-12-04 20:12:34 +01:00
Gliniak
78e753ef52 [GPU] Added config option to enable/disable invalid memory uploads 2025-12-02 22:34:39 +01:00
Herman S.
e2c33686cc [GPU] Double-buffer readback_resolve.
Introduce "fast" readback resolve that reads from previous frame's
resolve buffers, quick swap between buffers each frame to avoid
copies so minimal performance impact and mostly correct bahavior.
Checks if previous frame had a buffer for the current resolve and
falls through to the slow path, which also allows to support
"screenshot" features in the games that do that without stalling
on normal resolve operations.

Re-enabled readback_memexport as separate feature, was previously
bundled with readback_resolve (probably not intentionally) and
ensures destination address is writeable to avoid memory access
related crashes and unnecessary work.

readback_resolve cvar changes from bool to string ternary with
"none", "fast" and "full" options, defaulting to the new "fast"
mode.
2025-12-01 17:38:34 +01:00
Herman S.
f2554eb742 [GPU] Fix variable shadowing for SV_SampleIndex semantic name 2025-11-29 09:52:04 +01:00
Gliniak
1bf98e9354 [D3D12] Restored memory access safeguard 2025-11-18 23:01:28 +01:00
Gliniak
51414f3e1e [Logging] Added ability to disable GPU related logs 2025-10-29 21:16:40 +01:00
Herman S.
4644657e83 [Vulkan] Implement readback_resolve for vulkan 2025-10-23 07:54:38 +02:00
Gliniak
777c394e25 [Kernel] Added VdQueryRealVideoMode 2025-10-17 09:24:06 +02:00
Herman S.
d430342d93 [Vulkan] Add resolution scaling support to Vulkan backend.
Largely similar to D3D12 implementation but more simple buffer
management and no mips scaling. Includes both FBO and FSI
rendering paths.

Tested on Linux with 2x2 and 3x3 running smoothly.
2025-10-14 19:08:06 +02:00
Triang3l
0b2ffa3148 [GPU] Change texture load cbuffer to push constants
Simplify the code, eliminating the need for supporting requesting cbuffers
for anything other than guest draw command execution.
2025-08-20 12:46:26 +03:00
Triang3l
04d5c40d0d [GPU/UI] XeSL readability improvements + float suffix
Use the _xe suffix instead of the xesl_ prefix for quicker visual
recognition of identifiers, also switch to snake_case for consistency.

Also add the f suffix to float32 literals because the Metal Shading
Language is based on C++.
2025-08-19 21:36:06 +03:00
Adrian
a9fb32a2fd [GPU] More post merge fixes 2025-08-15 22:38:56 +02:00
Gliniak
419c0149c9 [Base] Post merge fixes 2025-08-15 18:06:57 +02:00
Gliniak
c4bd676c5e Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2025-08-15 15:37:50 +02:00
Triang3l
b5432ab83f [Vulkan] Refactoring and fixes for VulkanProvider and related areas
Enable portability subset physical device enumeration.

Don't use Vulkan 1.1+ logical devices on Vulkan 1.0 instances due to the
VkApplicationInfo::apiVersion specification.

Make sure all extension dependencies are enabled when creating a device.

Prefer exposing feature support over extension support via the device
interface to avoid causing confusion with regard to promoted extensions
(especially those that required some features as extensions, but had those
features made optional when they were promoted).

Allow creating presentation-only devices, not demanding any optional
features beyond the basic Vulkan 1.0, for use cases such as internal tools
or CPU rendering.

Require the independentBlend feature for GPU emulation as working around is
complicated, while support is almost ubiquitous.

Move the graphics system initialization fatal error message to xenia_main
after attempting to initialize all implementations, for automatic fallback
to other implementations in the future.

Log Vulkan driver info.

Improve Vulkan debug message logging, enabled by default.

Refactor code, with simplified logic for enabling extensions and layers.
2025-08-14 23:44:21 +03:00
Triang3l
a06be03f1b [GPU] Cleanup definitions of some registers
VS/PS_NUM_REG is 6-bit on Adreno 200, and games aren't seen using the
bit 7 to indicate that no GPRs are used. It's not clear why Freedreno
configures it this way.

Some texture fetch fields were deprecated or moved during the development
of the Xenos, reflect that in the comments.

Add definitions of the registers configuring the conversion of vertex
positions to fixed-point. Although there isn't much that can be done with
it when emulating using PC GPU APIs, there are some places in Xenia that
wrongly (though sometimes deliberately, for results closer to the behavior
of the host GPU) assume that the conversion works like in Direct3D 10+,
however the Xenos supports only up to 4 subpixel bits rather than 8. The
effects of this difference are largely negligible, though.

Also add more detailed info about register references and differences from
other ATI/AMD GPUs for potential future contributors.
2025-08-06 13:21:19 +03:00
Margen67
10f2b5ebfc Imgui stuff 2025-08-03 19:51:32 -07:00
Gliniak
37e3fe9eb6 [D3D12] Default to RTV on Intel ARC GPUs 2025-08-03 22:26:39 +02:00
Margen67
3eef564ff8 [format] Require EOF newline 2025-07-19 14:42:21 -07:00
Margen67
4cb783bf22 Header cleanup 2025-07-19 14:42:21 -07:00
Gliniak
b864149575 [Misc] Cleanup in Kernel 2025-05-31 12:00:47 +02:00
Gliniak
b447699a5b [GPU] Occlusion query faking extension 2025-05-17 16:00:41 +02:00
Gliniak
3ba31d9f9a Revert "[D3D12] Changed default resource state based on GPU Validation"
This causes unexpected artifacts on 10 series Nvidia GPUs

This reverts commit 7566871220.
2025-05-04 08:57:42 +02:00