The previous commit's message went through a shell heredoc and backticks around
two field names were interpreted as command substitution, so it reads "the focus
ELEMENT's (a .t32) instead of the focus BLOCK's (a .rat)" -- with the two
words that carry the whole point missing.
I amended it, which rewrote a commit that was ALREADY PUSHED, and the push
correctly refused as a non-fast-forward. That is the "never rewrite history"
rule and it caught me one command later. Reset back to the pushed commit; the
mangled message stands as pushed.
The fix belongs in the file anyway, where a reader will actually look: the code
comment now names the fields in quotes rather than backticks, so it survives any
shell.
Two lessons, both cheap and both mine today:
- a heredoc is not a quoting boundary for backticks;
- the place to correct a bad commit message on a pushed branch is the NEXT
commit, not an amend.
The other agent got a value wrong by resolving a record BY NAME and stopping at
the first hit; their census puts 1467 of 15493 elements (9.5%) behind a second
link, and they asked how exposed this exporter is.
Measured: NOT AT ALL. 135 links resolve -- 116 through a focus block's record, 19
to a top-level element on the same screen -- and 0 reach nothing. Now a standing
check, because this port is adding archives and a link into a record the exporter
does not emit would be invisible: the element still draws, it just silently loses
whatever that record animates.
🔴 THE CHECK'S FIRST VERSION REPORTED 116 FALSE FAILURES, including
ptbtn00 -> ptbtn00f.rat, which I had verified by hand an hour earlier. It compared
the link against the focus ELEMENT's (a .t32) instead of the focus
BLOCK's (a .rat). Caught only because one row was already known to be
right -- a new check producing a confident wrong answer is exactly what its own
subject matter is about.
🔴 And its selftest printed 'passed=False -> ok' in one line: the message
restated the condition as og==1 while the verdict tested og==2. The same stale
restatement bug hit fit-trajectory earlier today, so the message is now DERIVED
from the verdict rather than written twice.
Selftest covers both resolution routes, including the .rat/.t32 mismatch that
broke v1. In check-all.
check-all went red on doc-citations for a citation that was correct: the file had
been pushed by the other agent minutes earlier and this scans LOCAL refs. After a
fetch it passes.
🔴 I HAD ALREADY DIAGNOSED THIS AND ONLY FIXED THE WORDING. The previous commit
added a hint telling the reader to fetch and re-run. That documented the cry-wolf
instead of removing it, and left the suite failing on a correct citation -- which
is precisely what the same file's own header says is worse than no check.
Now it fetches first, read-only and best-effort: no network, no remote or no
credentials just means the scan runs against what is already here, and it says so
in its output rather than pretending the result is authoritative.
Suite state at the time: 23 steps ok, this the only failure, and it was not real.
check-all went red on format-validator: options.json listed five buttons while
the validator computed a resting-Y order of [], because it keys on role ==
'button' and role_of still matched only 0x3002. I had widened the BUTTONS list
for 0x3003 and not the ROLE -- two implementations of one rule, and the second
one caught me.
Bit 0 is the parent flag and carries no role information (decoded disc-wide,
15493 elements, zero disagreements). A role table keyed on the raw kind splits
every class in two and calls the parented half 'unknown'.
Applied to EVERY pair rather than the one that failed: 0x3002|0x3003 -> button,
0x0|0x1 -> decoration, 0x10|0x11 -> primitive. Fixing only 0x3003 would have left
0x1 unknown while 0x0 is decoration -- the same inconsistency one kind along, and
half-applying this decode is what produced the failure in the first place.
Impact measured before the change: 0x3003 10 elements, 0x1 54, 0x11 none.
0x73002/0x73003 deliberately NOT folded in -- their 0x70000 bits are undecoded.
Validator now passes: 30 screens validate.
The Decoder challenged my audit: ptbtn00f's peak alpha of 80 is 'not declared
anywhere', because ptbtn00.rat's leaf declares ptbtn00.t32 at a flat 0:255.
Refuted from this export, and they can check it on the disc. The pulse is a
DIFFERENT record. ptbtn00 carries two:
leaf record=ptbtn00.rat loop=120 ptbtn00.t32 kf 0:255 (theirs)
focus record=ptbtn00f.rat loop=120 ptbtn00f.t32 kf 0:0 6:6 29:74
35:80 50:80 58:74 97:6 105:0 (the pulse)
Peak 80, eight keyframes, reached through focus_link. So the amplitude is
declared, not capture-only, and their 🟡 about the 120-unit loop 'belonging to
ptbtn00.rat with no ptbtn00f in it' resolves too: ptbtn00f.rat is its own record
with its own 120-unit loop.
Their question of whether my check skipped the value or silently passed it: it
did neither. check-authored-vs-declared covers looping_focus_records' record
element and period only; alpha 80 is not authored anywhere in the port, so there
was nothing for it to pass or skip. The manual audit checked it against the focus
record and read it correctly.
The real defect was mine and it was a WORDING one: saying 'declared' without
saying in WHICH record. The check now prints the record it compared against.
The Decoder reported that three of their corrections were a LABEL being wrong
rather than a measurement -- the right number pointed at the wrong element -- and
asked me to re-check any figure of theirs that names an element.
Audited all five the port carries. All clean: ptloop01's 30-unit ramp,
pteff03's 600-unit loop, ptbtn00f's 120-unit pulse and peak alpha 80,
looping_focus_records' period and record_element, and F6's parent gate.
📌 And the reason is worth naming: the port was protected NOT by discipline but
because every element-named figure it carries is ALSO declared on the disc, so
each was independently checkable. That protection is now structural rather than
a one-off audit, because it fails silently in both directions -- a relayed number
pointed at the wrong element drifts from the declared one, and a re-export that
re-times a keyframe moves the declared one underneath an authored value that was
right when written. audit-kinds cannot see either: it checks that a why CITES
something, not that the number still agrees.
⚠️ Scope is deliberately narrow: only values with a declared counterpart are
checkable. A measured constant with no disc equivalent -- the leaf rate itself --
cannot be verified this way and is not pretended to be.
Selftest in both directions; in check-all.
The Decoder raised it and could not test it: if the port ran both leaves on one
rate they would stay locked and drift ~118 units per cycle. The leaves declare
600 and 720.
Pre-registered, then measured on a real boot. At raw leaf clock 4873:
pteff03 span 600 -> measured 72.6 (fposmod 73)
pteff03a span 720 -> measured 552.6 (fposmod 553)
The port takes each span from that leaf's OWN keyframes, so they were never
locked. 17748 samples, title clock reaching 9745 -- the sweep loops 162 s in.
🔴 Two false alarms of mine on the way, both the same mistake:
- used --time (which sets frozen and bypasses the holding clamp BY DESIGN) to
ask about RUNNING behaviour, and nearly reported the whole title vanishing
past t=250. On a real boot settle_window [160,236,198] clamps to t=198 and a
filmed frame at view_units 6733 shows the complete title.
- read a probe going quiet as the feature stopping. Two runs ended at u~236;
that was the RUN ending, not the sweep. With a film attached the same probe
reaches 9745.
Both are the frozen-sweep lesson again: the diagnostic that pins the clock cannot
answer a question about the clock running, and an instrument going quiet is not
the subject going quiet -- the same shape as a count of zero meaning only that
nothing reached the reader.
The Decoder decoded bit 0 of kind as the PARENT FLAG, disc-wide: kind & 1 agrees
with 'has a parent' on 15493 elements, zero disagreements. So 0x3003 is 0x3002
parented, and carries no role information -- the OPTIONS rows were never a
different class, they just have a parent.
Detector now matches 0x3002 | 0x3003 as TWO LISTED VALUES, not a mask.
kind & 0xFFFE == 0x3002 would also match 0x73002/0x73003 -- 160 elements whose
0x70000 bits are undecoded -- silently, on screens neither agent has looked at.
Excluded by construction until somebody decides deliberately.
Impact measured BEFORE re-exporting: exactly two screens gain buttons, options
and options_jp, five rows each. No existing screen changes.
Verified: main_menu -> down x3 -> (A) -> OPTIONS, then down x2 moves
po_menu_btn2 -> po_menu_btn3, focus ring rendering on the highlighted row.
📌 Waiting was right. The rule I rejected -- 'carries a focus record therefore is
a menu item' -- would have reached this answer by a second inference from
structure and reclassified elements on unseen screens. The field cost one
question and needed no inference.
main_menu ptbtn04 had goto:null and blocked:'GP_OPTIONS not in this export'.
GP_OPTIONS is in the export now, entry 19 is its root, and the walk works:
main_menu -> down x3 -> (A) -> the OPTIONS root renders, (B) backs out. A dead
button became a real screen.
🔴 Navigation INSIDE it does not work, and that is a decode question. The
exporter's detector is kind==0x3002 && !focused; the OPTIONS rows are 0x3003, so
role is unknown and buttons[] is empty. Not widened here -- what 0x3003 means is
the Decoder's. The circumstantial case is strong and circumstantial is exactly
the standard that has cost this project three retractions. A rule of 'has a focus
record therefore is a menu item' fits both screens and is still an inference
about semantics from structure; not taken.
Also recorded: a screen NAME only reaches the port through a full re-export,
which re-transcodes both movies -- renaming one screen costs the whole tree.
🔴 And a dangerous mistake: pkill -f 'check-all' matched the CONTAINER ENTRYPOINT,
whose command line contains the loop prompt, which mentions check-all. pgrep then
reported the job still running after it had stopped, and pkill -9 on that pattern
could have killed the session. Match on comm or list with ps and check first --
a pattern that appears in your own instructions does not identify a process.
Seven clean EN/JP pairs, no leftovers -- which is itself a check on the reading.
Entry 19 is the OPTIONS ROOT (GAME/CONTROL/SOUND/SCREEN SETTINGS + BACK) and is
main_menu ptbtn04's destination.
Identified by CONTENT THE SCREEN STATES ABOUT ITSELF -- rendered at rest and
read. That is deliberately not identification by position, size or ordinal, the
three this project has been burned by: the sweep strips confused by size, the
plate identified by screen position, ptcopyright mistaken for the plate.
⚠️ Recorded as NOT established: which screen the GAME navigates to from which.
The tree is read off content, so 'customize is reached from control settings' is
a reading of a button legend, not a measured transition.
Nothing is reachable yet -- ptbtn04 still has goto null. Wiring is next.
Adding GP_OPTIONS put 14 screens into verify-screen's population that have never
been compared by anyone. All 14 read DIFFERS at means of 10-60 against 0.02-7.3
for the calibrated set -- which says nothing yet, because nobody has looked at
one of them, and because both the allowance AND the reference renderer were
built against GP_TITLE.
Failing on them would put the suite red for an uninvestigated state -- the wall
of meaningless failures the display guard exists to prevent. Adding them to the
allowed set would assert they are explained; verify-screen's own header is
emphatic that 'allowed' means 'measured, cause open', not 'ignore'.
So they get their own line naming them as NEVER COMPARED. The discriminator is
the sprite group in the manifest path, so a screen becomes assertable when
somebody moves it into the calibrated population deliberately, rather than by an
export widening underneath the check.
This is the risk I flagged before creating it, measured rather than assumed.
authored/screen_names.json export_archives gains dat/GP_OPTIONS.pak, alone.
Adding all four candidate archives at once would land 139 new screens together
and make any regression unattributable.
Result: 14 screen builds, 30-41 sprites each, ZERO missing sprites, 434 PNGs.
All 30 screens (16 title + 14 options) validate against sylpheed.screen/3, and
export/screens/title is BYTE-IDENTICAL to before -- the addition disturbed
nothing existing.
And they render. build_04 is the real CONTROL SETTINGS screen: 43 elements,
1280x720, title, ten labelled rows and the button legend, every sprite resolving.
Element ids carry a po_ prefix, so these are the options builds and not a
coincidence of the detector.
⚠️ One element, po_pad_slider1, has no sprite in the export and is reported as
NOT DRAWN rather than silently skipped.
⚠️ Screens are unnamed (build_NN by entry index) and OPTIONS is not yet reachable
from the menu -- ptbtn04 still has goto=null. Naming and wiring are the next
units, deliberately separate from making the screens exist.
crates/sylpheed-export read dat/GP_TITLE.pak and nothing else. authored/flow.json
records LOAD GAME, TUTORIAL, OPTIONS and NEW GAME's difficulty chain as MEASURED
destinations that are blocked because 'not a GP_TITLE build, so there is no
screen file to go to'. The blocker was neither the disc nor the reader --
examples/probe_archives.rs finds screen builds in 24 archives using the EXISTING
detector -- it was that constant.
The list now comes from authored/screen_names.json export_archives, whose
'archives' map was ALREADY keyed by archive path. Absent, it defaults to
dat/GP_TITLE.pak, so an old authored tree exports what it always did.
Sprite groups are mapped per archive rather than derived from the filename:
sprites live at sprites/<group>/<screen>/, unnamed builds are named build_NN by
entry index which restarts at 0 in every archive, so two archives sharing a group
would collide. An unmapped archive is rejected rather than given a directory a
typo could invent.
NO BEHAVIOUR CHANGE, and verified as such before anything is added: exported to a
separate tree with the current authored data and diffed -- export/screens and
export-probe/screens are IDENTICAL, manifest screen list identical.
The archive list itself is unchanged in this commit. Adding one is next, and
separately, so any regression is attributable to the archive rather than to the
refactor.
Probed with the EXISTING build detector -- no new decoding. 24 disc archives
contain UI screen builds; the exporter reads one (dat/GP_TITLE.pak, hardcoded).
GP_OPTIONS has 14 builds, GP_SAVE_LOAD 18, GP_DIALOG 105, GP_TUTORIAL 2.
So LOAD GAME, TUTORIAL, OPTIONS and the NEW GAME difficulty chain are not blocked
on the Decoder and need no format work. They are an exporter scope limit, and the
exporter is the port's.
Prioritised by the filter adopted after the plate: 'if this is wrong, what does a
player experience?' Four dead menu entries beat an audio level, which beats
timing minutiae.
Flagged as NOT established: that the screens render (is_build says the record
parses, not that sprites resolve or names are known), which GP_DIALOG entry is
the difficulty dialog, and that more screens are free -- every one joins
check-all's per-screen comparisons and needs a naming decision.
Next unit widens to GP_OPTIONS only. Not all four: 139 new screens at once would
make any regression unattributable.
The pulse has been implemented since 2026-08-30: authored/timing.json
looping_focus_records maps press_start/ptbtn00 -> ptbtn00f at period_units 120,
kind measured. The Decoder's independent figures (120 units, peak 80, ~51 of 60
frames) match the declared record on all three counts.
Verified rather than argued: 502 samples from a filmed boot folded onto the
declared 120-unit period reproduce the declared curve under ONE solved gain --
4.2% rms, with the flat top (phases 36-47, the alpha-80 plateau) and the flat
zero (108-119) both landing where declared. A sine of the same period fits 5.7x
worse, so it is the declared SHAPE and not just the period.
🔴 How I got it wrong: I measured 'does it return to dark'. It never does, BY
DESIGN -- the pulse is an additive glow over a base held at 255. I recorded an
11.6% ripple at a ~120-unit period, which WAS the pulse at exactly its declared
period, and attributed it to background leaking through my glyph mask.
I tested a property the feature was never supposed to have, and the authored
entry said so in its own words before I started. I read the disc's ptbtn00
keyframes, saw 244:0, and never read the port's own configuration for the element
I was measuring.
No code change. The arrival half of the page stands.
check-all's guard printed 'rm -f /tmp/.X11-unix/X<n>' and nothing else. Removing
only the socket leaves /tmp/.X<n>-lock behind; Xvfb then exits 1 immediately and
the next command still reports no display, which reads as the restart having
failed for a deeper reason rather than as an incomplete recipe.
Hit three times across this project, each time following the printed recipe. The
fix was visible in Xvfb's own stderr the whole time and nobody had read it --
the guard was written to save exactly that step, so an incomplete guard is worse
than none here.
I had this in the code as 'bounded, not pinned ... if the game snaps elsewhere in
the window, move this line'. That framed a live loose end. There is none.
The Decoder tightened the window to [160,238) and, more usefully, showed it can
never be narrowed by any capture: every element holds a constant pose across it,
so with the leaves restarting at 0 on the snap, every target in the window
renders the same frame -- and it never becomes observable later either, because
the clock freezes at settle and the 238->250 exit plays when the screen LEAVES
rather than on a timer.
Checked against this export rather than taken on trust: all 24 title elements are
constant across [160,238), and the lower bound is EXACT -- ptcopyright is
mid-ramp at t=159.9 and settled at t=160.0, so the intersection is the window.
Classified undecodable-with-reach. 236 stays, needs no defending, and nobody
should spend a run on it.
A citation added minutes after the other agent pushed the file it names resolved
NOWHERE, because this scans local refs and the local ref was stale. The citation
was right and the check was wrong. It now says so in the failure text and tells
the reader to fetch before editing.
A check that cries wolf is worse than no check -- and this one had just been
teaching me to distrust a correct citation.
🔴 Separately, my own slip: I ran this as '<check>; git commit' instead of
'<check> && git commit', so the commit landed while the check was red. The guard
was in the command and I had disabled it by punctuation.
The Decoder re-ran both flagged findings rather than arguing them. The pulse
ratio -- the leg under rate=0.5 that is independent of the other two -- came back
0.1000 over 16 clean cycles and 0.0993 on a second capture, unchanged by the
full-quad reader. Recorded in the authored why, because a leg that has survived a
challenge to its own instrument is worth more than one merely repeated.
Unit 10's conclusion survives (the parent multiplies in, so F6's gate is
unaffected) but its quoted numbers were a printed subset standing in for the
population -- the second time that exact error has appeared in evidence this port
consumed. Recorded as a pattern rather than a slip: a summary drawn from a subset
does not look like an error, it looks like a result, and neither instance was
reachable by reasoning because the argument was valid and the inputs were wrong.
No code change: both conclusions stand.
Measured by the Decoder with the full-quad reader: at the snap frame both sweeps
enter at their DECLARED OPENING alphas -- pteff03 at 255, pteff03a at 0 rising
1,2,3,4,6,11,17 from x=1721. Those are the leaves' own t=0 poses.
My implementation advanced the shared clock and left the leaf phase untouched, so
the sweeps would have sat mid-travel at the right clock value and the wrong
position. A defect visible only in a film -- no still and no clock reading would
show it, because the clock was correct.
The field already existed (leaf_start_units, from the F6 work); it simply was not
being set at the snap.
VERIFIED, pre-registered, via --probe-leaf on a real boot with a real press:
snap frame -> leaf_t 0.0, pteff03 x=-639, pteff03a x=1721 (declared t=0)
next frame -> leaf_t 0.5, both advanced by 2 px
Their separate note on my snap target: 236.0 survives their challenge -- at the
snap the sweeps are at alpha 255, putting the title clock in [100,238) -- but
their data cannot separate 236 from 200. Recorded as surviving, not confirmed;
the bound in the code comment already says so.
Refuted by the Decoder (f6-unit11): the two strips are batched into a single
additive eight-vertex draw -- two quads -- and their log reader took the first
vertex match per draw line and discarded the rest. Every analysis saw quad A and
never quad B. No new capture was needed; pteff03a was in the same logs that were
read as declaring it absent.
Three of my claims fall with it, including one I put in a report to the human:
'the port draws two, the game's capture has one'. The port draws two and so does
the game. My census stands; it now AGREES with the capture instead of
contradicting it.
✅ Nothing in the port changed. I proposed gating pteff03a and held, because
absence in one capture read by one probe is a lead not a finding, and because the
check I asked for was a human's look rather than another measurement. That hold
is the only reason this cost nothing.
⚠️ The absence claim cited the port drawing pteff03a as evidence the PORT was
wrong -- a defect inferred in my renderer from a gap in a reader.
Recorded generally: an absence is a claim about an instrument, not the world. A
count of zero says only that nothing got through the reader. Every positive
result on the same capture is untouched because those compare like with like on
one quad; only the absence compared a count against zero.
The 1.7x/3.2x title-clock conflict I was carrying as an open doubt against every
unit-valued figure on the title was never a conflict: the Decoder had been
applying the plate's declared ramp to ptcopyright. One mislabelled element
generated the whole discrepancy.
Same shape as the port gating a snap on settle_instant while reading a printed
number that came from settle_time(). Two elements, one label. In both cases what
caught it was measuring a RATIO, which needs no identification, rather than a
value, which does.
rate 0.5 now rests on three declared quantities that agree, the third unrelated
to the first: ptloop01's 30-unit ramp, the leaf's 600-unit loop, and ptbtn00f's
pulse at exactly 1/10 of that loop (60.0 frames over 16 cycles, zero variance).
Also recorded: the plate's pulse is now measured -- ptbtn00f, 120 title units,
peak alpha 80, drawn 51 of 60 frames. NOT implemented: the plate's blink is
neither F5 nor F6, and the human's standing note is that its delay is accepted.
Measured by the Decoder: the plate reaches alpha 255 in a single frame against
~11 frames of ramp with no input, and the sweep enters at 255 with no ramp where
an untouched run obeys its parent's declared t=70..100 gate. A cut, not an
acceleration.
It advances the ONE SHARED CLOCK, so authored/flow.json's clock: 'shared' stands.
🔴 I IMPLEMENTED THE OPPOSITE FIRST AND REVERTED IT. Their initial report had the
artwork animating across the press, which would mean two clocks and an
overlay-only jump; I built that (_plate_offset). It rested on a 5-frame window
that sat entirely inside the 11-12 frame lag between a scripted press and its
effect -- it compared frames where the input had not been acted on yet. A wider
pre-registered test refuted it: three elements mid-fade vanish in one frame.
🔴 AND MY FIRST VERSION NEVER FIRED, SILENTLY. It gated on overlay.settle_instant,
which is -1 for press_start: that screen declares a 22-unit settle window against
SETTLE_WINDOW_MIN=30. The boot has always printed 'settles at t=236' from
settle_time(), a DIFFERENT quantity, and I took the printed number as evidence
for the field I was testing. Caught only by filming and seeing overlay-view stay
flat at 0.0 across the press.
⚠️ The target is BOUNDED, not pinned: the capture puts it inside [100,238] -- past
the sweep's gate at 100, not past 250 or ptloop01's exit ramp would return the
sweep to alpha 0. settle_time()=236 sits inside that and is where the plate
reaches full alpha.
New diagnostic --press-at=S[,S...] presses (A) at wall-clock moments anywhere in
a boot; --skip-at lives inside the movie branch and fires once, so it cannot
reach the title. Marked fragile by construction.
VERIFIED on a filmed boot: shared clock jumps 109.4 -> 236.0 and view_units and
overlay_units move together across the press.
The sweep starts early because ScreenView drew a leaf WITHOUT multiplying its
parent's alpha in. ptloop01/ptloop02 declare 0:0 70:0 100:255 238:255 250:0, so
the sweep is invisible until t=70 and full at t=100. The port has had that ramp
in its export the whole time and was throwing it away at the draw call.
Three changes:
1. Parent alpha multiplies into the leaf's. This file asserted the opposite,
arguing from the sweeps being drawn while their parent had expired -- but that
could not separate 'the leaf wins' from 'the parent is ignored because it
draws nothing', and its own comment said so and named the interval that would
settle it. Measured there: dividing the leaf's declared curve out of the drawn
alpha pins the implied parent at 255.0 (+/-1.5) over hundreds of frames while
the drawn alpha swings 242 -> 132 -> 145.
2. rate 0.5, calibrated against a DECLARED interval (ptloop01's own 30-unit ramp)
rather than captured frames: two runs differing 2x in frames give 0.4795 and
0.4667, 2.7% apart. This number was 0.514, withdrawn, now reinstated at 0.5 --
what failed the first time was quoting a rate in presents, and the ratio was
discarded along with the frames.
3. The 107-unit authored offset is DELETED, with its guard tool. It came from a
ratio measured against an element identified only by screen position; the
declared ramp needs no such identification. Deleting an authored value because
the data already says it is the outcome PORT-MISSION asks for.
Also reverted, same day I made it: removing the transparent-parent skip. I read
'the game submits the sweep ~950 frames past its parent's expiry' as the leaf
outliving the parent. It does not follow -- a draw submitted at alpha 0 is still
a draw, and submitted is not visible. With the multiply, skipping on a
transparent parent IS multiplying by zero.
VERIFIED, pre-registered before running, via --probe-leaf:
u= 60 -> no draw at all (predicted: parent alpha 0.00, gated off)
u=100 -> leaf_t 50.0, x -439 (predicted 50.0, -439)
u=236 -> leaf_t 118.0, x -167 (predicted 118.0, -167)
verify-capture: every row unchanged.
⚠️ BUILD-SENSITIVE: builds 5 and 6 of GP_TITLE declare these records as a single
flat a=255 with no ramp. This export reads the ramped build; if that changes the
gate disappears silently.
Onset: 0.500 of (title first visible element -> plate onset), measured by the
Decoder as 0.489 and 0.507 across two independent captures, 3.7% apart. A RATIO,
which is the point -- it needs no clock, and every unit-valued figure from those
captures has been withdrawn: the rate because frames are presents (1168 vs 600
for the same animation), the '+40 units' because its conversion put
title-start->plate at 75 units where the declared data puts the plate at 238, a
3.2x conflict that is still open and is F4's.
Resolved against THIS export: 0.500 x (214 - 0) = 107.0 units.
tools/port/check-leaf-onset recomputes it and fails if a re-timing moves the
anchors; it has a selftest in both directions and is in check-all.
🔴 AND THE ADOPTION WAS A NO-OP UNTIL THIS COMMIT. leaf_clock() read
'if start < 0.0 OR rate <= 0.0: return screen_units', so when the withdrawn rate
went back to null the adopted OFFSET stopped applying too -- silently, while
authored/rendering.json still stated it. The two fields are independent now.
It was caught only because the offset was re-verified by PROBING THE RENDERER
instead of re-reading the file I had just edited. Both my earlier verifications
of this feature passed while it did nothing: one compared frames that were all
being forced to the same pose, the other ran when both fields happened to be set.
Verified, pre-registered before running, via --probe-leaf:
title u=236 -> leaf_t 129.0, x -123 (predicted 129, -123)
title u=400 -> leaf_t 293.0, x 533 (predicted 293, 533)
Effect: at the plate's arrival the sweep sits at x=-123, just entering the frame,
where before it was at x=305, well across it.
The Decoder withdrew 0.514: captured frames are presents and the present rate
differs per run -- the same animation took 1168 frames in one capture and 600 in
another, 1.947x apart, with that run's own baseline moving 1.953x alongside. So
it measured the capture's pacing, not the game. rate is null again (identity).
📌 The tell was there before the withdrawal and neither of us weighed it. The
human said the animation itself LOOKS correct. A port running 1.0x against a real
0.514x would be twice too fast and they would have said so. Their impression was
evidence against the number and both of us recorded it as a puzzle instead. A
human's impression is weak about magnitudes and strong about gross wrongness.
start_units 40 kept but marked provisional: two captures agree in RATIO form,
which needs no clock and survives the withdrawal, but converting the ratio to
title units needs the title rate, and that is itself in conflict (1.0 units/frame
from ptcopyright's ramp against 0.571 from the plate's, 1.75x apart).
Kept rather than reverted because 0 is not a measurement either -- it is the
unexamined assumption that the leaf shares the screen's clock.
Two changes, both measured, neither invented.
1. LEAF CLOCK. authored/rendering.json leaf_clock.title = {start_units 40,
rate 0.514}, from the Decoder's f6-unit8, both numbers off ONE capture. The
title's own rate is measured rather than assumed there (ptcopyright ramps
0->255 over 22 declared units across 22 frames = 1.000 units/frame), which was
the assumption their unit 4 had flagged. Supersedes their earlier 0.463, which
divided by the end of MOTION -- the declared track is stationary from t=540 to
600, so that denominator was short; 0.514 anchors on the loop wrap.
Corroborated independently: the human reported the port looks FASTER than the
game, offered as an impression. 1.0x against 0.514x is exactly twice too fast.
2. A LEAF OUTLIVES ITS PARENT. _draw skipped any element whose PARENT posed
transparent, before _draw_leaf was reached, so ptloop01 expiring at t=250 took
the sweep with it -- while this file's own decode says the leaf runs on its own
timeline and the parent's alpha is not multiplied in. The two were inconsistent
and the silent gate won. The capture settles it: the game submits the sweep
across frames 746..1913 while the parent expires at 956, so it keeps drawing
~950 frames after the parent is gone.
VERIFIED by probing the running renderer at two PRE-REGISTERED instants:
title u=400 -> leaf t=185.0, pteff03 centre 301 (predicted 301),
pteff03a centre 1169 (predicted 1168)
title u=800 -> leaf t=390.6, pteff03 centre 1124 (predicted 1124),
pteff03a centre 333 (predicted 332)
All within 1 px.
Effect at the plate's arrival (title t=236): the sweep's centre moves from 505 --
halfway across the screen -- to -36, just entering at the left edge. The human's
report is that the game's glow begins when the plate appears.
F6 is a clock question, not an effect question: the human confirms the light
animation itself looks like the game's and only starts earlier, and separately
that the port may be running it faster (flagged by them as an impression).
The port passed time_units straight to the leaf, which is an assumption -- offset
0, rate 1 -- that nobody measured and that the Decoder's capture contradicts:
the game's leaf t=0 is its first drawn frame, 40 frames after the title's first
element, at a rate measuring well below the title's.
ScreenView.leaf_clock(screen_units) applies an origin and a rate; both default to
-1.0 meaning unmeasured, in which case it is the identity and behaviour is
unchanged. Fed from authored/rendering.json leaf_clock per screen, currently null
with the provenance recorded.
No placeholder values, per F1: an invented constant here is indistinguishable
from a measured one later.
Verified inert: title rendered at t=2/3/4 s, 0 differing pixels against captures
taken before the change.
Also corrected in the process: my earlier 'the sweep enters the viewport at t=61'
used the UNROTATED sprite width. The leaf carries a 30 deg rest rotation, so its
AABB is 886 px against a 399 px sprite -- matching the Decoder's measured ~890 to
within 4 px. Port and game both put the quad on screen at leaf t~0, so the whole
discrepancy is the leaf clock's origin and rate.
The human reports the real game shows multiple, possibly more than two, running
along blue PCB-like traces, and cannot tell whether it is one light per line or
one glow spanning several.
Census of declared travel over every title element: only pteff03 (2160 px) and
pteff03a (2560 px) move as lights. The logo pair travels 300 px but is the logo
sliding in. Everything else -- pteff00/01/02/04, ptlogo_back2eff and eff1..5,
ptlogoall_eff/eff2, ptcopyright, ptbase2 -- declares no travel at all.
So the port renders two full-height streaks crossing the screen where the human
describes a population of smaller lights. Both agents had been asking WHEN the
sweep starts; the port may have the wrong effect altogether, and 'starts too
early' is what a wrong effect looks like to someone not reading keyframes.
Limit flagged on the Decoder's scan: it covered quads taller than 1.2 NDC, so it
cannot count small per-trace lights. pteff03a's absence stands (3.62 NDC); 'only
one travelling quad exists' does not generalise below the filter.
Limit flagged on this census: it reads DECLARED positional keyframes, so it
cannot see UV-scroll or shader-driven motion -- now a live possibility.
The Decoder's candidate 2 -- 'a focus/variant link means only one of the pair is
active' -- is answerable from the export and the answer is no.
It looked strong: ptloop01 carries opt_link=ptloop02.rat, it is the only linked
element on the title, the field comes straight from el.focus_link, and the port
never reads it.
But surveying opt_link across the whole export splits it in two: *f.rat targets
are variant-only, everything else is a top-level element drawn in its own right.
And the second population chains across kinds -- on main_menu, ptloop01 ->
ptloop02 -> ptbtn01 -> ptbtn01f. A light sweep points at a BUTTON, which a
variant selector cannot do.
So opt_link is a chain pointer that lands on the focus variant when the element
happens to be a button, which is why it was exported as focus_link. Candidate
eliminated; the port ignoring it is not what draws the extra sweep.
Surviving smaller finding: focus_link carries two different things and is named
after one. Nothing depends on it today.
CORRECTION FIRST: I refuted the Decoder's by-size identification on the ground
that both sweep sprites are 399x180. Wrong -- I compared source PNGs and never
read the leaf scales, which are [100,600] and [100,800], so the DRAWN quads
differ by a third. That is exactly the 3.15 vs 3.62 NDC they were separating by.
Size distinguishes them fine. The hold was right, the check found a real defect,
but my stated reason did not survive.
Which sharpens the real lead: because size DOES separate them, 'pteff03a does not
appear in this capture at all' is well-evidenced. The port draws it -- confirmed
at t=120/180/240 -- on screen from t~108 to t~521, right-to-left at 800% scale,
inside the window the capture covers.
A second glow arriving at t~108 is a good candidate for 'the glow starts too
early'. One capture, one probe, identified by size: a lead, not a finding.
Also recorded a failed approach: isolating the sweeps by differencing --time
frames does not work, because during a build-in everything else is moving too.
Answering the human's 'what is holding you up': two agents spent three exchanges
on ALPHA while the answer sat in a POSITION series neither of us compared to
anything.
The arithmetic that should have been step one: the Decoder's quoted sweep centre
-1.690 read as NDC is -441.6 px, and the declared position at leaf t=0 is -439.5
px. A 2 px agreement on a 2160 px travel -- so the game's sweep begins
travelling at leaf t~0, the same as the port.
That CONTRADICTS my own earlier framing on this page, which blamed ~135 units on
the leaf clock. If the game's leaf clock also starts at 0 then F6 is a
visibility question, not a clock question. Flagged rather than rewritten: it
rests on two numbers relayed in a message, which is what should be read from the
repo instead.
The tool: solves x(frame) ~= declared(t0 + rate*frame) for both parameters and
reports the RESIDUAL, which says whether the model was right at all. Selftest
runs both directions -- recovers a known clock to 0.09 px and rejects a
wrong-shape series at 81.9 px against a 20 px bar. In check-all.
Travel direction settled it: both rows travel LEFT->RIGHT, so both are pteff03
split across two keys by per-frame rounding. pteff03a is not in the capture.
So my 'the finding may still be correct via the OTHER row' does not apply --
there is no other row. I was right that size could not carry the assignment and
wrong about what the assignment was.
The larger half was not visible from here: the quoted low alphas were the nine
lowest DISTINCT values, not a series -- 14 sub-floor samples out of 1754. The
bound survives in shape and collapses in weight.
Status 🟡. Renderer still unchanged.
The Decoder's bound refutes screen_view.gd's 'parent alpha NOT multiplied in'.
Premise verified here: pteff03's leaf floors at 128, so a drawn alpha below that
cannot come from the leaf alone.
But the identification is 'by size', and pteff03 and pteff03a are BOTH 399x180 --
consistent with the two reported rows measuring 1.38x3.15 and 1.39x3.15. Size
separates the sweeps from the screen, not from each other.
That flips the cited row: pteff03a's leaf floors at 0 and ramps 0->128 over
t=0..150, so 8/24/33/50 is exactly that leaf alone. The conclusion may still hold
via the OTHER row (16 with a 128-131 cluster is pteff03's signature) -- the
finding may be right and the cited row wrong.
Free discriminator already in their capture: the leaves travel in OPPOSITE
directions, ~1000 px apart. Renderer unchanged until the row is identified.
Answers the Decoder's direct question: the port positions the leaf from the
LEAF's own clock, it does not draw the parent's pose and ignore the translation.
Computed from the leaf translation: pteff03 enters the frame at t=61 and is
mid-screen (x=305) when the plate reaches full alpha at t=236 -- visible and
travelling for ~175 units before the plate.
And screen_view.gd's own flagged limit -- 'a capture during t=100..238 would
separate' leaf-wins from parent-ignored-because-it-draws-nothing -- is the SAME
interval F6 is about. Applying the parent would hide the sweep until t=70 and
dim it to t=100, which accounts for ~40 units of the earliness but not the other
~175. One capture in that window settles both questions.
No behaviour change. The start mechanism is one expression, screen_view.gd:684:
var t := leaf_time_units if leaf_time_units >= 0.0 else time_units
leaf_time_units is set only by the --leaf-time diagnostic and is -1.0 on every
real boot, so the sweep rides the title's own clock from 0 with no offset.
Refuted the obvious reading, which was mine before checking: ptloop01/02 declare
0:0 70:0 100:255, so the parents LOOK like the gate. They are not -- the leaf is
what reaches the screen and the parent's alpha is decoded as not multiplied in.
pteff03's leaf declares 0:255 and is travelling from t=0; the plate arrives at
t=214-236, so the port starts the sweep ~150 units (~2.5 s) early, which is the
size and direction the human reported.
A start time is an OFFSET and leaf_time_units is an ABSOLUTE override; the
one-line edit is a subtraction at 684 fed by one authored value.
Two new findings from the human, both about WHEN a title animation starts, and
both handed over rather than guessed:
F5 Does (A) SNAP the title to finished, or ACCELERATE it? The human says they
cannot tell and is right that they cannot -- a three-frame acceleration and a
one-frame cut look identical to an eye. Two routes that should agree: a
per-frame capture (acceleration shows intermediate alphas, a cut shows none)
and the code (assigning a target time and raising a rate multiplier are
different instructions). Their "looks more like a snap on multiple attempts"
is recorded as a PRIOR, not a result.
F6 The title's sweeping white glow -- ptloop01/ptloop02, the blue PCB-like lines
-- starts only when the plate appears in the real game, and starts earlier in
the port. A lead from the exported declaration, mine and unverified: those
elements are keyed at t = 0, 70, 100, 238, 250 while the plate reaches full
alpha at 236, with pteff02 keyed at exactly 236 and ptlogo_back2eff and
ptcopyright at 238. 236-238 is a synchronisation point in the declared data
and a human just reported a behaviour change there. Flagged AGAINST itself
too: 238...250 looks equally like an exit ramp -- ptcopyright uses that shape
and starts nothing -- and the sweep lives in a nested .rat leaf with its own
timeline.
F6 bears on clock: "shared" and on F4: if a title element does not move until
the plate arrives, either the declared data says so and our keyframe reading is
wrong, or something at the plate's arrival STARTS it, which is a mechanism
nobody has proposed.
And the process change, which is the human's and outlives this item:
"attacking the 'whole' mission was too big for them to handle. Split the given
missions and tasks into even smaller tasks which they can tackle and give to
a human for feedback."
PROTOCOL.md gains "Work in units a human can check in a minute". A milestone is
not a unit of work, it is a bag of them. A unit is right-sized when it ends in
something a person can judge in under a minute WITHOUT READING ANYTHING, and
each one states its question, what the human looks at, and what it does NOT
cover. Do one, hand it over, stop -- an unverified fix under a second change
makes a regression two-variable.
The evidence for the rule is this week: the splash sat through a whole milestone
and took one day once scoped to "does it animate?". The bar is a HUMAN check,
not a green tool -- three instruments passed a frozen screen.
Every other assertion in check-all has a control; audio was the one that did
not, which is how it went weeks unable to fail. Control measured just now: with
move absent from the baseline the diagonal reads +0.000, the check reports 'at
least one cue is not sounding' and exits 1.
I wrote "whether the game snaps both clocks forward" into yesterday's F4 and the
human asked which clocks. There are none: authored/flow.json sets
`clock: "shared"`, so the title's two composited builds -- build 4 the artwork
(finishes t~=118) and build 2/3 the plate (full alpha t=236) -- run on ONE clock
started together. Left standing, that phrasing sends an agent hunting for a
second clock this corpus says does not exist.
Corrected in both briefs and in the playtest page, marked as a correction rather
than silently edited.
And the question is better than I first framed it. `clock: "shared"` is
AUTHORED, and the port's own plate-arrival-halves.md calls it "not falsified...
not confirmed to better than ~20 % either", with an unresolved anchor
disagreement inside one binary: the reconciliation picked t=118 while
settle_time() returns 160 and the boot prints "settles at t=160".
So F4 is a TEST OF THAT PREMISE, and the discriminator is observable -- press (A)
early, while the wordmark is still building in, and watch the ARTWORK rather
than the plate:
advances the shared clock -> the artwork SNAPS to finished
only forces the plate -> the artwork KEEPS ANIMATING its build-in
Both briefs now say to answer F4 before building on `shared`, and tell the port
not to choose what "jump" means.
F1: the human watched the real game and it repeats on a held direction, on the
stick AND (confirmed separately) the d-pad. gamepad.gd had predicted this exact
refutation in its own words, so one-step-per-deflection stops being the
conservative reading and becomes a known defect.
Mechanism: Gamepad.held_direction() polls the DEVICES -- not
Input.is_action_pressed, because ui_up/ui_down sit on the stick at Godot's 0.50
deadzone while the port steps at the game's measured 0.61, so polling the action
would repeat through the exact band ENTER exists to exclude.
Boot._menu_repeat() re-applies the same guards a real press gets, rather than
sharing them, because a second input path is where this port's defects hide.
The RATE is NOT shipped, on instruction: an invented interval is
indistinguishable from a measured one later. An earlier draft of this change had
0.40/0.20 with a why attached; that was the named failure mode and the numbers
are removed, not commented out. repeat_due() returns 0 until both are set.
Flagged at the adoption site: verify-input's 'a held stick is ONE step, not six'
asserts the ABSENCE of this feature and will go red when a rate lands -- for the
right reason, and looking exactly like the jitter bug returning.
main's P6 row reads 'Looping is blocked on HANDOFF Q10' while main's OWN
HANDOFF.md line 39 marks Q10 answered -- the row was stale, not a decision, so
the resolution keeps the answered status rather than silently un-resolving it.
P5 takes main's line verbatim: that is the human's gate call and not mine.
P6 explicitly does NOT claim the gate -- the same play-test found the SFX mix
wrong, and 'sound on the P5 gate' means the RIGHT sound.
"Menu walk and navigation is fine. Video skips too. Extras open. New Game
shows new game intro video." -- 2026-09-02
P5 is done. Its gate was "a human clicks through it", the retro said it had been
waiting on that and not on code for the whole milestone, and it has happened.
PORT-MISSION.md updated. The NEW GAME gap is accepted as-is.
Four findings, three of them the Decoder's:
F1 THE MENU REPEATS ON A HELD DIRECTION AND OURS DOES NOT. One step per
deflection was authored as the conservative choice because nobody knew; a
human has now watched the real game and it repeats, "at a medium pace... slow
enough to see which item is selected". That settles the existence half of H1
against us. The RATE is still unmeasured and must not be guessed -- the
description bounds it and supplies no number. Decoder measures initial delay
and repeat interval as frame counts; the port implements the mechanism and
waits for the numbers.
F2 THE SFX ARE TOO LOUD BECAUSE THERE IS NO MIX AT ALL. Measured: confirm
-17.7 dB mean / -0.0 dB peak, 3 dB hotter in mean than the music and 6.4 dB
above move. No volume or gain value exists anywhere in export/ or authored/,
so every clip plays at unity on one bus. Decoder: is per-cue or per-bus gain
on the disc -- the cue table is the obvious place and cue 1103 is already
decoded. Port: gains at PLAYBACK as data, and explicitly NOT normalisation in
the exporter, which destroys the relationship between clips and cannot be
undone by a modder.
F3 SOMETHING IS MISSING ON THE TITLE SCREEN. The export carries one music file
and the port plays nothing on the title. Which cue does the title play, and
is there a sting on the plate or on accept? A negative needs a positive
control: find the menu's cue by the same method first.
F4 (A) SKIPS FORWARD THROUGH THE BOOT AND WE IMPLEMENT TWO OF THREE PRESSES.
In the game: skip video, reveal plate immediately, accept plate. The middle
one is missing here. Whether the game snaps both clocks forward or only
reveals the plate is a question, not a detail -- and it is a cheap second
route to the plate-arrival question, since a press that skips to the plate
says where the game thinks the plate belongs.
H3, the plate delay, is ACCEPTED -- "feels the same... sufficient". Left
unattributed rather than closed green.
It computed ok, printed a red line when a cue was silent, and the python had no
exit path at all, so it returned 0 every time while check-all registered it
must-pass. A cue could stop sounding and the suite would print the failure and
stay green.
This project's recurring defect one level up: not an instrument sitting below
the thing under test, but one that SEES the failure and does not report it.
The diagonal now exits. The no-op-silence and cue-order lines stay REPORTED --
both carry documented cross-run instability (whole-buffer recording shifts; a
0.15 margin this file's own comments show reaching 0.109 on a sounding cue), and
making either binding would produce red on correct audio.
--control feeds it a walk in which move never sounded, built from the tool's own
suppression machinery, and requires it to fail.
PLAYTEST-2026-09-02 asks for this re-ask by name, and the previous plate numbers
were taken through the pose_at bug -- the same accident that manufactured H2's
false green.
Filmed a real boot and isolated the plate with its own sprite's transparent
holes: same rect, same rows, interleaved at pixel scale, so the moving title
sweep cancels. Two earlier isolations failed first and are recorded -- a rect
that overlapped the developer splash, and a control band 55px away that could
not cancel a sweep that MOVES.
Onset: flat through ou=213.9, risen by 222.1, declared t=214 inside the bracket;
88% of lit by t=238 against declared full at 236. NOT late.
But over 8.1 declared cycles (ou 6..1974) it never returns within 88% of dark,
where the disc declares 0 from t=244. rest.t=236 is the PULSE PEAK and holding
parks it there -- the exact family plate-arrival-halves.md named for transients
and nobody had checked on the plate itself.
Proposed, not changed: whether the guest pulses the plate is the Decoder's.
The publisher shape check covered one element on one screen, which I flagged: a
port applying one screen-wide ramp to everything would have passed it.
developer_logos declares gamearts/seta flat across 15..30 and anima decaying 17%
over the same interval. Same screen, same frames, same clock -- the two flat
elements are the control for the third, and any phase or rate error hits all
three alike.
Pre-registered, then filmed. Flat ones flat to five decimals (+0.00000), anima
decays. Fitted scale-free against declared curves: each element matches its own
at 0.49/0.50/2.18% max error and the OTHER shape at 8.1-8.8% -- 4-17x, both
directions.
Establishes the ramp is per-element, not just correctly shaped.
"Looks good! Cannot notice any obvious difference from the actual game.
Mark logos as done." -- 2026-09-02
Not "the check passes": a person compared the port against the real game and
could not tell them apart. That is the oracle, and it is the strongest result
this port has produced. The sole-focus order is lifted; both agents return to
their milestones.
The fix was one word -- pose_at ASSIGNED the settle instant instead of clamping
to it, so every query returned the settled pose whatever the clock said. The
same line manufactured the false green: the capture harness shoots after two
frames, so it was photographing t~=2 units, which looked settled only because
everything looked settled. The 0.01 % agreement that closed H2 was measured
through the accident. One bug produced the defect AND the evidence of its
absence.
Verified here before it went to the human, by film rather than by claim:
motion 16.4 % -> 27.7 %, distinct luma states 26 -> 43, the publisher ramp 6
steps -> 13 in one continuous run, and the developer splash's interrupting
0.50 s freeze gone. The publisher trajectory rises to a peak and settles back --
the crossfade signature.
The port then closed a gap motion-census names in its own header ("a wrong ramp
that moves every frame passes here") with a shape check pre-registered from the
disc, measured off a film, on a non-overlapped strip, in ratios so the texture
divides out: rise:last declared 1.20, measured 1.20 exact.
Kept as the standing lesson, because it is the fourth instance: an instrument
that sits below the thing under test cannot see it fail. Ask of any new check
what it would still report if the feature were entirely absent.
Explicitly NOT claimed: P5's gate is "a human clicks through it" and nobody has
said the milestone is met. The briefs say so, and say not to record it on the
human's behalf.
The decoder's end-to-end pipeline work returns to normal priority rather than
being dropped -- it is what decides whether the port's 60 units/s matches the
game. The ramp is now right in SHAPE and unverified in DURATION.
The Decoder read Canary's cvars (present_letterbox true, safe area 100) and drew
the consequence that "everything either of us measures off a PNG carries the
resample -- every RMSE against a capture, every glyph count, every surface mean,
and the motion-census numbers on both sides."
That is a caveat on a very large amount of shared evidence, so it was worth one
measurement before anyone started qualifying results with it.
Pre-registered: if the captures carry a scale, SCALING this port's 1280x720
render to 1279x675 should beat CROPPING it. If they are crops, the reverse.
render cropped to 1279x675 RMSE 558.1 (0.85 %)
render scaled to 1279x675 RMSE 10118.8 (15.4 %)
Cropping is 18x better. A 0.9375 vertical scale would put every feature on the
wrong row, and the residual under scaling is exactly what that looks like.
REFUTED: the consequence. Pixel comparisons against the committed captures are
like-for-like.
NOT REFUTED: the cvar reading. Canary may letterbox by default; this says
nothing about that. It says the capture path used for the corpus did not go
through it -- presenter bypassed, window 1:1, or the tool cropped the letterbox
before saving. Which, nobody has established.
📌 And a second line already agreed, one page away, unconnected:
ui-render-tone-curve.md records every committed capture aligning against our
render at exactly dy=0 dx=0, correlation 0.9466. A 0.9375 vertical scale cannot
produce a zero-offset alignment. The evidence for "crop" was already in the
corpus, next to the surface-size puzzle it explains.
Unchanged and worth keeping: their gamma negative (VdGetCurrentDisplayGamma is
kStub, the splash shader is four ALU ops with no pow/ramp/lookup), the
vertex-stream path being the better instrument where a question can be asked of
it, and motion-census never having been at risk -- a resample preserves change.
Reach: one capture, one screen. Enough to refute a universal; not enough to
establish that no capture anywhere carries a resample.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
motion-census says in its own header that it cannot do this: "a wrong ramp that
moves every frame passes here." So having restored the motion, this checks the
shape.
Pre-registered from the disc. palogo_sqex_eff declares 0:0 -> 15:255 -> 30:212
-> 45:0, so three straight runs with breakpoints at 15 and 30, the middle slope
~1/5 the magnitude of the last, and the rise ~1.2x the last.
Measured from a FILM of a real boot, on the companion's top strip
(686x11+299+319) which no other element overlaps, so it is that element's own
alpha rather than a composite:
units 5.6-13.0 +0.00509 /unit rise
units 16-28 -0.00090 /unit gentle fall
units 31-43 -0.00423 /unit steep fall
unit 46.4 0.00000 gone
Breakpoints land where declared: the rise stops between 13.0 and 16.1, the
gentle fall steepens between 28.4 and 31.4.
ratio middle:last declared 0.203 measured 0.213 (within 5 %)
ratio rise:last declared 1.20 measured 1.20 (exact)
So the port interpolates piecewise-linearly across the declared segments, which
is what the Decoder independently measured the game doing -- 28 distinct alphas
over 28 consecutive presents, modal steps -3 and -14 against predicted -2.87 and
-14.13.
⚠️ RATIOS, NOT ABSOLUTES, and deliberately. The strip mean is an alpha scaled by
the sprite's own pixels; its absolute value carries the texture. A ratio between
segments divides that out, which is the only reason the shape is checkable from
a composite at all.
What this does NOT establish, stated rather than implied: that it LOOKS right --
three instruments have now agreed with a picture a human called wrong, and a
fourth agreeing does not change the standing of the fifth. Nor anything about
the developer splash's three pairs. Nor the absolute alpha.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX